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| author = /u/unknownmercury
| author = /u/unknownmercury
| alignment = Hero
| alignment = Hero
| affiliation = Protectorate
|affiliation = Noncanon
| status = Active
| status = Noncanon
| flair tag = ZD
| flair tag = ZD
| location = Devilfish
| location = Chicago


<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->| class = <!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --> {{cape/class|Tinker}} ({{cape/class|Mover}}, {{cape/class|Shaker}}, {{cape/class|Blaster}}, {{cape/class|Striker}})
<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->| class = <!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --> {{cape/class|Tinker}} ({{cape/class|Mover}}, {{cape/class|Breaker}}, {{cape/class|Striker}})
| rep_morality = 3
| rep_morality = 3
| rep_notoriety = C
|rep_notoriety = B
| rep_criminal =  
|rep_criminal =  
| redditlink = https://www.reddit.com/r/wormrp/comments/irtyon/memphis_booker_aka_zipdash/
| redditlink = https://www.reddit.com/r/wormrp/comments/irtyon/memphis_booker_aka_zipdash/
| image = Memphis_Booker.png
| image = Memphis_Booker.png
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}}
}}


A decently well-known hero in Devilfish whose list of accomplishments include capturing [[Ultraviolet Knight]] and getting her tech stolen by two Case 53s.
A decently well-known hero in Devilfish whose list of accomplishments include capturing [[Ultraviolet Knight]] and getting her tech stolen by two Case 53s. She took time off for some light surgery, then was scouted by the Chicago Protectorate.


<!--
<!--
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Out of costume, Memphis is short and stocky, with short-cut sandy blonde hair and bangs that hang in their bottle glass green eyes. Their skin is tan, with lighter freckles smattered across their cheeks and the bridge of their nose. They tend towards comfortable, practical clothing over stylish, with baggy T-shirts and sturdy jeans and boots being their usual choice.
Out of costume, Memphis is short and stocky, with short-cut sandy blonde hair and bangs that hang in their bottle glass green eyes. Their skin is tan, with lighter freckles smattered across their cheeks and the bridge of their nose. They tend towards comfortable, practical clothing over stylish, with baggy T-shirts and sturdy jeans and boots being their usual choice.


In costume, Zipdash wears a full bodysuit with glowing lines of LEDs along the arms and legs. A helmet with a darkened visor covers her face. Most notably, however, is her Rig. The Rig is a seven-foot tall suit of power armor made of light metal over steel cables with LEDs dotting the surface. A set of wheels are tucked up at the heels of each foot, able to be lowered to allow Zipdash to skate using previously built momentum. (Think the most awesome pair of heelies imaginable.)
In costume, Zipdash wears a full bodysuit with glowing lines of LEDs along the arms and legs. A helmet with a darkened visor covers her face. Most notably, however, is her Rig. The Rig is a suit of power armor made of light metal over steel cables with LEDs dotting the surface. A set of wheels are tucked up at the heels of each foot, able to be lowered to allow Zipdash to skate using previously built momentum. (Think the most awesome pair of heelies imaginable.)


=== Equipment and Resources ===
=== Equipment and Resources ===
 
''Wealth Level:'' 6
* Acess to Protectorate lodging at PHQ
* Acess to Protectorate Facilities and resources
* Standard access to Protectorate workshop
* Standard access to Protectorate Tinker blueprints
* Small personal toolkit


=== Tinkertech ===
=== Tinkertech ===
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| abilities  = The Rig allows its wearer to travel at speeds of 40 MPH with little starting time or space, allowing Zipdash to move quickly across a battlefield. The breastplate of the suit holds slots for up to three 'cores' which allow it to produce various Shaker effects while moving.
| abilities  = The Rig allows its wearer to travel at speeds of 40 MPH with little starting time or space, allowing Zipdash to move quickly across a battlefield. The breastplate of the suit holds slots for up to three 'cores' which allow it to produce various Shaker effects while moving.
| notes      = Zipdash's signature powered suit. She's working on a better name for it, honest. Update: Rig 1.1 was stolen by [[Sensum]] and [[Mask]], along with three cores.
| notes      = Zipdash's signature powered suit. She's working on a better name for it, honest. Update: Rig 1.1 was stolen by [[Sensum]] and [[Mask]], along with three cores.
|state = collapsed
}}
{{Equipment
| name      =  Palm Projectors
| image      = 
| url        = https://www.reddit.com/r/wormrp/comments/k4dhtq/slew_of_stuff_to_stop_sinister_speedster/
| appearance = A pair of flat metal discs recessed into the Rig's palms.
| creator    = [[Zipdash]]
| abilities  = Allows Zipdash to project effects of Cores from her palms in a similar manner to a Blaster, with a range of 30 feet. Projectors have two settings. Single Fire Mode allows her to produce effects similar to the Rear Projector, while Dual Mode allows Zipdash to produce different effects using both Projectors in tandem. However, she is able to use both Projectors in Single Fire Mode at the same time for the purpose of producing larger effects.
| notes      =
|state = collapsed
|state = collapsed
}}
}}
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| name      = Rig Mk 2: Hermes
| name      = Rig Mk 2: Hermes
| image      =  
| image      =  
| url        = https://www.reddit.com/r/wormrp/comments/mbn9u3/tinker_fugue_2_electric_boogaloo/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzq9z1/?utm_source=share&utm_medium=web2x&context=3
| appearance = With the new Elysian Steel exterior, the Rig has a gold coloration that is accented by a darker gunmetal color. The "Hermes" model as it's known is smaller than the original Rig, coming in at 6'6 rather than 7'0, and has a more elegant design, with gentle curves and elegant swoops designed for minimum drag. The LEDs from the original design are still in place, but are placed to make the suit appear less menacing than the original, giving it more of a divine glow.
| appearance = With the new Elysian Steel exterior, the Rig has a gold coloration that is accented by a darker gunmetal color. The "Hermes" model as it's known is smaller than the original Rig, coming in at 6'6 rather than 7'0, and has a more elegant design, with gentle curves and elegant swoops designed for minimum drag. The LEDs from the original design are still in place, but are placed to make the suit appear less menacing than the original, giving it more of a divine glow.
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = Hermes is much lighter and better-designed than the Rig 1.0, allowing it to achieve speeds of up to 200 mph. It gains speed fast, reaching its top speed in under six seconds.
| abilities  = Hermes is much lighter and better-designed than the Rig 1.0, allowing it to achieve speeds of up to 200 mph. It gains speed fast, reaching its top speed in under six seconds.


The Hermes model has a total of five slots for cores, allowing a more versatile load-out than the original model. Additionally, each core can be routed to any combination of the three Projectors, allowing the wearer to use any combination of three cores at the same time.
The new Hermes armor is capable of carrying three Augmentation Cores that affect how the armor works, as well as four standard cores that have powered effects. When one of the standard cores is activated, the armor enters a sort of Breaker state where it coats itself in the effect of the core.


With the Elysian Steel plating, the new Rig is more durable than the old one, being able to shrug off small-arms gun fire at medium ranges, and cushioning the blow of higher-caliber bullets.
The armor can swap from one breaker state straight to another. In any state, it is still capable of using the Augmentation Cores.


The Hermes model comes with a triple biometrics lock that scans the user's eye, ear, and fingerprint before allowing operation. Two of the three scans must match the original user or the suit locks itself in place with whoever is inside it unable to move.
The Hermes now acts as an exosuit, providing power and stability to the wearer’s movements, allowing even someone fully paralyzed to walk and move as normal.


The Hermes model comes with five slots for 'standard' cores which get hooked to projectors to create shaker/blaster/striker effects. It also has three 'augmentation' slots that change the way the suit functions.
| notes      = <s>Created in a Tinker Fugue after the original Rig was stolen. Elysian Steel was granted by Phalanx. Pursuant to new orders from PRT Director Shaw, Hermes has multiple tracking devices inserted into each component piece. Each arm, each leg, the torso, and the helmet all have a single tracker that is decently-hidden, and two additional trackers that are disguised underneath LEDs on each piece.</s>


| notes      = Created in a Tinker Fugue after the original Rig was stolen. Elysian Steel was granted by Phalanx. Pursuant to new orders from PRT Director Shaw, Hermes has multiple tracking devices inserted into each component piece. Each arm, each leg, the torso, and the helmet all have a single tracker that is decently-hidden, and two additional trackers that are disguised underneath LEDs on each piece.
Created in a Tinker Fugue after second triggering.
|state = collapsed
}}
{{Equipment
| name      = Power Gauntlets
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/pl8v4t/zipdashs_results_of_a_tinker_collab/
| appearance = Thick gauntlets with Projectors on the front and back.
| creator    = [[Zipdash]]
| abilities  = Palm projectors function as normal. The projectors on the back allow Zipdash to coat their hands in whatever effect, acting as a Striker power.
| notes      = Part of a Tinker collaboration with Shellshock. In compliance with orders from Director Shaw, they have redundant tracking devices hidden under LEDs.
|state = collapsed
|state = collapsed
}}
}}


{{Equipment
{{Equipment
| name      =  Zippy and Dasher
| name      =  Dasher the Zipper-bot
| image      =  Phalanx Zipper bots.png
| image      =  Phalanx Zipper bots.png
| url        = https://www.reddit.com/r/wormrp/comments/k911tp/tech_for_teammates_phalanx_equipment_post/
| url        = https://www.reddit.com/r/wormrp/comments/k911tp/tech_for_teammates_phalanx_equipment_post/
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| abilities  = Produces effects from cores inside the helmet.
| abilities  = Produces effects from cores inside the helmet.
| notes      =  
| notes      =  
|state = collapsed
}}
{{Equipment
| name      =  Nemean Mk 2
| image      = Phalanx-Cylynx-Nemean-Armor.png
| url        = https://www.reddit.com/r/wormrp/comments/tqwksx/nemean_mk_2/
| appearance = https://wormrp.syl.ae/wiki/Cylynx#/media/File:Phalanx-Cylynx-Nemean-Armor.png
| creator    = [[Phalanx]] for [[Cylynx]], modified by [[Zipdash]]
| abilities  = The suit is much more sleek and modular than Phalanx's prior designs, this is intentional, to more easily allow upgrades and attachments in the future.
(Type III armor) Weighing about 200lbs, the hydraulic frame easily capable of nullifying its own bulk and weight, allowing the wearer access to their full range-of-motion and dexterity, helping to lessen physical exertion.
Capable of hitting on par with a super heavy-weight boxer, and can lift up too 1000lbs before damaging its servos and hydraulics. Equipped with a Prehensile tail, ending in prehensile digits, able to release a Taser-level shock.
Possesses advanced (cybernetic-grade) pressure and temperature sensors, allowing a near-human level sense of touch. Additionally this Frame is equipped with three vision modes: Human spectrum, Infrared, and 6x zoom. Built-in-radio and smartphone. Military-tier Gas-mask air filter.
Capable of displaying LED facial expressions and Text on the helmet exterior (much like Phalanx's own helmet.)
Zipdash has modified the armor, adding in her own neural interface to replace the Ex Machina Heroes hookup. She has added in the full compliment of cores and projectors to allow it the same functionality as the Hermes.
As with the Hermes, it can run/fly up to 200 mph.
| notes      = Inherited from Cylynx upon her death.
|state = collapsed
|state = collapsed
}}
}}
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| name      = Updated Flame Core
| name      = Updated Flame Core
| image      =   
| image      =   
| url        = https://www.reddit.com/r/wormrp/comments/qimb2e/flight_harnesses_and_more/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzqbd9/?utm_source=share&utm_medium=web2x&context=3
| appearance = Steel baseball-sized sphere with red LED lines along its surface
| appearance = Steel baseball-sized sphere with red LED lines along its surface
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = * Rear Projector: Produces scarlet colored flames that burn without fuel. The flames last for five minutes, until they are doused with water or other substances. The flames burn hot enough to give a person first degree burns at a distance of five feet over half a minute, second degree burns at a distance of five feet for two minutes, and are incapable of causing third degree burns in the amount of time they burn. Will catch flammable objects on fire if touched.
| abilities  = When activated, scarlet flames coat the Hermes armor, Zipdash is capable of striking with flame-covered fists or sending fireballs and torrents of flame at opponents. Anyone attempting to strike the armor in melee will be severely burned by the heat.
 
* Single Palm: Produces a stream of scarlet flames that linger on inorganic material for five minutes and will burn flammable materials. Same standard for causing burns as above.


* Double Palm: Creates a ball of fire between Zipdash's hands, which she can throw at an opponent. The ball of fire explodes on contact with a surface or object, and the flames linger on inorganic materials. Similar to above flames.
Being an intangible form, it leaves the armor exposed in the middle of the fire.
| notes      =  
| notes      =  
|state = collapsed
|state = collapsed
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| name      =  Barrier Core
| name      =  Barrier Core
| image      =   
| image      =   
| url        = https://www.reddit.com/r/wormrp/comments/pl8v4t/zipdashs_results_of_a_tinker_collab/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzqf9g/utm_source=share&utm_medium=web2x&context=3
| appearance = Steel baseball-sized sphere with amber LED lines along its surface
| appearance = Steel baseball-sized sphere with amber LED lines along its surface
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = *Rear Projector: Creates a translucent orange barrier as Zipdash runs. Barrier is about 8 feet tall, and highly resistant to both physical attacks and energy. Lasts 10 minutes.
| abilities  = Coats the Hermes in hard-light plating. The wearer can produce barriers where the user designates. Barriers are extremely resilient, but light-based attacks pass right through them. The user can also create discs of hard light to throw at opponents. Disks are blunt at the edges and shatter on impact.
 
*Single Palm: Creates a disc of hard light that can be used as a makeshift shield or can be flung at a target.
 
*Double Palm: Creates the translucent wall in front of Zipdash, allowing them to protect against attacks from the front.
 
*Fist: Creates hard-light coverings over the gauntlets, allowing Zipdash to punch harder without damaging the suit.
 
| notes      = Has a secondary Barrier Core slotted into Zippy.
| notes      = Has a secondary Barrier Core slotted into Zippy.
|state = collapsed
|state = collapsed
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| name      =  Ice Core
| name      =  Ice Core
| image      =   
| image      =   
| url        = https://www.reddit.com/r/wormrp/comments/k4dhtq/slew_of_stuff_to_stop_sinister_speedster/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzqelx/?utm_source=share&utm_medium=web2x&context=3
| appearance = Steel baseball-sized sphere with light blue LED lines on the surface
| appearance = Steel baseball-sized sphere with light blue LED lines on the surface
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = *Rear Projector: Produces a layer of ice behind Zipdash as she runs. Ice lasts at about half an hour at room temperature, and evaporates rather than melts at any temperature above forty degrees Fahrenheit.
| abilities  = Coats the armor in thick ice that is extremely hard to punch through. Zipdash can shape the ice to form spikes or other weapons to hit opponents, and can shoot shards of ice at opponents from a distance. She can also produce a cone of cold that will coat opponents in ice over time.
*Single Palm: Produces the layer of ice from the palm instead of behind Zipdash.
*Double Palm: Creates a ball of ice and snow between palms to throw at a target in a similar manner to the above fireball.
*Fist: Creates a layer of ice over the gauntlets. When punching things, the ice shatters, causing small shards to dig in and releasing bursts of frigid air.
| notes      =  
| notes      =  
|state = collapsed
|state = collapsed
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| name      =  Electricity Core
| name      =  Electricity Core
| image      =   
| image      =   
| url        = https://www.reddit.com/r/wormrp/comments/l9tsp5/zipdashs_second_batch_of_cores/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzqce7/?utm_source=share&utm_medium=web2x&context=3
| appearance = Steel baseball-sized sphere with dark blue LED lines on the surface
| appearance = Steel baseball-sized sphere with dark blue LED lines on the surface
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = Rear Projector: Leaves a trail of soccer ball-sized dark blue sparks being Zipdash as she runs. Sparks stay in place until touched, at which point they follow the normal rules of electricity. Each spark packs as much punch as a standard-issue taser.
| abilities  = The armor produces blue electricity around it. Zipdash is capable of throwing bolts of lightning or sending out wide arcs of electricity, as well as striking with electrified fists. While the armor is exposed, anyone trying to attack in melee is going to get shocked.
 
Single Palm: Shoots a bolt of electricity up to 30 feet. The electricity is not diverted from its path by metal or magnetic fields; where you point it is where it shoots.
 
Double Palm: Creates a ball of electrical energy between the hands. The ball can be flung outwards at a target, or can be 'crushed' to create an electrical burst that shocks anything within ten feet of the user. Both uses pack as much punch as a standard police taser.
 
Fist: Coats the gauntlets in electricity. This electricity discharges on contact, acting as a taser punch.
| notes      =  
| notes      =  
|state = collapsed
|state = collapsed
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| name      = Acid Core
| name      = Acid Core
| image      =  
| image      =  
| url        = https://www.reddit.com/r/wormrp/comments/pl8v4t/zipdashs_results_of_a_tinker_collab/
| url        = https://www.reddit.com/r/wormrp/comments/rul30z/comment/hqzqdpi/?utm_source=share&utm_medium=web2x&context=3
| appearance = Steel baseball-sized sphere with neon green LEDs.
| appearance = Steel baseball-sized sphere with neon green LEDs.
| creator    = [[Zipdash]]
| creator    = [[Zipdash]]
| abilities  = Rear Projector: Creates a trail of highly-corrosive acid behind Zipdash as she runs.
| abilities  = Creates a cloud of highly corrosive acid around the suit. Along with the striker applications, Zipdash is capable of blasting a line or cone of acid fifteen feet-long, with the cone being ten feet wide at the far end. This acid will eat through almost anything it touches. Anyone attacking in melee will have to deal with the acid.
 
Single Palm: Launches a small bolt of acid at target.
 
Double Palm: Sprays acid in a twenty-foot cone with the widest part being ten feet across.
 
Fist: Does not work with the gauntlet-covering projectors.
| notes      = Zipdash carries a strong Alkaline Mixture to counteract the effects of this core as needed. Acid is extremely restricted, with Zipdash having to give a detailed report whenever it gets used. If they are deemed to be using it when not needed, it will be confiscated and given only in emergency situations.
| notes      = Zipdash carries a strong Alkaline Mixture to counteract the effects of this core as needed. Acid is extremely restricted, with Zipdash having to give a detailed report whenever it gets used. If they are deemed to be using it when not needed, it will be confiscated and given only in emergency situations.
|state = collapsed
|state = collapsed
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=== Power ===
=== Power ===
<!-- self-explanatory -->
<!-- self-explanatory -->
Trigger type: Natural Single Trigger, Tinker with Mover, Blaster, Striker, and Shaker subcategories.
Trigger type: Natural Second Trigger, Tinker with Mover, Blaster, Striker, and Shaker subcategories.


Zipdash has an innate grasp of how aerodynamics will affect an object and can build things which have an incredibly low drag force. Their main project is the “Rig,” a power suit that lets them move incredibly fast while producing shaker and blaster effects.
Zipdash has an innate grasp of how aerodynamics will affect an object and can build things which have an incredibly low drag force. Their main project is the “Rig,” a power suit that lets them move incredibly fast while producing semi-Breaker effects.


=== Power Example ===
=== Power Example ===

Latest revision as of 22:34, 22 July 2024

Zipdash
Memphis out of costume
Author /u/unknownmercury
Civilian name Memphis Booker
Alignment Hero
Affiliation Noncanon (Chicago)
PRT Classification Tinker (Mover, Breaker, Striker), ,
Born (2002-09-30) September 30, 2002 (age 22)
Devilfish, Minnesota, USA
Status Noncanon



A decently well-known hero in Devilfish whose list of accomplishments include capturing Ultraviolet Knight and getting her tech stolen by two Case 53s. She took time off for some light surgery, then was scouted by the Chicago Protectorate.


Character Sheet

Appearance

Out of costume, Memphis is short and stocky, with short-cut sandy blonde hair and bangs that hang in their bottle glass green eyes. Their skin is tan, with lighter freckles smattered across their cheeks and the bridge of their nose. They tend towards comfortable, practical clothing over stylish, with baggy T-shirts and sturdy jeans and boots being their usual choice.

In costume, Zipdash wears a full bodysuit with glowing lines of LEDs along the arms and legs. A helmet with a darkened visor covers her face. Most notably, however, is her Rig. The Rig is a suit of power armor made of light metal over steel cables with LEDs dotting the surface. A set of wheels are tucked up at the heels of each foot, able to be lowered to allow Zipdash to skate using previously built momentum. (Think the most awesome pair of heelies imaginable.)

Equipment and Resources

Wealth Level: 6

  • Acess to Protectorate Facilities and resources

Tinkertech

Cores


Skills and Specializations

  • Tool usage
  • Skilled driver
  • Deep understanding of aerodynamics
  • Intuitive grasp of physics
  • Knows how to repair a variety of engines

Mentality

Memphis is a bit idealistic at the best of times. They believe that if you have the ability to help someone, then it’s a moral obligation to do so. They want the world to be the best it can be and will strive to change things where they can.

Despite this, they tend to buck against authority if it’s too heavy handed. A light, gentle encouragement is the best way to keep them happy, and they don’t deal with punishments very well.

In costume they’re confident and like to trade banter and take charge of situations, but outside of costume they tend to be meek and quiet, going along with the flow.

Power

Trigger type: Natural Second Trigger, Tinker with Mover, Blaster, Striker, and Shaker subcategories.

Zipdash has an innate grasp of how aerodynamics will affect an object and can build things which have an incredibly low drag force. Their main project is the “Rig,” a power suit that lets them move incredibly fast while producing semi-Breaker effects.

Power Example

Example

Memphis took a deep breath and shifted in the suit, squaring the shoulders back and standing straighter. Three villains. They could handle this. The Rig was made for this.

The Rig wasn’t finished. Fuck, what were they thinking coming out here? The palm projectors were nowhere near done, and that was the only real offensive part of the build. If they were going to take on the villains in front of them, it’d have to be with just the rearward projector.

Fine. They could do that. The trio they were watching was a group of low-level mischief makers. Not even B-listers, mostly wanted for petty crimes like vandalism and robbing the occasional convenience store.

If they were C-listers, though, then Memphis – Zipdash, she reminded herself. She was in costume. – Zipdash wasn’t even sure she ranked. She hadn’t done anything yet, hadn’t stopped any villains, hadn’t made any change. Well, she guessed she had to start somewhere.

She reached up and rotated the core plate on her chest. Design note: set core plate up to rotate automatically. Maybe move the mechanism somewhere more secure than the chest.

She took a deep breath. The LEDs that lined the suit gave off a soft orange glow. She took off, and a glowing translucent wall appeared behind her as she ran. The glow and the sound of her footsteps would alert the villains that she was coming, but they wouldn’t be able to stop her.

The first villain turned her way as she approached. She didn’t know his name, but he was the only guy in the group, so he would be the Blaster. She turned, and the rig made it a hard right angle, forming a wall perpendicular to the guy. She cut off the projector and whipped around to take cover as blasts of compressed air slammed into the wall. She shifted the core plate, the orange lights changing to red.

She jumped, landing on the other side of the field and running towards him. Flames trailed in her wake. She zigzagged, dodging blasts of air. Each burst made the flames flicker and flare with life. He launched compressed bursts of oxygen, which just helped the flames breathe.

As she closed in, she turned the projector off and spun, her foot coming around to kick him in the side. Too hard, she noted. He went flying to slam into the side of a building and then collapsed to the ground. Right, spinning kicks were a bad idea when you could spin over forty miles and hour.

Well, the groaning noises told her he was still alive. She shifted her stance, turning to face the two women who’d been with him. She wasn’t sure which was which. She knew that one was a Mover, like her. The other was a Brute-Striker. Different powers, different counters.

She adjusted the plate, turning the red glow to green. The fire in the area would limit the Mover’s ability to maneuver. She would make it worse before it got better. Zipdash charged the duo, a trail of oil spraying out behind her. Any that hit the flames combusted, spreading more fire over the road and sidewalk. She would need to throw in some way of suppressing fires in future builds.

She darted between the two women, letting the oil spread out behind her as she did. One of them crouched and launched forward, her form turning into a rough ball shape. The Mover. Good. The ball hit the oil slick and spun in place. Zipdash whirled around and kicked at it – not as fast as she’d kicked the Blaster. The ball still sailed through the air, bouncing down the street as it landed. That just left the Striker.

A hand slammed into the arm of the Rig. Zipdash found herself on the receiving end of a short-term flight this time. She crashed through a store’s display window, toppling mannequins and clothes racks as she skidded across the ground. She rolled to her feet quickly, wincing. Brute-Striker, the woman had super strength for lifting and punching things. Anything she touched briefly became lightweight and virtually frictionless, allowing her to send it flying much farther than normal.

Zipdash rotated the plate again, her LEDs lighting up orange once more. She rushed at the Striker, an amber force field springing up behind her. The Striker rushed to meet her, cocking a fist back for another punch.

Zipdash jumped, backflipping away from the punch. The projector left its barrier, a thin expanse of hard light that the Striker crashed into. As Zipdash landed, the barrier cracked, then gave way. She made a mental note that the generator needed work. She rushed again and began circling around the woman, trying to pen her in with walls layered over one another. The villain punched one, cracks radiating out from the point of impact. But the wall held.

She was reaching up to adjust the plate again, when something slammed into her from the side. She stumbled, and another blow came from her back. She spun, and the ball-Mover hit her in the chest. She sprawled onto the ground for the second time in as many minutes.

The ball bounced over the wall, landing next to the Striker. The two women spoke quietly to each other, and then the ball formed again. The Striker picked it up and launched it.

The ball cannoned through the barriers as Zipdash was getting to her feet. It slammed into her, and she could feel the Striker effect transfer to her. She skidded back into a wall. Something to make a note of.

If she survived. The ball had bounced back into the Striker’s hand. The woman smirked. “You made a mistake, freak. We’ve been doing this for a while, now. We have ways to deal with all sorts.” She threw the ball again, and it slammed Zipdash into the wall again.

The Striker caught it and laughed. “Easy!”

Zipdash had to do something. She knew that as soon as she pushed herself up, the ball would strike again. She reached up to adjust her cores, her costume lighting up red. From where she was, she kicked out. The ball soared towards her once again and she tried to juke to the side. The ball clipped her shoulder and she spun a bit. Good.

She deployed the wheel on her left ankle and used the momentum of the hit and the brief frictionless feeling to spin in place. Fire belched from the projector in a wide arc around her. The Striker shouted in pain as the fire washed over her briefly. Zipdash stopped spinning and rushed at her, using the wheel to skate forward even faster.

The flame had gone out. Good, that was working at least. She’d designed it so that it obeyed the Manton Limit. The fire would hurt just from the ambient heat it gave off, but it wouldn’t continue to burn once it hit organic material. Not that the villains had to know that.

Zipdash jumped, slamming her heels into the Striker’s chest. As the woman tumbled and Zipdash landed, the ball flew at her. She ducked, letting the Mover fly overhead. The Striker was trying to get back to her feet. Zipdash shook her head.

She could maybe win if she kept going, but… Well, she could lose, too. That would be bad for a number of reasons. At the very least, she’d disrupted the villains’ night. These three had a history of taking care of each other, getting away rather than continuing to cause trouble if one had been injured. The women had probably only fought her because she’d attacked first and had put herself between them and the Blaster.

She cleared her throat. “We good?” she asked. “I’ll let you take him to a hospital, and you’ll–”

She ducked again as the ball sailed towards her. The Striker was snarling at her now. “You think we’ll just let you go because you got in one good hit?!” the woman shouted. The ball bounced back into her hand and she hurled it again. Zipdash jumped to the side, frowning.

“I don’t want to hurt you!” she said. And I don’t want you to hurt me.

The Striker didn’t care. She lunged forward, punching Zipdash in the chest. She felt something crack as she was sent flying once more. She flipped in the air and managed to land on her feet. She skidded again, though, finding herself pushed back way further than she should have.

That was fine. The Striker had given her plenty of distance to make an escape.

Mentally berating herself for picking a fight she wasn’t sure she could finish, Zipdash turned and ran. She tried to shift her cores so she could project a force field, but the plate sparked and all she got from her projector was a brief spray of flame.

Fuck, that would need to be fixed before she tried anything else.

All in all, the test of the Rig was a success. It worked as intended. She would just have to work to make it more offensive for next time.

Backstory

Memphis wanted to join the Air Force, but instead had to stay home and take care of their mother. The woman was sick, dying from a disease with no cure. A disease that left the woman bedridden for much of the time, slowly wasting away.

Memphis despised it. They couldn’t hold it against her mother of course. She hadn’t chosen to get sick, hadn’t asked for her immune system to turn against her. That didn’t entirely excuse the way she acted, though. Memphis’ mother was extremely vocal about even the slightest failing on Memphis’ part. Dinner wasn’t spiced right? They missed a spot while vacuuming? She would shout, insult, and tear Memphis down.

It got to the point where Memphis was reaching out to the cape community, trying to find some Tinker or Thinker who knew medicine, someone who could find a cure for their mother’s disease. Nothing came up. Memphis knew they couldn’t take it much longer. Their mother would keep getting sick, and she would take her frustration out on her own child.

Eventually, they started thinking dark thoughts. If their mother wasn’t around anymore, they could go live their life, join the Air Force, see the world. It wouldn’t even be murder, would it? The woman was dying anyways! If anything, it would be a mercy.

It was while they were laying in bed one night, considering either a cure or a way to kill their mother without making it look obvious, that they triggered. One minute, they were considering putting a pillow over her face. The next, their mind was supplying high-tech solutions. A machine that would allow their mother to move and do her own chores rather than stay in bed, a steroid solution to try and help her immune system…

A way for Memphis to break free. A device that would let them run. They might never get into the Air Force, they knew. Their mother’s condition might be a genetic disorder, something that would keep them from military service. This would allow them to see the world in a different way. At the very least, they would get to help people in a different way.

Over the next few weeks, any free time they had was spent in building the Rig, the contraption that would let them move. Better, it would help keep them from being followed. Fire, oil, force fields, ice, electricity… They could plug three cores into the chassis and switch between them at will. Once the Rig was completed, they went to the PHQ and applied to join the local Protectorate.