Devilfish:Ammonite: Difference between revisions

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(Added backup Generator)
(Added new tech, organized equipment section a bit.)
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All major parts of the Base contain tracking devices.
All major parts of the Base contain tracking devices.
| state    = collapsed
| state    = collapsed
}}
{{Equipment
| name      =  Subspace Fold
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = Various metallic devices attached to the Base Mk.1,and smaller but similar devices attached to the rest of the skins and packages. A shimmering distortion in the air when active
| creator    = [[Ammonite]]
| abilities  = Folds tagged devices (skins and packages) into a subspace pocket. This allows Ammonite to swap out current equipment for stored equipment. The subspace pocket can hold one extra skin and two extra packages, and devices must be tagged appropriately to be placed there. It takes six seconds (one round) of being stationary to switch out skin and packages, and 3 seconds of being stationary to switch out just packages.
| notes      = Derived from a scan of Black Dove.
|state = collapsed
}}
}}
{{Equipment
{{Equipment
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| notes      = Skins are designed not to obscure the sensory package of the base or limit it's abilities. Power generation is included to support increased strength.
| notes      = Skins are designed not to obscure the sensory package of the base or limit it's abilities. Power generation is included to support increased strength.
| state    = collapsed
| state    = collapsed
}}
{{Equipment
| name      = Stealth Skin Mk.1
| image      = AmmoniteStealthSkinMk1.jpg
| url        = https://www.reddit.com/r/wormrp/comments/t6du1t/a_subtler_approach/
| appearance = As seen in the image, though without the knife.
| creator    = [[Ammonite]]
| abilities  = Chromatophoric Plating: The entire suit is coated in plating which takes on the color and apparent texture of whatever is behind it given that the user is holding still. Is still slightly useful if moving slowly. Plating is rather delicate, and will become nonfunctional in any section struck by enough force (bullets, a strong punch, etc).
Electrostatic Climbers: Placed on the hands, feet, elbows, and knees. These allow the wearer to stick to nearly any surface, and scale it with relative ease. Can hold up to 1,500 lbs.
Match Field: A new application of previously used forcefield technology. Slightly blurs the edges of the wearer's silhouette, making them even harder to pick out of the background. Cancels produced sounds. Matches ambient lighting conditions in both the IR and UV spectrums.
Air Storage: Holds enough air, with included recycling systems, to keep Ammonite alive for two hours, on top of what is stored in the core orb. When not in use, passively tops up over the course of one hour.
| notes      = Skins are designed not to obscure the sensory package of the base or limit it's abilities.
|state = collapsed
}}
{{Equipment
| name      = Power Skin Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = A fractal spire roughly 10 feet tall that clamps to the ground, black surfaces extending from the top and angling towards the most intense light source in the area. A core column which houses the base and is heavily armored.
| creator    = [[Ammonite]]
| abilities  = Excessive power generation: The presence of a far greater number of catalytic and photovoltaic energy generators means that this skin can accept 4 packages as opposed to the usual 2.
Compromised Mobility: Due to its tree like structure, it can only move very slowly, working best when rooted in place. has 4 hydraulic legs around the base to facilitate said movement.
Repair drones: Small devices stored in the trunk, about the size of large ants. These drones are directed by the VI when damage to the Skin is detected. They contain small amounts of the materials used to build most components of the suit, and will coordinate to make cursory repairs if not too much material has been removed. This will repair dents and small scrapes, but will not suffice to repair larger damage and are more for the purpose of alleviating annoyance for Ammonite and cutting down repair time in the wake of fights, especially considering the relatively delicate nature of the numerous panels.
| notes      = A skin.
|state = collapsed
}}
}}
{{Equipment
{{Equipment
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| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| state    = collapsed
| state    = collapsed
}}
{{Equipment
| name      =  Subspace Fold
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = Various metallic devices attached to the Base Mk.1,and smaller but similar devices attached to the rest of the skins and packages. A shimmering distortion in the air when active
| creator    = [[Ammonite]]
| abilities  = Folds tagged devices (skins and packages) into a subspace pocket. This allows Ammonite to swap out current equipment for stored equipment. The subspace pocket can hold one extra skin and two extra packages, and devices must be tagged appropriately to be placed there. It takes six seconds (one round) of being stationary to switch out skin and packages, and 3 seconds of being stationary to switch out just packages.
| notes      = Derived from a scan of Black Dove.
|state = collapsed
}}
}}
{{Equipment
{{Equipment
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Stinger: Only possess relative position sensors. Speed is increased to a maximum of 80mph. Carry a small explosive payload. Shaped like small wedges with a sharpened tip at one end and small visible jets at the other. Intended to embed in a target and explode. Reserved for hard targets or A/S class threats. Made to be easily replaceable.
Stinger: Only possess relative position sensors. Speed is increased to a maximum of 80mph. Carry a small explosive payload. Shaped like small wedges with a sharpened tip at one end and small visible jets at the other. Intended to embed in a target and explode. Reserved for hard targets or A/S class threats. Made to be easily replaceable.
| notes      = packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| notes      = packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
|state = collapsed
}}
{{Equipment
| name      = Power Skin Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = A fractal spire roughly 10 feet tall that clamps to the ground, black surfaces extending from the top and angling towards the most intense light source in the area. A core column which houses the base and is heavily armored.
| creator    = [[Ammonite]]
| abilities  = Excessive power generation: The presence of a far greater number of catalytic and photovoltaic energy generators means that this skin can accept 4 packages as opposed to the usual 2.
Compromised Mobility: Due to its tree like structure, it can only move very slowly, working best when rooted in place. has 4 hydraulic legs around the base to facilitate said movement.
Repair drones: Small devices stored in the trunk, about the size of large ants. These drones are directed by the VI when damage to the Skin is detected. They contain small amounts of the materials used to build most components of the suit, and will coordinate to make cursory repairs if not too much material has been removed. This will repair dents and small scrapes, but will not suffice to repair larger damage and are more for the purpose of alleviating annoyance for Ammonite and cutting down repair time in the wake of fights, especially considering the relatively delicate nature of the numerous panels.
| notes      = A skin.
|state = collapsed
|state = collapsed
}}
}}
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Attempting to breach the exterior, even when it is inactive, will result first in a warning, and then in a violent but contained self destruction.
Attempting to breach the exterior, even when it is inactive, will result first in a warning, and then in a violent but contained self destruction.
| notes      = Requires maintenance at least once every two weeks from either Ammonite or another tinker who has been briefed on the specs and technologies at play, and has an applicable specialty overlap. Without maintenance, it will be inoperable after two months, with diminishing capabilities after a two week period.
| notes      = Requires maintenance at least once every two weeks from either Ammonite or another tinker who has been briefed on the specs and technologies at play, and has an applicable specialty overlap. Without maintenance, it will be inoperable after two months, with diminishing capabilities after a two week period.
|state = collapsed
}}
{{Equipment
| name      = Power Pack Mk.1
| image      = PowerPackMk1.jpg
| url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/
| appearance = As seen in the image.
| creator    = [[Ammonite]]
| abilities  = Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica's suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.
| notes      = Provides some protection, though it's not designed specifically to do so. Should be able to take a few hits and get generally knocked around. Made for Acoustica.
|state = collapsed
|state = collapsed
}}
}}

Revision as of 23:41, 5 March 2022

Ammonite
AmmoniteBase1WithHumanSkin.jpg
He stands at an even 6 feet, and looks generally human most of the time, when not working on his tech.
Reputation
Notoriety Criminal
C /
Author /u/ALargeHairyDerp (capes)
Civilian name Frank
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Tinker
Born (1998-06-02) June 2, 1998 (age 25)
???
Status Active
Reddit Sheet
/u/ALargeHairyDerp



Ammonite worked as a member of the San Diego protectorate for a few years, making a decent name for himself and becoming relatively well known, his goofy personality and easy going nature meant that it was far easier for people to look past the fact that he was a C53 in favor of his heroic exploits. A transfer to Ashton, and subsequent difficulty has put a bit of a damper on his previously lighthearted mood, though he's still optimistic, and has been regaining his good cheer since coming to Devilfish.


Character Sheet

Appearance

Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, weighing a total of about 60lbs, and possessing a number of small “cores" throughout his body which perform various organ functions.

Equipment and Resources

Wealth level: 6

  • He is paid the standard protectorate salary, as well as being given a substantial budget for his tinkering. He basically lives in the protectorate base/his lab, and while he has a few personal trinkets and mementos, as well as a few books and other entertainment, his quarters are a bit sparse in terms of decoration.
  • Various entertainment and mementos
  • His tinkertech lab equipment
  • Nautilus Power Armor

Tinkertech

Tinkertech From Others

Tinkertech For Others

Skills and Specializations

  • Quick wit / Sense of Humor
  • Fighting style which heavily relies on armor, and changes as he makes modifications.
  • Power provides an understanding of technology, though it is not always applicable to simpler mechanical systems, as it is focused on electricity and his own tinkertech.
  • Moving quickly, especially through tight spaces (outside of his armor) (running away)
  • Swimming (out of armor)

Mentality

Ammonite is extremely dedicated to his tinkering, setting aside large amounts of time to do so, and seeking to constantly improve the modifications he makes, as well as the efficiency of his lab. He does, however, understand the value of taking breaks and relaxing, and so has made a concerted effort to keep his tinkering from interfering too much with his interactions and ability to socialize. When outside of his lab, he is fond of harmless, though embarrassing, pranks, quick jokes or puns, and outings with friends, making it a point to keep things lively with humor, especially if the conversation becomes too dark.

Power

Implement tinker (Focal x Focal), power armor / electricity focus

Trigger type: Coven (C53)

Ammonite’s tendrils/tentacles, which make up the majority of his body, act as muscle and as sensory organs. They provide detailed feelings of touch and pressure, have areas packed with photoreceptors which allow for 360 degree vision with high visual acuity (though his vision is far less effective at large distances). Ammonite can interface with, and power, most technology, though this is far more efficient/effective on his own tinkertech. Ammonites primary power is Tinker in nature, with an extreme focus on his set of power armor, and electricity.

Backstory

Ammonite had always been sickly, with almost constant ailments, sickness, or injuries, he managed to deal with it for most of his life, but eventually the strain of taking all the medications he needed to, constantly feeling horrible, and the financial issues that resulted from his condition got to be too much, he had researched as much as he could, and saw powers as the only way he could possibly end his continued torment, though he couldn’t find any way to actually get them in a way which would definitely alleviate his condition, or any healers who would be willing or able to help him, he had nearly given up hope, languishing in his apartment when he heard a knock on the door, figuring he wasn’t doing anything important, and generally apathetic to the whole situation, he shuffled towards the door, and opened it, being greeted by a strange woman who he had never seen before. She told him that she knew of his issues, of his wish for power, and that she could offer him what he desired, for a price, he contemplated this for a minute, and then made up his mind to take her up on her offer, when the option to sacrifice his identity was brought up as payment, he jumped on to it, a fresh start was exactly what he needed. He broke the offered stone, and his world went dark, he would later awake without any personal memories in the back alleys of San Diego, he tried to figure out his situation, and discovered his powers, attempting to get by and put together a rudimentary lab, he was, however, discovered by the local protectorate, who were well versed in the signs of a new tinker going about the business of making what they needed, they tracked him down, and upon discovering his state, offered him a position with them, support, the whole sales pitch. He eagerly accepted, and managed to do very well for himself in the protectorate, adopting a mischievous, humorous personality as he became more accustomed to his situation. This is when he encountered Canvas, though they were never very close, they got along well enough, and their powers played well off of eachother. When he heard about the transfer request to Ashton, and in light of his unique biology, he volunteered to go as well, Accompanying Canvas to Ashton to provide relief and help to the local protectorate branch.