The following section contains publicly-known information that can be used without worry of metagaming.
Persephone is a tinker and a member of Ashton's Wards. Well-known across the region, her distinctive appearance and outgoing perse-onality have made her something of a local celebrity, a subject she has mixed feelings regarding. She's been active in Ashton for a couple years now, so there's a pretty good amount of information out there about her. Her identity is public knowledge.
A casual cape fan in Ashton will know she's been around for about a year, is a public cape, has fought in several S-Class events, and would have all the deets on her physical appearance. Her arm's a lightning gun and flamethrower. At one point she was selling her tech. She founded the Lambs (a former indie hero group) but left several months later and joined the Wards (and is now their captain). It's rumored that she was forced out of the Lambs by her teammates going villain. She's also a known weeb. She's recently started talking on interviews about coming to terms with addiction and PTSD.
The following section contains private or secret information. Please ensure your characters have access to this knowledge before using it in-character.
Someone willing to put some effort into doxxing her would find that she was kidnapped several months prior to appearing in the Ashton cape scene. They'd know she had an incident where a Stranger "teammate" attacked her in public, and she was forced to use her napalm on him. A video of the incident is available on the depths of the internet.
With the right knowledge (Thinker power or specific contacts), it could be known that her substance abuse problem was due to drugs provided by the Golden Horde. She's occasionally fraternized with the villain Trick, although that has been cut off for some time. Recently, she's had something else going on...
The following section contains publicly-known information that can be used without worry of metagaming.
Brenna is a teenage girl, a little taller than average, thin but starting to put on some muscle. Messy dyed-black shoulder-length hair, left down. Emerald eyes. She has black cat ears that poke out of her hair, and a sleek metal tail ending in a sharp retractable blade.
Her right arm is missing just above the elbow, replaced by a sleek black mechanical arm which constantly whirrs and clicks quietly.
On her back are a pair of dark wings, in the same style as her arm, with engines mounted off her shoulderblades. They're about ten feet wide when fully-extended, and when unfurled they shine prismatic. A careful observer might notice there's something built into her back, between and below her wings.
As for her costume, she's replaced her dress with something a bit more practical, seen in the image to the left (although in black and silver, as well as being sleeveless past the armpit to allow her to use her arm's weapons). Outside of costume, Brenna is most often seen wearing skinny jeans and a weebish t-shirt, with maybe a flannel if it's chilly out. All her clothes have been modified with holes in the shoulders to accommodate her wings and tail..
Equipment and Resources
She has an apartment in the nicer part of town, as well as all the resources allotted to her by the PRT both as a Tinker. She's still in contact with her parents, but is legally emancipated and living in a different city.
A pair of black metal bird-like wings, implanted into Persephone's back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.
Abilities
Wings: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They're flexible enough to shield herself, and strong enough to take pistol bullets.
Engines: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings' flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s2, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.
Her right arm is replaced just above the elbow, with a matte-black mechanical arm in the same style as her wings. Various panels pop out to reveal internal mechanisms and weapons.
Abilities
Overall: Her arm is strong enough to crush metal within its grip, and the fingers contain razor-sharp claws that pop out on demand. They also contain helpful tools, such as a popout pen, drill/driver, and multimeter. Her arm also contains an antenna and signal processing equipment for her communicator systems (detailed below).
Lightning Gun: Now her primary weapon, her fulmonic capacitor can fire a shot about once every ten seconds. Although not as strong as Actual Lightning, it certainly makes a taser look more like a AA battery. Getting hit will cause electrical burns and Lichtenberg scars at the contact site. The average man will find himself blown off his feet by the impact.
Fire Suppressant: After having the opposite of fire suppressant for some time, Perse decided she preferred not having her skin melt off. This launches a chemical fluid that should smother most varieties of fire.
Hookshot: "But why do you need a grappling hook when you can fly?" the PRT asked. Perse responded by shooting a hook into a dumpster and dragging it down the street as she flew. A launcher shoots a hook with 50 feet of steel cable trailing it. This can be reeled in or alternatively cut off in case of Disaster.
Trackers are embedded in all of her technology, as well as a pair of modules embedded in her person. Upon demand (or with her prosthetics, after several hours detached from her), these will ping a distress signal continually until deactivated by Perse herself. By default this sends to a terminal on the Wards console, but if manually activated she can choose other methods.
A small, flat implant, running along the length of Persephone's spine. There are a couple vents and connector ports visible on it's surface, but otherwise is a simple segmented dark-grey piece.
Abilities
This contains facilities to produce and maintain Nanomachine organisms. Conveniently, this provides a bit of protection from spinal injuries. In addition, the connections to her bloodstream can allow her to "breathe" through this device as if gills or insect trachea.
Diagnostics: Specialized machines in Perse's blood report back to her accurate measurements and tests for self-assessment. This allows her to detect issues with her tech or body nearly-instantly, including foreign chemicals, organ issues, and more mundane things like blood pressure and hormone levels.
Healing: Nanomachines in her body slowly piece together her body after injuries. This is slow, and won't stop her bleeding out. If left active while she's asleep, turns that shoulder injury into a weeklong inconvenience rather than months. Finally, a healing solution that doesn't shaft someone with implants.
Olfactory override: Perse can manipulate the way she smells at will. Effect is rather quick, but can never be stronger than "middle school boy's locker room" levels. Cannot eliminate smells not coming from her. She can smell like whatever she wants, including another person.
These just look like Perse's old eyes, although a close observer would note her pupils are hexagonal like a camera iris. In dim light they glow very slightly. An as-yet undocumented feature has been added allowing them to change color, however publicly they have only ever been seen in her natural blue eye color.
Abilities
Her eyes feature zoom, infrared and nightvision filters, as well as the ability to record and transmit her vision to teammates. Since they are electronic, this does make her vulnerable to Imaginary Friends (thankfully this is no longer a problem!). Integrated sensors and connections to her other tech provide a helpful HUD, and tracking and targeting algorithms provided by Codec allow her to "lock on" to targets as needed.
Miscellaneous
Some other small stuff, some of it not really Tinkertech... Perse's loyal assistant Zoe/Crowe will be helping with the surgeries and stuff as needed.
Bones: Perse has replaced or augmented most of her bones with titanium or carbon-fibre replacements, allowing her to put more stress on her body without risking harm.
Costume/Radio: Perse's costume includes fire-retardant fabric and a customized PRT communicator to let her communicate with air-traffic control as well as the typical PRT channels. Her arm contains an external antenna and signal processing equipment allowing a great increase in range and modulations provided to her radio.
Audio: A mic embedded in her throat and a speaker embedded in her ear each transmit to her communicator, phone, or other compatible device, allowing her to speak and hear while in flight without worrying about wind or jet noise.
Reflector: Embedded in her wings and costume are materials that greatly increase her reflectivity to active radar systems, as her normal cross-section is small enough that she can be confused with a bird, or worse, not picked up at all (a problem when flying at altitude). This functionality is toggleable as needed in case she needs to go "dark".
Ears: Big ol' fuzzy black ears atop perse's head. Underneath they're metal but the mechanisms make them seem soft and pliable like kitty ears. Offers greatly increased hearing ability. Built-in clip prevents it from being too loud for her. They swivel and move like a cat's to pick up certain directions but also relay her emotions very visibly.
Tail: She also has a flexible tail made, like her ears, of metal covered in black fuzzy. It's flexible enough to hold things, and lift 50 lbs. A serrated knife/spike/blade thing can pop out the end to fuck someone's day up.
Skills and Specializations
She's charasmatic, great at talking and listening to people. Has a pretty good memory, too. Her power has some bleed-over to medical stuff, giving her a lot of first-aid and surgical knowledge she wouldn't have otherwise.
Mentality
Before she triggered, Brenna was a happy-go-lucky sort of person, always with a smile on her face. She was eager to help others even without getting anything in return. Naive about how the world actually works. After triggering, the old Brenna is still there, but... hollow. The smiles don't come as readily, she's a lot less trusting, and suffers from bouts of depression. After a fair amount of treatment she's been able to overcome a lot of her past trauma.
Power
Tinker (Bionics): Brenna can create bionic implants and augmentations to replace and/or enhance the human body. Her augmentations must be "external" in nature due to maintenance and upkeep requirements (ie, a bionic arm or eye is fine, but not a tinkertech heart unless the user wants to have weekly surgeries).
Epitaph
The following section contains private or secret information. Please ensure your characters have access to this knowledge before using it in-character.
In recent times under the alias "Epitaph", Persephone has started hunting human traffickers off the books, along with her girlfriend Shredshot (alias Fracas). Due to the need to keep extremely violent vigilantism off her Wards record, she has different equipment to mask her identity.
The outfit to the side, but in black (bow not included). Perse’s arm is relatively shielded from view, but not so much to make it difficult to use. A dark-colored veil hides her face save for her eyes, which have been given a minor adjustment to change their color on-demand.
Abilities
Makes her look less Persey. There’s some Kevlar in there to help deal with getting shot.
Made at home by Perse, supplies purchased anonymously. The Protectorate doesn’t know about this and Protectorate aligned capes shouldn’t recognize her.
Replacing Perse’s wings, this is a collection of about 100 retractable black metal tendrils, tipped with a wide variety of horrifying things. They’re each between four and ten feet long depending on purpose.
Abilities
Oh boy. So she’s got spikey things, she’s got slicey things, she’s got pokey things, she’s got grabbey things, she’s got shockey things. Remember that one time she made horrifying nerve grenades nobody used? Some of the tendrils do that, but she can control what exactly they send! Fun!
As a whole, the tendrils are strong enough for her to walk and climb and run using them alone. A single tendril won’t but the collective? Yeah.
Made at home by Perse, supplies purchased anonymously. The Protectorate doesn’t know about this and Protectorate aligned capes shouldn’t recognize her. This is not a permanent addition to Perse’s arsenal, and as such is limited to use in an upcoming arc.
Periodically syncs with and downloads high-quality recordings from Perse’s eyes and diagnostic equipment when she’s nearby. When she’s in the field, this program receives lower-quality compressed versions of the data over an encrypted link. All this data is stored and encrypted using high-grade cryptography. There are two decryption keys, one inside Perse, the other kept in a deposit box in a local bank. In the event Perse dies, is incapacitated, or otherwise does not “check in” after a certain time, the Protectorate is automatically notified with details on how to decrypt the recordings. She can also remotely send the alert at any point.