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{{cape
{{cape
<!-- this section is required -->| name = Warp
<!-- this section is required -->| name = Warp
|flair tag  = Wrp
| author = /u/fire209
| author = /u/fire209
| civ_name = Emily Ross
| civ_name = Emily Ross
| noncape = <!-- if character is not a cape, put YES here -->
| noncape = <!-- if character is not a cape, put YES here -->
| caption =  
| caption =  
| status = Active
| status = Noncanon
| alignment = Hero
| alignment = Hero
| affiliation = Heroes
|affiliation = Noncanon
| location = Devilfish
| location = Devilfish
| redditlink = https://www.reddit.com/r/wormrp/comments/kqbpjt/warp_emily_ross/gkdmaqt/?context=3<!-- not required, use if you have a faceclaim -->
| redditlink = https://www.reddit.com/r/wormrp/comments/kqbpjt/warp_emily_ross/gkdmaqt/?context=3<!-- not required, use if you have a faceclaim -->
| image =  
| image = Warp-Civvie-img.jpg
| image caption = <!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->
| image caption = Warp out of costume (see below for costume)
| class = {{cape/class|Shaker}}, ({{cape/class|Striker}}, {{cape/class|Thinker}}), {{cape/class|Master}})
| class = {{cape/class|Shaker}}, ({{cape/class|Striker}}, {{cape/class|Thinker}}), {{cape/class|Master}})
| rep_morality = 0
|rep_morality = 2
| rep_notoriety = F
|rep_notoriety = E
| rep_criminal = ?
|rep_criminal =  
| wealth = 3
| wealth = 6


<!-- optional, use as needed -->| birth_date = 2003-2-2
<!-- optional, use as needed -->| birth_date = 2003-2-2
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== Physical Appearance ==
== Physical Appearance ==
[[File:Warp-Civvie-img.jpg|thumb|right| Warp out of Costume]]  
<!--[[File:Warp-Civvie-img.jpg|thumb|right| Warp out of Costume]] -->




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== Resources ==
== Resources ==


''Wealth Level:'' 3
''Wealth Level:'' 6


Ward salary + tinker budget
A new Protectorate Hero, is given access to standard Protectorate wages.


As a teenaged girl not a Ward hero, she generally doesn’t have a whole lot of money, but she does get an allowance, and her parents, while not generally wealthy, do well for themselves, and are considered upper-middle class.
== Equipment ==
None at the moment. One out of initial scene, will likely purchase/get access to more.


== Skills ==
== Skills ==
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Ballet skills
Ballet skills
== Equipment ==
{{Equipment
| name    = Warp's Costume
| image  = Warp-Suit.png
| url    = https://www.reddit.com/r/wormrp/comments/lfkrcn/warps_new_protectorate_equipment/
| appearance= As the image but with a knight's helmet
| creator =
| abilities=
A metal suit mostly made out of a strong but light titanium alloy (What most people know as titanium as pure titanium doesn't actually make good armor). It covers essentially all parts of her body and is essentially the equivalent to IIA armor in its base form, though that can be expanded or contracted with Warp's main ability. Includes internal sections that Warp can manipulate with not much effort (Around 10 lbs worth of manipulation) to either cause the armor to lock into position, or to move with use of her ability rather than her own pushing/pulling (This can be used as a pseudo-super strength, but isn't usable in a fight against a living thing generally, as her ability can't 'Push' living things other than herself.). Is build for easy manipulation in general. The suit also has a number of minute holes throughout it the size of pinholes, which can be expanded or contracted at Warp's leisure. The suit can be made to be airtight if so desired, and comes with with a small internal air supply, usable for roughly 5 minutes of standard use. The helmet appears to be s fairly standard fully covering helmet, with hardened glass for any openings for sight.
The air supply is stored in the back, in an area of metal that is roughly like a backpack, if a backpack were particularly flat and merged to your back. That area is also where gear that wouldn't be immediately necessary in the middle of combat is stored, like medkits and cuffs.
The armor contains thin internal layers of elysian steel, tungsten, and aircraft-grade aluminum, useful to change up the composition of materials of the suit as desired. There is an internal layer of Memory Foam which can also be expanded to help absorb impacts. It also contains a number of small pockets and bags that can only be made accessible with Warp's ability, the entrances being close to the size of pinholes otherwise.
|state = collapsed
}}
{{Equipment
| name    = Warp's Staff
| image  = SigilStaff1.jpg
| url    = https://www.reddit.com/r/wormrp/comments/lfkrcn/warps_new_protectorate_equipment/
| appearance= A metallic staff, roughly 4 feet long. Looks to be made of titanium
| creator =
| abilities=
A metallic staff Warp carries around, made mostly of titanium, but has thin internal layers of elysian steel and aluminum to allow changing of composition. Is roughly 4 feet in height, and roughly 3 and a half pounds.
|state = collapsed
}}
Radio x 3:
Warp carries 3 standard PRT-issue ear-radios, 2 of which she usually has shrunk down and stored in internal sections
2 Standard Crossbows:
Carries 2 standard issue Crossbows, 1 of which is usually at the ready while the other is stored in the suit. Has both sharp and blunt ammunition.
5 medical kits: Usually shrunk down for convenience.
10 Smoke Grenades: Usually shrunk down for convenience.
5 brute-rated handcuffs: Usually shrunk down for convenience
Beads: A large number of beads, split into sections. Beads are made of a given material and can be easily retrieved for use in combat scenarios. Bead Materials are the following:
Hickory Wood, Redwood, Aluminum, Steel, Titanium, concrete, Tungsten
== Power ==
== Power ==


'''Main Ability (Shaker (Striker/Thinker))'''
{{Equipment
 
| name    = Main Ability (Shaker (Striker/Thinker)) (Space/Matter Warping)
| image  =
| url    =
| appearance=
Shifting and warped light around the manipulated object/space.
| creator =
| abilities=
In a 10 foot radius around the user, they can warp and shape space around them in a similar manner to Vista. They can cause objects to expand, contract, and change shape, as well as performing some level of space warping (Like decreasing the distance in front of them and increasing it behind them to move at roughly 2x the pace they could normally, or extend their jumps and bounds significantly). Space warping is restricted to around 2x contracting/expanding. The objects she warps in effect act as their new size and shape in all respects, including durability and weight. This lets her do things like taking a steel marble and warping it into a sword. Objects retain their momentum despite these changes. The warping cannot make an object have new holes or merge to another object it was not merged to. (I.E. she can’t make a blank wall have a new door but she can make it so that a door-shaped section of that wall is thin enough to move through without issue. The change cannot also cause, say, a steel ball to turn into a seamless loop, since that would necessitate creating a hole in it or it merging with itself. It can make itself into a loop but one of the edges simply is close to another, as opposed to merged.) The effect can also warp the trajectories of moving objects within the radius, though fast moving, small objects like bullets require her full, active attention to deflect with any real success. Slower, larger projectiles like crossbow bolts can be deflected, and even redirected in a general direction, though not with precise aim. Deflecting bullets requires her to see the gun beforehand or otherwise precisely know it's location, and the warping can only be done within her 10 foot radius, so she needs to sense it with her sense (Described later) to warp it.
In a 10 foot radius around the user, they can warp and shape space around them in a similar manner to Vista. They can cause objects to expand, contract, and change shape, as well as performing some level of space warping (Like decreasing the distance in front of them and increasing it behind them to move at roughly 2x the pace they could normally, or extend their jumps and bounds significantly). Space warping is restricted to around 2x contracting/expanding. The objects she warps in effect act as their new size and shape in all respects, including durability and weight. This lets her do things like taking a steel marble and warping it into a sword. Objects retain their momentum despite these changes. The warping cannot make an object have new holes or merge to another object it was not merged to. (I.E. she can’t make a blank wall have a new door but she can make it so that a door-shaped section of that wall is thin enough to move through without issue. The change cannot also cause, say, a steel ball to turn into a seamless loop, since that would necessitate creating a hole in it or it merging with itself. It can make itself into a loop but one of the edges simply is close to another, as opposed to merged.) The effect can also warp the trajectories of moving objects within the radius, though fast moving, small objects like bullets require her full, active attention to deflect with any real success. Slower, larger projectiles like crossbow bolts can be deflected, and even redirected in a general direction, though not with precise aim. Deflecting bullets requires her to see the gun beforehand or otherwise precisely know it's location, and the warping can only be done within her 10 foot radius, so she needs to sense it with her sense (Described later) to warp it.


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She can also sense the area around her, sensing the densities and sizes of objects in her radius. She cannot sense objects she cannot affect, such as herself or other people and the things they are wearing/holding. This also gives a fairly innate sense on the effects of her changes and the structural properties of said object. (No precise numbers but she can tell if a certain change will destabilize the structure, or if her creating a pillar to push herself will cause that pillar to buckle, or if her punch will break said object.). This gives her a thinker awareness of her immediate surroundings, and this increases in clarity if she focuses on it, but can lead to thinker headaches if pushed too far. The cape has a base fairly accurate sense of 3d objects around her, but her sense of density and how her power will affect it come more through concentration, with density having a cap of around 10% accuracy. This doesn’t really help her in melee combat versus Manton protected opponents since she cannot sense them, but it does help her in doing things like deflecting projectiles since it helps her react more quickly. It would only really help her ‘Dodge’ slower moving projectiles since her body is slower than her powers, and would not give her the ability to actively deflect any fast-moving projectiles (Over a baseball’s pitch, so to say) since she would need to be anticipating those.
She can also sense the area around her, sensing the densities and sizes of objects in her radius. She cannot sense objects she cannot affect, such as herself or other people and the things they are wearing/holding. This also gives a fairly innate sense on the effects of her changes and the structural properties of said object. (No precise numbers but she can tell if a certain change will destabilize the structure, or if her creating a pillar to push herself will cause that pillar to buckle, or if her punch will break said object.). This gives her a thinker awareness of her immediate surroundings, and this increases in clarity if she focuses on it, but can lead to thinker headaches if pushed too far. The cape has a base fairly accurate sense of 3d objects around her, but her sense of density and how her power will affect it come more through concentration, with density having a cap of around 10% accuracy. This doesn’t really help her in melee combat versus Manton protected opponents since she cannot sense them, but it does help her in doing things like deflecting projectiles since it helps her react more quickly. It would only really help her ‘Dodge’ slower moving projectiles since her body is slower than her powers, and would not give her the ability to actively deflect any fast-moving projectiles (Over a baseball’s pitch, so to say) since she would need to be anticipating those.
|state = collapsed
}}


'''Secondary Ability (Master) (Corral)'''
{{Equipment
 
| name    = '''Secondary Ability (Master) (Animal Golem Creation) (Corral)'''
| image  =
| url    =
| appearance=
Grey dust flows out of her hands into a statue of an animal, animating it.
| creator =
| abilities=
When the cape, using their primary ability, creates a statue resembling a living thing, they can imbue it with life while it is within their main ability's radius objects that already resemble living things can also be animated this way. Minions can leave the radius, and retain their warped form unlike normal objects, but if they exit from 100 feet of the cape they immediately stop being animate and begin reverting any potential changes. When damaged, if equivalent damage would kill the animal it is based off of, it immediately stops being animated and begins unwarping if it is outside of the main ability radius. They exert strength as a creature of their type could exhibit, though with weaker materials this could result in them breaking themselves without exerting much force. They also have senses comparable to the creatures they are based off (I.E. a bloodhound having s fairly good sense of smell.
When the cape, using their primary ability, creates a statue resembling a living thing, they can imbue it with life while it is within their main ability's radius objects that already resemble living things can also be animated this way. Minions can leave the radius, and retain their warped form unlike normal objects, but if they exit from 100 feet of the cape they immediately stop being animate and begin reverting any potential changes. When damaged, if equivalent damage would kill the animal it is based off of, it immediately stops being animated and begins unwarping if it is outside of the main ability radius. They exert strength as a creature of their type could exhibit, though with weaker materials this could result in them breaking themselves without exerting much force. They also have senses comparable to the creatures they are based off (I.E. a bloodhound having s fairly good sense of smell.


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For every '5 pounds' of construct the cape has active, they can use 1 less pound of warping per second with their main ability. Each construct rounds up their weight to the next multiple of 5 pounds for the purposes of losing use of their main ability. They also have a hard cap of 10 constructs at maximum at any time.
For every '5 pounds' of construct the cape has active, they can use 1 less pound of warping per second with their main ability. Each construct rounds up their weight to the next multiple of 5 pounds for the purposes of losing use of their main ability. They also have a hard cap of 10 constructs at maximum at any time.


'''Trigger type:''' Natural Multi with Corral
|state = collapsed
}}
 
 
'''Trigger type:''' Natural Multi with [[Corral]]


== Examples ==
== Examples ==
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#4
#4
The charging brute was headed her way, and Warp admit, she probably panicked just a little bit. Dodging wasn't an option, not with his reach. But she had maybe 7 seconds before he got to her. A pit, it would have to do. Concentrating with her full attention, A pit began rapidly forming in the concrete in front of her. It was maybe 2 feet in diameter, and over the course of 6 seconds got 6 feet deep. Likely not enough to trap the cape, but it could maybe catch his foot. It did, and he face-slammed into the concrete. Not enough to knock him out, but enough to let Warp dance away and get on the defensive.
The charging brute was headed her way, and Warp admit, she probably panicked just a little bit. Dodging wasn't an option, not with his reach. But she had maybe 7 seconds before he got to her. A pit, it would have to do. Concentrating with her full attention, A pit began rapidly forming in the concrete in front of her. It was maybe 2 feet in diameter, and over the course of 6 seconds got 6 feet deep. Likely not enough to trap the cape, but it could maybe catch his foot. It did, and he face-slammed into the concrete. Not enough to knock him out, but enough to let Warp dance away and get on the defensive.


== Backstory ==
== Backstory ==

Latest revision as of 22:33, 22 July 2024

Warp
Author /u/fire209
Civilian name Emily Ross
Alignment Hero
Affiliation Noncanon (Devilfish)
PRT Classification Shaker, (Striker, Thinker), Master), , ,
Born (2003-02-02) February 2, 2003 (age 21)
Status Noncanon



Public Information

Nothing yet. Maybe they heard of the incident over by the mine where several teenagers were killed in a collapse in the news, but nothing of her as a hero yet.

Physical Appearance

A teenaged girl, blonde and fairly pretty looking with shorter, wavier hair. Generally average for her age category, but overall more lithe and not very curvy. Currently has no costume due to costumed identity generally being nonexistent. Fairly fit due to having some general practice in mixed martial arts and ballet, as well as general exercise.

Mentality

Generally overall optimistic and likely to look on the happy side of things and an outgoing person, at least before the incident. Directly after the incident she is scared, afraid, and confused. She has a very love-hate relationship with her cluster mate due to their cluster mechanics as described later. Overarching effects of her trigger are yet to be seen.

Somewhat claustrophobic.

Resources

Wealth Level: 6

A new Protectorate Hero, is given access to standard Protectorate wages.


Skills

General High school level education, fairly smart but not a straight-A student.

Amateur level Mixed Martial Arts.

Somewhat innate understanding of structure & properties of objects in her radius.

Ballet skills

Equipment

Radio x 3: Warp carries 3 standard PRT-issue ear-radios, 2 of which she usually has shrunk down and stored in internal sections

2 Standard Crossbows: Carries 2 standard issue Crossbows, 1 of which is usually at the ready while the other is stored in the suit. Has both sharp and blunt ammunition.

5 medical kits: Usually shrunk down for convenience.

10 Smoke Grenades: Usually shrunk down for convenience.

5 brute-rated handcuffs: Usually shrunk down for convenience

Beads: A large number of beads, split into sections. Beads are made of a given material and can be easily retrieved for use in combat scenarios. Bead Materials are the following:

Hickory Wood, Redwood, Aluminum, Steel, Titanium, concrete, Tungsten

Power


Trigger type: Natural Multi with Corral

Examples

Examples

  1. 1

Warp dances back from the blow of the stone golem animated by some mad, laughing cape in the background. She darts in close enough and twirls her metal baton, extending one end 5 more feet while it’s on the upward half and warping the end so it is around 100 pounds heavier, and extending the other end so it contacts the floor, letting it fly down towards the head of the golem, crushing it with the weighty blow. The cape in the background stops laughing, seeing his creation destroyed he quickly begins concentrating, causing another one to begin forming in front of him. Warping the distance in front of her so she can begin closing in more rapidly she makes it in front of him, holding out her staff so it tips into a point at his throat to get him to stop. Her staff transforms into a metallic snake, grey dust leaking from her hands into it's grooves, animating it. It then wraps around the man, effectively restraining him. He was done. She called the cops, having them take him away.

  1. 2

The cape in front of her laughed as he easily phased through her blow. Giving a cocky grin he steps backwards through the brick wall, out of sight. Warp growled and ran up to the brick wall, placing her hand up against it. Over the course of around 3 seconds, a segment of it around 6 feet high and 10 feet long turned paper thin, though she had used her sense to ensure it would remain structurally stable. Leaping through the now easily broken wall, she came upon the cape she was looking for, who grinned at her and then phased through another wall with contemptuous ease. Warp sighed angrily, this was gonna be a long day.

  1. 3

Twirling her staff, she brought it down in an axe blow to the man. He grabbed her staff and yanked, pulling it out of her grip and making her stumble. Before she could do anything, he tossed the staff aside and grabbed her, throwing her up in the air nearly 30 feet. Realizing as she ascended that she was in for a nasty fall, she concentrated, causing her soot to expand around 3 and a half feet in all directions over the course of 3 seconds of flight. The growth was nearly all the memory foam she'd embedded in the suit, and it proved useful, turning what could have been a deadly fall into merely a staggering blow.

  1. 4

The charging brute was headed her way, and Warp admit, she probably panicked just a little bit. Dodging wasn't an option, not with his reach. But she had maybe 7 seconds before he got to her. A pit, it would have to do. Concentrating with her full attention, A pit began rapidly forming in the concrete in front of her. It was maybe 2 feet in diameter, and over the course of 6 seconds got 6 feet deep. Likely not enough to trap the cape, but it could maybe catch his foot. It did, and he face-slammed into the concrete. Not enough to knock him out, but enough to let Warp dance away and get on the defensive.


Backstory

Emily was a happy girl, living in devilfish. While her life wasn’t perfect, she generally had a good one with loving parents and a younger brother, and generally having a fairly easy time in school. From a young age she had attended Ballet school, and had met a friend there- Juliana (Julie for short). They quickly became the best of friends, working together in the class and overall being very close.

As Emily grew older, being the extroverted person she was, slowly her group of friends expanded. This somewhat weakened her close friendship to Julie but they remained close friends nonetheless. However, one day Julie was injured and had to keep away from the Ballet classes they shared temporarily. This caused their relationship to further weaker, and, unknown to Emily at the time, caused Julie to grow to somewhat resent Emily’s other friends for ‘Taking her away’.

One day, as teens sometimes do, they decided to visit one of the local abandoned mines. As they were about to enter, Julie seemed to notice something, and then say that she wasn’t feeling too well, and would wait outside. Shrugging it off as either reluctance or actually feeling ill, Emily and her friends went inside the tunnel without her.

All it took was for the group to make a little noise, kick some things around. The area was incredibly fragile after being abandoned, and the section of tunnel the group was in collapsed, killing the entire group but Emily. She was trapped with a small, lucky enclosure within the collapse, but a rock had fallen on her arm, fracturing it. As her claustrophobia kicked in, she began to panic. Trigger.