Denver:Zipdash: Difference between revisions
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
|location = Denver | |location = Denver | ||
|Nationality = American | |Nationality = American | ||
|triggertype = Second Trigger, ping from [[Cylynx]] | |triggertype = Standard Second Trigger, ping from [[Cylynx]] | ||
|status = Active | |status = Active | ||
|approver = Leah | |approver = Leah |
Revision as of 10:02, 10 November 2023
Cape Name::Zipdash{{#set:Identity=Zipdash}} | |||||||
---|---|---|---|---|---|---|---|
{{#set:Image=Zipdash Rig.jpg}}{{#set: |Meta element og-image=https://wiki.wormrp.com/w/images_wormrp/2/28/Zipdash_Rig.jpg}} | |||||||
Reputation |
| ||||||
Author | Author::unknownmercury (capes) | ||||||
Pronouns | She/Her | ||||||
Civilian name | {{#set:Identity=Memphis Booker}}Civilian Name::Memphis Booker | ||||||
Alignment | Alignment::Hero | ||||||
Affiliation | Protectorate Captain (Location::Denver) | ||||||
Age | 23 | ||||||
Status | Status::Active | ||||||
Approver | Leah | ||||||
Trigger Type | Standard Second Trigger, ping from Cylynx | ||||||
{{#set:Leader=true}}
Publicly Available Information
Captain of the Denver Protectorate, previously a core member of the Devilfish Protectorate and later a Squad Leader in Chicago. Running theory is she's a Vehicle Tinker, though some argue that her vehicles are just vectors for the Cores she makes, making her an Energy Tinker instead. She has been with the Protectorate for several years.
Her friendly demeanor and approachable personality seem to be a key to her success, often ending a confrontation with villains without resorting to violence. However, when she does have to fight, she shows great ability in resolving things in her favor.
PRT / Government Information
Costume Appearance
In costume, Zipdash wears a full bodysuit with glowing lines of LEDs along the arms and legs. A helmet with a darkened visor covers her face. Most notably, however, is her Rig. The Rig is a suit of power armor made of light metal over steel cables with LEDs dotting the surface. A set of wheels are tucked up at the heels of each foot, able to be lowered to allow Zipdash to skate using previously built momentum. (Think the most awesome pair of heelies imaginable.)
Civilian Appearance
Out of costume, Memphis is short and stocky, with short-cut sandy blonde hair and bangs that hang in their bottle glass green eyes. Their skin is tan, with lighter freckles smattered across their cheeks and the bridge of their nose. They tend towards comfortable, practical clothing over stylish, with baggy T-shirts and sturdy jeans and boots being their usual choice. Out of costume, they use a mobilized wheelchair to get around.
Mentality
A true blue hero with the best of intentions, Memphis can come across as idealistic and somewhat naive. They want to believe the best of people, and think that if you are capable of doing something to help, you have a moral obligation to do so. Thus, they never hesitate to throw themself onto the front line to protect people even if the odds are against them. They work to instill these ideas into their team, but know that not everyone views things as simply as they do.
They have a strong dislike of failure, but it says something that they never let that stop them from trying their best in any given situation.
Skills & Training
- Strong tool usage
- Aircraft Pilot's License
- Intuitive grasp of Physics
- Knows enough martial arts to be formidable in a flight
- Understanding of parahuman laws and legal procedure
- CPR and first aid training
- Skilled driver
- Deep understanding of aerodynamics
- Capable of repairing a variety of vehicles, including body and engine work
- Handgun certified
- Experienced Radio Operation
- Trained and experienced hand-to-hand combatant
Resources & Wealth
Protectorate Captain with all the resources that entails
- Nice house off base, has a bedroom attached to their office
- Nice car
- A couple motorcylces
- High end cellphone and Laptop
- Cessna 172 "Skyhawk"
Equipment & Gear
- Carries a Glock 22 in and out of costume
- Zip tie Handcuffs
- PRT Comms (with NUCLEUS encryption module)
- High Wattage flashlight
- Medkit
Parahuman Power
Zipdash has an aerodynamics and movement specialty. Especially suited to building things that have incredibly low drag force, with an innate grasp of how aerodynamics will affect an object.
Previously Zipdash was able to construct cores and projectors capable of producing shaker and blaster effects. Post-Second Trigger this has changed, her new cores instead activate breaker states, producing effects as living embodiment's of the cores effects, while maintaining the speed, flight, etc of the original armor. Augmentation cores still function as before.
Each core has its own strengths and weaknesses, there is a binary of intangibility that punishes attacks and durability that protects the wearer better.
As a result of the events leading up to her second trigger, Zipdash cannot walk unassisted unless wearing the armor, with her power providing some additional options to help alleviate this condition.
Background & Trigger
Trigger Type: Standard Second Trigger (Ping off Cylynx)
First Trigger: Memphis wanted to join the Air Force, but instead had to stay home and take care of their mother. The woman was sick, dying from a disease with no cure. A disease that left the woman bedridden for much of the time, slowly wasting away.
Memphis despised it. They couldn’t hold it against her mother of course. She hadn’t chosen to get sick, hadn’t asked for her immune system to turn against her. That didn’t entirely excuse the way she acted, though. Memphis’ mother was extremely vocal about even the slightest failing on Memphis’ part. Dinner wasn’t spiced right? They missed a spot while vacuuming? She would shout, insult, and tear Memphis down.
It got to the point where Memphis was reaching out to the cape community, trying to find some Tinker or Thinker who knew medicine, someone who could find a cure for their mother’s disease. Nothing came up. Memphis knew they couldn’t take it much longer. Their mother would keep getting sick, and she would take her frustration out on her own child.
Eventually, they started thinking dark thoughts. If their mother wasn’t around anymore, they could go live their life, join the Air Force, see the world. It wouldn’t even be murder, would it? The woman was dying anyways! If anything, it would be a mercy.
It was while they were laying in bed one night, considering either a cure or a way to kill their mother without making it look obvious, that they triggered. One minute, they were considering putting a pillow over her face. The next, their mind was supplying high-tech solutions. A machine that would allow their mother to move and do her own chores rather than stay in bed, a steroid solution to try and help her immune system…
A way for Memphis to break free. A device that would let them run. They might never get into the Air Force, they knew. Their mother’s condition might be a genetic disorder, something that would keep them from military service. This would allow them to see the world in a different way. At the very least, they would get to help people in a different way.
Second Trigger: While running search and rescue during a fight with Behemoth, Zipdash was struck by a bolt of lightning. While her suit acted mostly as a farady cage to protect her, the lightning did melt the mesh of her bodysuit, causing sever burns to her legs. Even with immediate surgery, the muscle damage was significnat enough that she was left unable to walk under her own power. Since her main project was a suit designed for running, she was unable to keep up her heroing work. She spent several weeks in a deep depression over her infirmity. One night while she lay in bed considering the worst way out of the situation, she entered a fugue state and reworked her suit.
Shortly after returning to hero work, she transferred from Devilfish, MN to work in Chicago to learn leadership skills and ability. After a few months as a Team Leader, she relocated to Denver to take over as Protectorate Captain.
(Optional) Misc Lore Snippets
Parahuman Intelligence Report
- Note: The following information has been transcluded from the PRT Online Information Services SAGA Database. For more information, please see your PRT-InB point of contact.
Parahuman Intelligence Report
- Note: The following information has been transcluded from the PRT Online Information Services SAGA Database. For more information, please see your PRT-InB point of contact.
Parahuman Intelligence Report
- Note: The following information has been transcluded from the PRT Online Information Services SAGA Database. For more information, please see your PRT-InB point of contact.
Parahuman Intelligence Report
- Note: The following information has been transcluded from the PRT Online Information Services SAGA Database. For more information, please see your PRT-InB point of contact.
Parahuman Intelligence Report
- Note: The following information has been transcluded from the PRT Online Information Services SAGA Database. For more information, please see your PRT-InB point of contact.