Devilfish:Ammonite: Difference between revisions

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=== Appearance ===
=== Appearance ===
<!-- image example: [[File:PerseCostume.png|thumb|left|Perse's costume (Except in black, with silver accents, and no sleeves)]] -->
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[[File:AmmonitemechSuit1.jpg|200px|thumb|left|Ammonite's Power Armor (except the tan parts are more of a rust red)]]
[[File:AmmonitemechSuit1.jpg|thumb|left|Ammonite's Power Armor (except the tan parts are more of a rust red)]]
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Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, wieging a total of about 60lbs, and possessing a number of small “cores' ' throughout his body which perform various organ functions. He is fond of wearing a pair of googly eyes when out of his power suits, and cracking “flying spaghetti monster” related jokes.
Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, wieging a total of about 60lbs, and possessing a number of small “cores' ' throughout his body which perform various organ functions. He is fond of wearing a pair of googly eyes when out of his power suits, and cracking “flying spaghetti monster” related jokes.

Revision as of 01:57, 5 March 2020

Ammonite
File:AmmonitemechSuit1.jpg
The suit stands at around 8ft tall, and appears to be quite armored, one can hear the hum of servos as it moves.
Reputation
Notoriety Criminal
D /
Author /u/ALargehairyDerp (capes)
Civilian name Frank
Alignment Hero
Affiliation Protectorate
PRT Classification Tinker
Born (1998-06-02) June 2, 1998 (age 25)
???
Status Active
Reddit Sheet
/u/ALargehairyDerp



Ammonite worked as a member of the San Diego protectorate for a few years, making a decent name for himself and becoming relatively well known, his goofy personality and easy going nature meant that it was far easier for people to look past the fact that he was a C53 in favor of his heroic exploits.


Character Sheet

Appearance

File:AmmonitemechSuit1.jpg
Ammonite's Power Armor (except the tan parts are more of a rust red)

Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, wieging a total of about 60lbs, and possessing a number of small “cores' ' throughout his body which perform various organ functions. He is fond of wearing a pair of googly eyes when out of his power suits, and cracking “flying spaghetti monster” related jokes.

Equipment and Resources

Tinkertech

Nautilus Power Armor Mk 1.8

Ammonite's current iteration of his specialized power armor, can be seen on patrolls, or in protectorate HQ.

  • Appearance: See Images
  • Abilities (ServoStrength): This is a suit of power armor, and though it is not built to be especially strong, it is considerably stronger and faster than a human, (could lift part of a truck off the ground, easily lift and throw a refrigerator). In addition, as it is not moved by muscles, it does not experience fatigue, it will keep going as long as it is powered, though the servos and other moving parts do require maintenance.
  • Abilities (Armor plating): The armor is composed of durable materials designed to take a beating, and especially to provide protection to Ammonite himself. Joints offer some increased weakness, as well as ports or other moving parts, but for the most part, the armor can take a shot from a standard powered assault rifle without more than a decent dent (most areas are equivalent to ballistic armor type III).
  • Abilities (EM shielding): the armor, and all systems/devices within are shielded from electromagnetic pulses, energy surges, or short circuits.
  • Abilities (Sensory package): The suit has numerous pressure and temperature sensors, which mean that when ammonite interfaces with it, it feels extremely close to operating an actual body, in addition, it has adjustable sound detection, provides readouts on anything airborne, and possess three vision modes (normal spectrum, telescopic (x6, cannot be used with other modes), and infrared)
  • Abilities (Shock Plates): The black parts of the Power Armor can be charged with electricity, either to deliver a shock to an opponent, or to induce electrostatic stickage for greater maneuverability/climmbing. This does draw a lot of power if used for long periods of time, and as such is fueled by a capacitor bank as opposed to Ammonite himself, meaning that after moderate usage he must take time to recharge it.
  • Abilities (Ion thrusters): Attached to the upper back/shoulders, these thrusters do not allow for flight, but aid in maneuverability while on the ground, and can be used to increase jump length, Ammonite uses them mostly in short bursts, as they draw a considerable amount of power, nad they serve as something of a panic button to get him out of a tight spot, slow a fall, or flank an enemy in a way not possible without them.
  • Abilities (Railguns): One small railgun is present in each of the black bulky armor sections on the arms, which serve as their housing while not in use. They each draw from a limited, but large, ammo supply of small metal darts, as well as a capacitor bank which must be recharged if used too often, each railgun can be varied in power, anywhere from a low power slingshot to a small calibre handgun.

The suit is not hermetically sealed, though it does offer a small amount of filtration

Ammonite may only have one suit at a time.

Ammonite is housed in the central torso

Despite appearances, sensors are positioned all along the surface of the armor, allowing Ammonite to maintain his 360 degree vision while wearing it

The armor has comms

Most systems are water resistant, but some of the more delicate ones, such as the railguns and Ion thrusters, are not


Skills and Specializations

  • Quick wit / Sense of Huor
  • Fighting style which heavily relies on armor, and changes as he makes modifications.
  • Power provides an understanding of technology, though it is not always applicable to simpler mechanical systems, as it is focused on electricity and his own tinkertech.
  • Moving quickly, especially through tight spaces (outside of his armor) (running away)
  • Swimming (out of armor)

Mentality

Ammonite is extremely dedicated to his tinkering, setting aside large amounts of time to do so, and seeking to constantly improve the modifications he makes, as well as the efficiency of his lab. He does, however, understand the value of taking breaks and relaxing, and so has made a concerted effort to keep his tinkering from interfering too much with his interactions and ability to socialize. When outside of his lab, he is fond of harmless, though embarrassing, pranks, quick jokes or puns, and outings with friends, making it a point to keep things lively with humor, especially if the conversation becomes too dark.

Power

Implement tinker (Focal x Focal), power armor / electricity focus

Trigger type: Coven (C53)

Amonite’s tendrils/tentacles, which make up the majority of his body, act as muscle, and as sensory organs, providing detailed feelings of touch and pressure, with areas packed with photoreceptors, allowing for 360 degree vision with high visual acuity, though his vision is far less effective at large distances. Ammonite can interface with, and power, most technology, though this is far more efficient/effective on his own tinkertech. Ammonites primary power is Tinker in nature, with an extreme focus on his set of power armor, and electricity.

Backstory

Ammonite had always been sickly, with almost constant ailments, sickness, or injuries, he managed to deal with it for most of his life, but eventually the strain of taking all the medications he needed to, constantly feeling horrible, and the financial issues that resulted from his condition got to be too much, he had researched as much as he could, and saw powers as the only way he could possibly end his continued torment, though he couldn’t find any way to actually get them in a way which would definitely alleviate his condition, or any healers who would be willing or able to help him, he had nearly given up hope, languishing in his apartment when he heard a knock on the door, figuring he wasn’t doing anything important, and generally apathetic to the whole situation, he shuffled towards the door, and opened it, being greeted by a strange woman who he had never seen before. She told him that she knew of his issues, of his wish for power, and that she could offer him what he desired, for a price, he contemplated this for a minute, and then made up his mind to take her up on her offer, when the option to sacrifice his identity was brought up as payment, he jumped on to it, a fresh start was exactly what he needed. He broke the offered stone, and his world went dark, he would later awake without any personal memories in the back alleys of San Diego, he tried to figure out his situation, and discovered his powers, attempting to get by and put together a rudimentary lab, he was, however, discovered by the local protectorate, who were well versed in the signs of a new tinker going about the business of making what they needed, they tracked him down, and upon discovering his state, offered him a position with them, support, the whole sales pitch. He eagerly accepted, and managed to do very well for himself in the protectorate, adopting a mischievous, humorous personality as he became more accustomed to his situation. This is when he encountered Canvas, though they were never very close, they got along well enough, and their powers played well off of eachother. When he heard about the transfer request to Ashton, and in light of his unique biology, he volunteered to go as well, Accompanying Canvas to Ashton to provide relief and help to the local protectorate branch.