Captain Comrade

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Captain Comrade
Author /u/Magos_Nashoid
Civilian name Boris Chernov
Alignment Hero
Affiliation None ({{{location}}})[[Category:{{{location}}} characters]]
Born (1958-03-12) March 12, 1958 (age 66)
Moscow, Russia (USSR)
Status Active



The section where these words are is the "Public Information" section, along with the "Appearance" section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.

Basically, it's just a little summary of them, and of what we know publicly. Don't be too worried if there's not a lot here! Once they've been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.

Character Sheet

Appearance

Boris Chernov in his regular form

Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.

Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties can be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him.

Boris's Changer form is that of a metallic humanoid with glowing red eyes, and early in his career as a cape, he was mistaken for either a robot, or for someone wearing a unusually tight power armour.

Comrade has sported a number of different outfits and uniforms over his long career, but his old fall back has always been a stylized version of a 'Red Army' great-coat.

In his civilian attire, he prefers comfortable sweater vests and simple Khaki pants.


Equipment and Resources

Wealth: 7

Possesses considerable Liquid assets, and a number of long term investments in Eastern Europe. In addition Boris has what amounts to a entire Tinker laboratory worth of Manufacturing equipment, although many of the machines are antiquated by todays standards he prefers doing things the old fashioned way.

Boris also has in his possession a veritable treasure trove of Soviet-era Memorabilia, along with a collection of extremely well-maintained Soviet weaponry: including a pair of well kept Makarov Pistols, a slightly-battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle

Tinkertech

I

Skills and Specializations

Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.

While perhaps a step-down in skill from his Marksmanship, Comrade is still respectable at sword fighting, standing his own against more experienced swordsmen, by absorbing hits with his durable changer form, and by utilizing his tinker-tech weapons to their fullest

Mentality

self-explanatory.

Power

Put your power info here. Also include if they are a single/1.5/double/second trigger, coven cape, etc. For the most part this will be a copy-paste from your reddit sheet.