Devilfish:Ammonite: Difference between revisions

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(added new tech for EB event)
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| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| notes      =  packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
| state    = collapsed
| state    = collapsed
}}
{{Equipment
| name      =  Subspace Fold
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = Various metallic devices attached to the Base Mk.1,and smaller but similar devices attached to the rest of the skins and packages. A shimmering distortion in the air when active
| creator    = [[Ammonite]]
| abilities  = Folds tagged devices (skins and packages) into a subspace pocket. This allows Ammonite to swap out current equipment for stored equipment. The subspace pocket can hold one extra skin and two extra packages, and devices must be tagged appropriately to be placed there. It takes six seconds (one round) of being stationary to switch out skin and packages, and 3 seconds of being stationary to switch out just packages.
| notes      = Derived from a scan of Black Dove.
|state = collapsed
}}
{{Equipment
| name      = Mobility Package Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = Small thrusters and glowing plates, which can be attached to the outside of any given skin.
| creator    = [[Ammonite]]
| abilities  = Antigravity Plating: When activated, they make Ammonite and all associated gear effectively weightless. Also allow internal inertial cancellation, negating G forces and allowing for sharper turns, stops, and general maneuvers.
Microthrusters: Allow for short bursts of flight up to 50mph on their own, and sustained flight at 100mph when paired with Antigravity plating.
Slipstream Field: A field which absorbs energy from surrounding air and redirects airflow, allowing for greatly decreased air resistance during flight.
| notes      = When paired with the Flight Skin Mk.1, allows for flight speeds of up to 200mph with extreme maneuverability. Packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
|state = collapsed
}}
{{Equipment
| name      =  Drone Package Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = Small metallic bumps and larger plate-like structures with definite s=thickness attached to a given skin.
| creator    = [[Ammonite]]
| abilities  = Stores 10 drones of each type, which can be deployed at any given time. Drones usually have enough durability to take a well placed punch, but not much more than that. Drones have a max speed of 40mph, and are coordinated in part by the VI. Drones typically have rudimentary visual and auditory sensors, as well as knowing their position relative to Ammonite and any other currently deployed drones. Sensor data is recorded and stored. Drones can be deployed for one hour before needing to be returned to the main body to recharge, a process which takes 5 minutes. Drones are generally orbs about 1cm across. Drones have a range of 1/2 mile before they lose signal, less if there is a lot of seriously dense material in-between them and Ammonite.
Drone Types:
Scout: Has vastly improved visual and auditory sensors, as well as the ability to latch on to walls and a rudimentary color changing stealth device. Usage of the stealth option reduces active time to 20 minutes.
EMP: can release an EMP burst, which effects all electronics in a 10 foot radius not shielded from such emissions. This can be done once per minute per drone.
Breach: Possess a small plasma cutter, and drill. Can bore through solid steel and most other substances given enough time. Heavy use of the plasma cutter reduces deployment time to 20 minutes.
Taser: Possesses conventional tasers, about police strength at maximum, with variable output. Both the short range and wired long range type. Can only be used one per minute per drone.
Flash: Can create a high intensity burst of light, about the intensity of a typical flash-bang grenade (12 million lumens). Can only use this feature once per minute per drone.
Bang: Can create a high intensity burst of sound, about the intensity of a typical flash-bang grenade (170 decibels). Can only use this feature once per minute per drone.
Scan: Visual and auditory sensors are replaced with high acuity general environmental composition and mapping sensors. Able to detect atmospheric pressure and composition, get energy readings on various mundane and power-related emissions, and provide accurate 3D mapping of an area. Deployment time is reduced to 20 minutes.
Stinger: Only possess relative position sensors. Speed is increased to a maximum of 80mph. Carry a small explosive payload. Shaped like small wedges with a sharpened tip at one end and small visible jets at the other. Intended to embed in a target and explode. Reserved for hard targets or A/S class threats. Made to be easily replaceable.
| notes      = packages can be attached to either a Skin or the Base, and are designed to be easily removed and added to different gear. Any given Skin or Base can support up to two Packages, unless otherwise specified.
|state = collapsed
}}
{{Equipment
| name      = Power Skin Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = A fractal spire roughly 10 feet tall that clamps to the ground, black surfaces extending from the top and angling towards the most intense light source in the area. A core column which houses the base and is heavily armored.
| creator    = [[Ammonite]]
| abilities  = Excessive power generation: The presence of a far greater number of catalytic and photovoltaic energy generators means that this skin can accept 4 packages as opposed to the usual 2.
Compromised Mobility: Due to its tree like structure, it can only move very slowly, working best when rooted in place. has 4 hydraulic legs around the base to facilitate said movement.
Repair drones: Small devices stored in the trunk, about the size of large ants. These drones are directed by the VI when damage to the Skin is detected. They contain small amounts of the materials used to build most components of the suit, and will coordinate to make cursory repairs if not too much material has been removed. This will repair dents and small scrapes, but will not suffice to repair larger damage and are more for the purpose of alleviating annoyance for Ammonite and cutting down repair time in the wake of fights, especially considering the relatively delicate nature of the numerous panels.
| notes      = A skin.
|state = collapsed
}}
{{Equipment
| name      = Annihilator Package Mk.1
| url        = https://www.reddit.com/r/wormrp/comments/qismoc/ammonite_expands_his_arsenal/
| appearance = A large barrel, akin to that of a gun. Plates that crackle and glow with electricity.
| creator    = [[Ammonite]]
| abilities  = Annihilator Beam: A beam fired from the barrel like structure, pencil thin but unimaginably bright. It produces a Ramiel scream like sound when fired. Can be maintained for 5 seconds before needing 30 seconds to cool down. Rips apart the atomic bonds of everything it touches, propelling the constituent particles forwards within itself to cause even further damage. Capable of penetrating and destroying just about anything, barring spatial warping and absolute vulnerability effects. Begin near it will probably give you cancer if you're not shielded.
Drain shielding: Saps kinetic, electrical, and chemical energy from anything which touches it, in order to provide more power. Makes an effective defense, as is slows things and simultaneously drains their energy.
| notes      =  Power consumption means it requires 4 skin slots instead of the typical 1. Only for use in S/A class events.
|state = collapsed
}}
}}



Revision as of 21:26, 30 October 2021

Ammonite
AmmoniteBase1WithHumanSkin.jpg
He stands at an even 6 feet, and looks generally human most of the time, when not working on his tech.
Reputation
Notoriety Criminal
D /
Author /u/ALargeHairyDerp (capes)
Civilian name Frank
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Tinker
Born (1998-06-02) June 2, 1998 (age 25)
???
Status Active
Reddit Sheet
/u/ALargeHairyDerp



Ammonite worked as a member of the San Diego protectorate for a few years, making a decent name for himself and becoming relatively well known, his goofy personality and easy going nature meant that it was far easier for people to look past the fact that he was a C53 in favor of his heroic exploits. A transfer to Ashton, and subsequent difficulty has put a bit of a damper on his previously lighthearted mood, though he's still optimistic, and has been regaining his good cheer since coming to Devilfish.


Character Sheet

Appearance

Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, weighing a total of about 60lbs, and possessing a number of small “cores" throughout his body which perform various organ functions.

Equipment and Resources

Wealth level: 6

  • He is paid the standard protectorate salary, as well as being given a substantial budget for his tinkering. He basically lives in the protectorate base/his lab, and while he has a few personal trinkets and mementos, as well as a few books and other entertainment, his quarters are a bit sparse in terms of decoration.
  • Various entertainment and mementos
  • His tinkertech lab equipment
  • Nautilus Power Armor

Tinkertech

Skills and Specializations

  • Quick wit / Sense of Humor
  • Fighting style which heavily relies on armor, and changes as he makes modifications.
  • Power provides an understanding of technology, though it is not always applicable to simpler mechanical systems, as it is focused on electricity and his own tinkertech.
  • Moving quickly, especially through tight spaces (outside of his armor) (running away)
  • Swimming (out of armor)

Mentality

Ammonite is extremely dedicated to his tinkering, setting aside large amounts of time to do so, and seeking to constantly improve the modifications he makes, as well as the efficiency of his lab. He does, however, understand the value of taking breaks and relaxing, and so has made a concerted effort to keep his tinkering from interfering too much with his interactions and ability to socialize. When outside of his lab, he is fond of harmless, though embarrassing, pranks, quick jokes or puns, and outings with friends, making it a point to keep things lively with humor, especially if the conversation becomes too dark.

Power

Implement tinker (Focal x Focal), power armor / electricity focus

Trigger type: Coven (C53)

Ammonite’s tendrils/tentacles, which make up the majority of his body, act as muscle and as sensory organs. They provide detailed feelings of touch and pressure, have areas packed with photoreceptors which allow for 360 degree vision with high visual acuity (though his vision is far less effective at large distances). Ammonite can interface with, and power, most technology, though this is far more efficient/effective on his own tinkertech. Ammonites primary power is Tinker in nature, with an extreme focus on his set of power armor, and electricity.

Backstory

Ammonite had always been sickly, with almost constant ailments, sickness, or injuries, he managed to deal with it for most of his life, but eventually the strain of taking all the medications he needed to, constantly feeling horrible, and the financial issues that resulted from his condition got to be too much, he had researched as much as he could, and saw powers as the only way he could possibly end his continued torment, though he couldn’t find any way to actually get them in a way which would definitely alleviate his condition, or any healers who would be willing or able to help him, he had nearly given up hope, languishing in his apartment when he heard a knock on the door, figuring he wasn’t doing anything important, and generally apathetic to the whole situation, he shuffled towards the door, and opened it, being greeted by a strange woman who he had never seen before. She told him that she knew of his issues, of his wish for power, and that she could offer him what he desired, for a price, he contemplated this for a minute, and then made up his mind to take her up on her offer, when the option to sacrifice his identity was brought up as payment, he jumped on to it, a fresh start was exactly what he needed. He broke the offered stone, and his world went dark, he would later awake without any personal memories in the back alleys of San Diego, he tried to figure out his situation, and discovered his powers, attempting to get by and put together a rudimentary lab, he was, however, discovered by the local protectorate, who were well versed in the signs of a new tinker going about the business of making what they needed, they tracked him down, and upon discovering his state, offered him a position with them, support, the whole sales pitch. He eagerly accepted, and managed to do very well for himself in the protectorate, adopting a mischievous, humorous personality as he became more accustomed to his situation. This is when he encountered Canvas, though they were never very close, they got along well enough, and their powers played well off of eachother. When he heard about the transfer request to Ashton, and in light of his unique biology, he volunteered to go as well, Accompanying Canvas to Ashton to provide relief and help to the local protectorate branch.