Captain Comrade: Difference between revisions

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=== Tinkertech ===
=== Tinkertech ===


If you're not a tinker, just delete this entire section. Include a heading for each piece of tinkertech!
I{{Equipment
| name      = Red Army Laser Pistol
| url        = https://www.reddit.com/r/wormrp/comments/bc78p7/boris_chernov_captain_comrade/ekodlpp/
| appearance = A Pistol designed to be visually distinct from a conventional pistol
| creator    = [[Captain Comrade]]
| abilities  = These pistols take an hour to recharge off a power main, and have 40 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a tenth of an inch of steel plate. The Pistols come with a laser dot for aiming. They have an effective range of 100 yards (blasts leave holes similar to a 9mm in size)These particular laser pistols have no impact and work solely on heat
| notes      = There are currently 4 of these in existence, two of them are in Comrade's possession, the other two in the possession of [[Persephone]]
}}
{{Equipment
| name      = Red Army Hard-light Officer's Sword
| url        = https://www.reddit.com/r/wormrp/comments/bc78p7/boris_chernov_captain_comrade/ekodlpp/
| appearance = The Handle of the blade is simpl
| creator    = [[Captain Comrade]]
| abilities  = It is an extendable sword made of hard light. The blade is lightweight,. It has two toggle modes. The Blade can be shattered with sufficient force (it is about as strong as a steel sword) but a new blade can be formed by turning it off and on again. The blade is 80 centimeters and is single edged.


The two settings are as follows:
BLUNT:The blade of the sword is no sharper than a Wooden training sword.
SHARP: The blades sharpness is on par with a similar sword made of extremely high quality steel, sharpened to a razor edge.
| notes      = There is only one of these in existence, and it is in Comrade's possession
}}
=== Skills and Specializations ===
=== Skills and Specializations ===
Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.
Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.

Revision as of 22:34, 26 June 2019

Captain Comrade
Author /u/Magos_Nashoid
Civilian name Boris Chernov
Alignment Hero
Affiliation None ({{{location}}})[[Category:{{{location}}} characters]]
Born (1958-03-12) March 12, 1958 (age 66)
Moscow, Russia (USSR)
Status Active



The section where these words are is the "Public Information" section, along with the "Appearance" section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.

Basically, it's just a little summary of them, and of what we know publicly. Don't be too worried if there's not a lot here! Once they've been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.

Character Sheet

Appearance

Boris Chernov in his regular form

Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.

Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties can be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him.

Boris's Changer form is that of a metallic humanoid with glowing red eyes, and early in his career as a cape, he was mistaken for either a robot, or for someone wearing a unusually tight power armour.

Comrade has sported a number of different outfits and uniforms over his long career, but his old fall back has always been a stylized version of a 'Red Army' great-coat.

In his civilian attire, he prefers comfortable sweater vests and simple Khaki pants.


Equipment and Resources

Wealth: 7

Possesses considerable Liquid assets, and a number of long term investments in Eastern Europe. In addition Boris has what amounts to a entire Tinker laboratory worth of Manufacturing equipment, although many of the machines are antiquated by todays standards he prefers doing things the old fashioned way.

Boris also has in his possession a veritable treasure trove of Soviet-era Memorabilia, along with a collection of extremely well-maintained Soviet weaponry: including a pair of well kept Makarov Pistols, a slightly-battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle

Tinkertech

I

Skills and Specializations

Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.

While perhaps a step-down in skill from his Marksmanship, Comrade is still respectable at sword fighting, standing his own against more experienced swordsmen, by absorbing hits with his durable changer form, and by utilizing his tinker-tech weapons to their fullest

Mentality

self-explanatory.

Power

Put your power info here. Also include if they are a single/1.5/double/second trigger, coven cape, etc. For the most part this will be a copy-paste from your reddit sheet.