Devilfish:Ammonite: Difference between revisions

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(added Tinkertech from Acoustica)
(Added Tinkertech, both built by and gifted to Ammonite)
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| abilities  = Folds tagged devices (skins and packages) into a subspace pocket. This allows Ammonite to swap out current equipment for stored equipment. The subspace pocket can hold one extra skin and two extra packages, and devices must be tagged appropriately to be placed there. It takes six seconds (one round) of being stationary to switch out skin and packages, and 3 seconds of being stationary to switch out just packages.
| abilities  = Folds tagged devices (skins and packages) into a subspace pocket. This allows Ammonite to swap out current equipment for stored equipment. The subspace pocket can hold one extra skin and two extra packages, and devices must be tagged appropriately to be placed there. It takes six seconds (one round) of being stationary to switch out skin and packages, and 3 seconds of being stationary to switch out just packages.
| notes      = Derived from a scan of Black Dove.
| notes      = Derived from a scan of Black Dove.
|state = collapsed
}}
{{Equipment
| name      = Explosive Ejector
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/trjqy9/additional_safeguards/
| appearance = A coating over the Core Orb, and a slight alteration to the ports in the Base that attach to it.
| creator    = [[Ammonite]]
| abilities  = Designed to explode in such a manner as to propel the Core orb out of the back of the Base at high speeds, capable of launching it up to 50 feet. Designed to accelerate somewhat gradually as to prevent damage to Ammonite from G-forces in the process, and to cause minimal damage to the Base itself (though it will irrevocably cause some).
| notes      = One use, and then must be rebuilt and re-installed. An escape mechanism of last resort in case of catastrophic damage to the suit, and imminent capture and/or death. An addition to the Base Mk.1.
|state = collapsed
}}
{{Equipment
| name      = Destructive interference Field
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/trjqy9/additional_safeguards/
| appearance = Not visible externally, an network of modules spread throughout the internals of the Base Mk.1.
| creator    = [[Ammonite]]
| abilities  = Generates an EM field which adjusts in size and shape to match the current Skin Ammonite is wearing, which destructively interferes with and thereby nullifies the effects of Electromagnetic pulses on an un-hardened components.
| notes      =  An addition to the Base Mk.1
|state = collapsed
|state = collapsed
}}
}}
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| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| state    = collapsed
| state    = collapsed
}}
{{Equipment
| name      =  Cleave Field Blades
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/trjqy9/additional_safeguards/
| appearance = Deployment modules on the forearms, foot long blades of a pale metallic substance when deployed, coated in a crackling blue field when activated.
| creator    = [[Ammonite]]
| abilities  = Sharpness: The blades on their own are roughly as sharp as a high quality knife of similar size, and have extremely high durability, though they are more brittle than typical metals.
Cleave Field: A field designed to break electrochemical bonds, effectively allowing the blades to glide through most solid matter like warm butter. Liable to fizzle out or otherwise fail if in contact with a forcefield, depending on the nature of the forcefield in question.
| notes      = replace Electroscillatory blades in Melee Package Mk.1
|state = collapsed
}}
}}
{{Equipment
{{Equipment
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| abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.
| abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.
| notes      = Gifted to Ammonite in exchange for the Power pack Mk.1, Integrated into the Ranged Package Mk.1.
| notes      = Gifted to Ammonite in exchange for the Power pack Mk.1, Integrated into the Ranged Package Mk.1.
|state = collapsed
}}
{{Equipment
| name      = Basso Continuo
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
| appearance = A clamp with a large speaker/receiver in the head. Made with elysium steel.
| creator    = [[Acoustica]]
| abilities  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.
Hardened against EMPs with an Elysian Steel casing
| notes      = Lasts 12 hours, or as long as the power of whatever armor it is attached to lasts.
|state = collapsed
|state = collapsed
}}
}}

Revision as of 15:27, 31 March 2022

Ammonite
AmmoniteBase1WithHumanSkin.jpg
He stands at an even 6 feet, and looks generally human most of the time, when not working on his tech.
Reputation
Notoriety Criminal
C /
Author /u/ALargeHairyDerp (capes)
Civilian name Frank
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Tinker
Born (1998-06-02) June 2, 1998 (age 25)
???
Status Active
Reddit Sheet
/u/ALargeHairyDerp



Ammonite worked as a member of the San Diego protectorate for a few years, making a decent name for himself and becoming relatively well known, his goofy personality and easy going nature meant that it was far easier for people to look past the fact that he was a C53 in favor of his heroic exploits. A transfer to Ashton, and subsequent difficulty has put a bit of a damper on his previously lighthearted mood, though he's still optimistic, and has been regaining his good cheer since coming to Devilfish.


Character Sheet

Appearance

Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, weighing a total of about 60lbs, and possessing a number of small “cores" throughout his body which perform various organ functions.

Equipment and Resources

Wealth level: 6

  • He is paid the standard protectorate salary, as well as being given a substantial budget for his tinkering. He basically lives in the protectorate base/his lab, and while he has a few personal trinkets and mementos, as well as a few books and other entertainment, his quarters are a bit sparse in terms of decoration.
  • Various entertainment and mementos
  • His tinkertech lab equipment
  • Nautilus Power Armor

Tinkertech

Tinkertech From Others

Tinkertech For Others

Skills and Specializations

  • Quick wit / Sense of Humor
  • Fighting style which heavily relies on armor, and changes as he makes modifications.
  • Power provides an understanding of technology, though it is not always applicable to simpler mechanical systems, as it is focused on electricity and his own tinkertech.
  • Moving quickly, especially through tight spaces (outside of his armor) (running away)
  • Swimming (out of armor)

Mentality

Ammonite is extremely dedicated to his tinkering, setting aside large amounts of time to do so, and seeking to constantly improve the modifications he makes, as well as the efficiency of his lab. He does, however, understand the value of taking breaks and relaxing, and so has made a concerted effort to keep his tinkering from interfering too much with his interactions and ability to socialize. When outside of his lab, he is fond of harmless, though embarrassing, pranks, quick jokes or puns, and outings with friends, making it a point to keep things lively with humor, especially if the conversation becomes too dark.

Power

Implement tinker (Focal x Focal), power armor / electricity focus

Trigger type: Coven (C53)

Ammonite’s tendrils/tentacles, which make up the majority of his body, act as muscle and as sensory organs. They provide detailed feelings of touch and pressure, have areas packed with photoreceptors which allow for 360 degree vision with high visual acuity (though his vision is far less effective at large distances). Ammonite can interface with, and power, most technology, though this is far more efficient/effective on his own tinkertech. Ammonites primary power is Tinker in nature, with an extreme focus on his set of power armor, and electricity.

Backstory

Ammonite had always been sickly, with almost constant ailments, sickness, or injuries, he managed to deal with it for most of his life, but eventually the strain of taking all the medications he needed to, constantly feeling horrible, and the financial issues that resulted from his condition got to be too much, he had researched as much as he could, and saw powers as the only way he could possibly end his continued torment, though he couldn’t find any way to actually get them in a way which would definitely alleviate his condition, or any healers who would be willing or able to help him, he had nearly given up hope, languishing in his apartment when he heard a knock on the door, figuring he wasn’t doing anything important, and generally apathetic to the whole situation, he shuffled towards the door, and opened it, being greeted by a strange woman who he had never seen before. She told him that she knew of his issues, of his wish for power, and that she could offer him what he desired, for a price, he contemplated this for a minute, and then made up his mind to take her up on her offer, when the option to sacrifice his identity was brought up as payment, he jumped on to it, a fresh start was exactly what he needed. He broke the offered stone, and his world went dark, he would later awake without any personal memories in the back alleys of San Diego, he tried to figure out his situation, and discovered his powers, attempting to get by and put together a rudimentary lab, he was, however, discovered by the local protectorate, who were well versed in the signs of a new tinker going about the business of making what they needed, they tracked him down, and upon discovering his state, offered him a position with them, support, the whole sales pitch. He eagerly accepted, and managed to do very well for himself in the protectorate, adopting a mischievous, humorous personality as he became more accustomed to his situation. This is when he encountered Canvas, though they were never very close, they got along well enough, and their powers played well off of eachother. When he heard about the transfer request to Ashton, and in light of his unique biology, he volunteered to go as well, Accompanying Canvas to Ashton to provide relief and help to the local protectorate branch.