Captain Comrade: Difference between revisions

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<!-- TEXT WITHIN THESE ARE COMMENTS. Comments don't display anywhere or do anything. -->
{{cape
{{cape
<!-- this section is required -->
|name        = Captain Comrade
|name        = Captain Comrade
|alias      = <!-- if they go by another name, put it here or leave blank -->
|author      = /u/Magos_Nashoid
|civ_name    = Boris Chernov
|civ_name    = Boris Chernov
|author     = /u/Magos_Nashoid
|noncape    = <!-- if character is not a cape, put YES here -->
|status     = Noncanon
|alignment  = Hero
|alignment  = Hero
|affiliation = None
|affiliation = Noncanon
|status      = Active
|flair tag  =
<!-- everything above this comment is required. ask if you need help! -->
|location    = unknown


<!-- This section to be filled out at the direction of mods only. -->
<!-- not required, use if you have a faceclaim -->
|class         = <!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) -->
|image         = Comrade Costume.png
|rep_morality  = 4
|image caption = Comrade in his changer form, wearing his signature 'Red Army' uniform.
|rep_notoriety = A
|rep_criminal  =  


<!-- everything below this is optional,  -->
<!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->
|redditlink  = <!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&sort=relevance&restrict_sr=on&t=all&include_over_18=on -->
|class        =
|image      = Comrade Costume.png
|rep_morality = 0
|caption    = <!-- description of the pic -->
|rep_notoriety = AA
|birth_date  = <!-- 1958-12-03 -->
|rep_criminal =  
|birth_place = <!-- Moscow, Russia (Soviet Union) -->
|wealth        = 7


<!-- Additional options exist, see Template:Cape for documentation -->
<!-- optional, use as needed -->
|birth_date  = 12-3-1958
|birth_place = Moscow, Russia (USSR)
|death_date  =
|death_place =
|death cause =


|}}
<!-- don't mix up imperial and metric, it wont end well. optional -->
|height_m  =
|height_cm =
|height_ft = 5
|height_in = 6


Captain Comrade was rather famous in the Soviet Union. He was on the USSR’s first government sponsored Cape teams (not unlike America’s own Protectorate).
<!-- pick one. optional -->
|weight_kg =
|weight_st =
|weight_lb =


It was not unheard of for Captain Comrade to appear on propaganda posters in Russia.
<!-- optional -->
|residence  =
|nationality = Russian


Comrade was much less popular in America and Europe, but his distinct appearance made him stick out to non-Soviets, at least compared to many other Russian Capes.
<!-- optional, only use one -->
|spouse          =
|spouses        =
|partner        =
|domesticpartner =
|partners        =


He was believed to have gone into retirement after the fall of the soviet union.
<!-- optional. use |parents OR the other two -->
|parents  =
|father  =
|mother  =


He has more recently been featured in several popular meme templates by modern pro-communist internet communities.
<!-- optional -->
|children  =
|relatives =
|family    = [[Persephone]]


<!--
<!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in -->
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:
|birthname  =
   https://pandoc.org/try/?text=&from=markdown&to=mediawiki
|othername   =  
|nickname    =
|alias      =  
|callsign    =  
|}}


Note that it doesn't handle giant blurbs, so you may have to feed it a piece at a time.
Captain Comrade was rather famous in the Soviet Union. He was on the USSR’s first government sponsored Cape teams (not unlike America’s own Protectorate.)
-->


It was not unheard of for Captain Comrade to appear on propaganda posters in Russia, and was featured often in the Soviet Unions own less-successful comic book industry, even making appearances in Non-soviet comics.


== Character Sheet ==
Comrade was less popular in America and Europe, but his distinct appearance made him stick out to non-Soviets, at least compared to many other Russian Capes. He was believed to have gone into retirement after the fall of the soviet union.
=== Appearance ===
[[File:Comrade Civilian.jpg|thumb|left|Boris's and his beautiful Beard)]]


Boris is a handsome older man, He has black hair, that has turned white with age. A full beard and mustache (also white). He has a number of scars, along with a few tattoos
He has more recently been featured in several popular meme templates by modern pro-communist internet communities.


Comrade's Changer form is a Humanoid figure, made of metal, it resembles a stylized robot although it is solid metal. It possesses Glowing red eyes that resemble LED lights.
Comrade is noted to have been seen a number of times in the city of Ashton Washington, and many are wondering if this means that his retirement is over.


His Costume is a stylized USSR Costume.
== Character Sheet ==
=== Appearance ===
[[File:Comrade Civilian.jpg|thumb|left|Boris Chernov in his regular form]]


=== Resources ===
Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.
<!-- Equipment and resources. You can do a list like so: -->
WEALTH: 7
*A very high quality tinker-lab with a number of expensive manufacturing equipment (fancy, but somewhat antiquated by modern standards)
*A stockpile of memento’s from the Soviet Union (Awards, Photographs, Autographs)
*A collection of Antique Firearms including a pair of well kept Makarov Pistols,
a battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle.


Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties ''can'' be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him.


=== Equipment ===
Boris's Changer form is that of a metallic humanoid with glowing red eyes, and early in his career as a cape, he was mistaken for either a robot, or for someone wearing a unusually tight power armour.


*Type 2 Kevlar costume
Comrade has sported a number of different outfits and uniforms over his long career, but his old fall back has always been a stylized version of a 'Red Army' great-coat.
*Cellular Phone
*Combat knife
*Stun-gun
*Zipties


In his civilian attire, he prefers comfortable sweater vests and simple Khaki pants.


=== Tinkertech ===
<!-- delete this section if unused. Example shown: -->


=== Equipment and Resources ===
''Wealth: 7''


==== Comrade's standard Model Laser Pistol ====
Possesses considerable Liquid assets, and a number of long term investments in Eastern Europe. In addition Boris has what amounts to a entire Tinker laboratory worth of Manufacturing equipment, although many of the machines are antiquated by todays standards he prefers doing things the old fashioned way.


[[File:ComradeLaserPistol.jpg|thumb|left|]]
Boris also has in his possession a veritable treasure trove of Soviet-era Memorabilia, along with a collection of extremely well-maintained Soviet weaponry: including a pair of well kept Makarov Pistols, a slightly-battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle (It is not unheard of for him to carry his Makarov's with him if he is nervous)


* ''Appearance'': A simple laser pistol, designed to be visually distinct from a regular firearm
Comrade usually carries a number of Mundane items with him in both his day to day life, and on Patrols:
* ''Abilities'': These pistols take an hour to recharge off a power main, and have 40 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a tenth of an inch of steel plate. The Pistols come with a laser dot for aiming. They have an effective range of 100 yards (blasts leave holes similar to a 9mm in size)These particular laser pistols have no impact and work solely on heat
* ''Notes'': Comrade has two of these in his possession, and Persephone has two in her possession.


==== Comrade's standard Model Laser Rifle ====
*Nokia Cellular Phone
*Soviet Combat knife
*Civilian Stun-gun
*Zipties


[[File:ComradeLaserRifle.png|thumb|left|]]


* ''Appearance'': A simple laser Rifle, designed to be visually distinct from a regular firearm
=== Tinkertech ===
* ''Abilities'':  These Rifles take an hour to recharge off a power main (or 10 minutes from a Tinker tech power source), and have 30 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a half an inch of steel plate. The Rifles come with a laser dot for aiming. They have an effective range of 150 yards (blasts leave holes similar to a 9mm in size)These particular laser Rifles have no impact and work solely on heat
* ''Notes'': Comrade has one of these in his possession, and Persephone has two in her possession.


==== Comrade's Hard-light Sword ====
{{Equipment
| name      = Red Army Laser Pistol - version one
| url        = https://www.reddit.com/r/wormrp/comments/bc78p7/boris_chernov_captain_comrade/ekodlpp/
| appearance = [https://wormrp.syl.ae/wiki/File:ComradeLaserPistol.jpg A Pistol designed to be visually distinct from a conventional pistol]
| creator    = [[Captain Comrade]]
| abilities  = These pistols take an hour to recharge off a power main, and have 40 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a tenth of an inch of steel plate. The Pistols come with a laser dot for aiming. They have an effective range of 100 yards (blasts leave holes similar to a 9mm in size) These particular laser pistols have no impact and work solely on heat
| notes      = There are currently 4 of these in existence, two of them are in Comrade's possession, the other two in the possession of [[Persephone]]
}}
{{Equipment
| name      = Red Army Hard-light Officer's Sword - version one
| url        = https://www.reddit.com/r/wormrp/comments/bc78p7/boris_chernov_captain_comrade/ekodlpp/
| appearance = [https://wormrp.syl.ae/wiki/File:ComradeHardlightsword.jpg It is a simple metal and plastic handle, when activated it materializes a Blue light-blade]
| creator    = [[Captain Comrade]]
| abilities  = It is an extendable sword made of hard light. The blade is lightweight,. It has two toggle modes. The Blade can be shattered with sufficient force (it is about as strong as a steel sword) but a new blade can be formed by turning it off and on again. The blade is 80 centimeters and is single edged.


[[File:ComradeHardlightsword.jpg|thumb|left|]]
The two settings are as follows:


* ''Appearance'': A Sword Handle, the Blade is Blue
BLUNT:The blade of the sword is no sharper than a Wooden training sword.  
* ''Abilities'':  It is an extendable sword made of hard light. The blade is lightweight,. It has two toggle modes. The Blade can be shattered with sufficient force (it is about as strong as a steel sword) but a new blade can be formed by turning it off and on again. The blade is 80 centimeters and is single edged.
*BLUNTED: The blade of the sword is no sharper than a Wooden training sword
*SHARP: The blades sharpness is on par with a similar sword made of extremely high quality steel, sharpened to a razor edge.
* ''Notes'': Comrade has one of these in his possession


==== Comrade's Hard-light Scalpel ====
SHARP: The blades sharpness is on par with a similar sword made of extremely high quality steel, sharpened to a razor edge.
| notes      = There is only one of these in existence, and it is in Comrade's possession
}}
{{Equipment
| name      = Red Army Laser Rifle - version one
| url        = https://www.reddit.com/r/wormrp/comments/bsb5na/old_soviet_designs_for_little_brenna/
| appearance = [https://wormrp.syl.ae/wiki/File:ComradeLaserRifle.png A Rifle designed to be visually distinct from a conventional Rifle]
| creator    = [[Captain Comrade]]
| abilities  = These Rifles take an hour to recharge off a power main (or 10 minutes from a Tinker tech power source), and have 30 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a half an inch of steel plate. The Rifles come with a laser dot for aiming. They have an effective range of 150 yards (blasts leave holes similar to a 9mm in size)These particular laser Rifles have no impact and work solely on heat
| notes      = There are currently 3 of these in existence, One of them is in Comrade's possession, the other two in the possession of [[Persephone]]
}}
{{Equipment
| name      = Red Army Surgeon's scalpel - version one
| url        = https://www.reddit.com/r/wormrp/comments/bsb5na/old_soviet_designs_for_little_brenna/
| appearance = [https://wormrp.syl.ae/wiki/File:ComradeHardlightscalpel.jpg It is a simple metal and plastic handle, when activated it materializes a Blue light-blade]
| creator    = [[Captain Comrade]]
| abilities  = It is an extendable scalpel made of hard light. The Blade can be damaged with sufficient force (it is about as strong as a mundane steel tool) but a new blade can be formed by turning it off and on again. The device is very robust and the actual machine bits are extremely difficult to damage. The Hard light blade is self sanitizing, and can maintain a razor edge with ease. The blade's shape is programmable, and can be changed on the fly by someone with technical knowledge (Tinkers and surgeons)(with a number of built in shapes, along with a customizable setting)
| notes      = There is only one of these in existence, and it is in the possession of [[Persephone]]
}}
=== Skills and Specializations ===
Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.


[[File:ComradeHardlightscalpel.jpg|thumb|left|]]
While perhaps a step-down in skill from his Marksmanship, Comrade is still respectable at sword fighting, standing his own against more experienced swordsmen, by absorbing hits with his durable changer form, and by utilizing his tinker-tech weapons to their fullest


* ''Appearance'': A small handle, the Blade is Blue, and programable
Boris is also trained in unarmed close quarters combat, as a human he is a halfway decent figher, but while in his Changer form his fists are made of literal metal, and unless you've got a brute rating, he can almost certainly take a punch better than you.
* ''Abilities'':  It is an extendable scalpel made of hard light. The Blade can be damaged with sufficient force (it is about as strong as a mundane steel tool) but a new blade can be formed by turning it off and on again. The device is very robust and the actual machine bits are extremely difficult to damage. The Hard light blade is self sanitizing, and can maintain a razor edge with ease. The blade's shape is programmable, and can be changed on the fly by someone with technical knowledge (Tinkers and surgeons)(with a number of built in shapes, along with a customizable setting)
* ''Notes'': Persephone has one of these in his possession


=== Skills and Specializations ===
Prior to Triggering Comrade worked in Research and Development for a Soviet weapons and technology firm, thus Boris has a Masters degree in both Mechanical, and Electrical engineering.
 
*Excellent Marksman
*Respectable Swordsmanship
*Good at close quarters combat
*Has a degree in both Mechanical and Electrical Engineering


=== Mentality ===


=== Mentality ===
Boris is an old man, he has always been a bit gregarious in his youth, Old age and Hardship has not managed to take that from him.
Boris is an old man, he has always been a bit gregarious in his youth, but old age has not managed to take that from him.


He is an old school soviet Communist, he is biased against the United States of America, although his opinion of the Motherland has dropped somewhat after the fall of the USSR.
He is an old school soviet Communist, he is not ''as'' biased against the United States of America as one might think, and is learning to tolerate American culture. His opinion of the Russian Federation is fairly low, generally considering them a piss-poor successor to his glorious Soviet Union


He had several rivals during his long life, but none have irked him as much as Herr Doktor. The desire to see this man defeated has driven him to come out of retirement.
He had several rivals during his long life, but none have irked him as much as Herr Doktor. The desire to see this man defeated has driven him to come out of retirement.


=== Power ===
=== Power ===
Captain Comrade is a Multi-trigger with [[Doktor Vernichtung]]
++ Primary Power: Light/Photon Tinker specialty ++
++ Primary Power: Light/Photon Tinker specialty ++


His primary ability manifests as a tinker specialty relating Light. This is very useful for things like Lasers and hard light weaponry (or defenses). His specialty has room for expansion and experimentation into esoteric forms of Light (IE not 100% accurate to real light based physics) but Boris usually prefers to stick to classics like Laser guns, Hardlight swords.
His primary ability manifests as a tinker specialty relating Light. This is very useful for things like Lasers and hard light weaponry (or defenses). His specialty has room for expansion and experimentation into esoteric forms of Light (IE not 100% accurate to real light based physics) but Boris usually prefers to stick to classics like Laser guns, Hardlight swords.


Mostly weapons featuring various kinds of Laser and Hard-light. Maybe armour that is highly resistant or reflective to light-based attacks. he can probably make some kick ass tinker tech light-bulbs/LEDs. he could probably make decent light-based sensors. but the majority of his tech would be various blaster weapons.
His specialty is Mostly weapons featuring various kinds of Laser and Hard-light. Maybe armour that is highly resistant or reflective to light-based attacks. he can probably make some kick ass tinker tech light-bulbs/LEDs. he could probably make decent light-based sensors. but the majority of his tech would be various blaster weapons.
 


++ Secondary Power: Metallurgic Changer form ++
++ Secondary Power: Metallurgic Changer form ++
Line 142: Line 187:


Damage to Boris’s changer form does not carry over to his human form, His Changer form can regenerate slowly (but only while he is in human form, he also cannot re-enter his changer form until it is fully healed, this process usually takes anywhere from a few hours for superficial damage to a few days for missing limbs.)
Damage to Boris’s changer form does not carry over to his human form, His Changer form can regenerate slowly (but only while he is in human form, he also cannot re-enter his changer form until it is fully healed, this process usually takes anywhere from a few hours for superficial damage to a few days for missing limbs.)
=== Backstory ===
Backstory
The story starts with Boris, a former soldier, a promising engineer, a hard working patriot. Boris works for a small Research and Development company in Moscow.
The year 1985 is the beginning of a brand new world, people have begun developing superpowers, the world has mixed responses to the introduction of ‘Parahumans’ to the status quo. Boris is unsure what to think about such an unexpected development. The world was already so goddamn weird, super heroes might as well be a thing.
The Following year a terrible creature dubbed an ‘Endbringer’ destroys Chernobyl, Ukraine. Eventually being slain by a combination of the military and the 1 generation of Parahumans. The destruction of an entire city cements the idea that the world has truly changed.
The scientific community is working in overdrive to unravel and reverse-engineer the works of these ‘Tinkers’ and ‘Thinkers’. The appearance of the first Endbringer has spurred countries to fund research towards more effective weapon and defensive systems.
After a great deal of hard work, Boris manages to arrange for his department to visit an international research conference. Boris had to go above his borderline-abusive supervisor’s head to arrange for the visit. Suffice to say Boris’s supervisor had taken this poorly, The supervisor made it clear that he didn’t think that anything worth attending could be hosted in a place like Germany, and that when this fucked up, it would be on Boris’s head.
Boris’s worst fears came true, as the event was a let down. He could practically feel his supervisor’s glare as he watched the scientist on stage. The poor guy’s presentation had failed, Boris might have felt bad for the strangely accented german scientist,were he not having his own panic attack at what could easily be the end of his own promising career. Trigger
After having gotten the hang of his abilities, Boris would go on to be a founding member for the USSR's first Government Cape team. Thus Captain Comrade was born,
Years later after the fall of the Soviet Union, Boris would hang up his costume and retire… for now.

Latest revision as of 00:44, 28 July 2024

Captain Comrade
Author /u/Magos_Nashoid
Civilian name Boris Chernov
Alignment Hero
Affiliation Noncanon (unknown)
Born (1958-03-12) March 12, 1958 (age 66)
Moscow, Russia (USSR)
Status Noncanon



Captain Comrade was rather famous in the Soviet Union. He was on the USSR’s first government sponsored Cape teams (not unlike America’s own Protectorate.)

It was not unheard of for Captain Comrade to appear on propaganda posters in Russia, and was featured often in the Soviet Unions own less-successful comic book industry, even making appearances in Non-soviet comics.

Comrade was less popular in America and Europe, but his distinct appearance made him stick out to non-Soviets, at least compared to many other Russian Capes. He was believed to have gone into retirement after the fall of the soviet union.

He has more recently been featured in several popular meme templates by modern pro-communist internet communities.

Comrade is noted to have been seen a number of times in the city of Ashton Washington, and many are wondering if this means that his retirement is over.

Character Sheet

Appearance

Boris Chernov in his regular form

Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.

Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties can be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him.

Boris's Changer form is that of a metallic humanoid with glowing red eyes, and early in his career as a cape, he was mistaken for either a robot, or for someone wearing a unusually tight power armour.

Comrade has sported a number of different outfits and uniforms over his long career, but his old fall back has always been a stylized version of a 'Red Army' great-coat.

In his civilian attire, he prefers comfortable sweater vests and simple Khaki pants.


Equipment and Resources

Wealth: 7

Possesses considerable Liquid assets, and a number of long term investments in Eastern Europe. In addition Boris has what amounts to a entire Tinker laboratory worth of Manufacturing equipment, although many of the machines are antiquated by todays standards he prefers doing things the old fashioned way.

Boris also has in his possession a veritable treasure trove of Soviet-era Memorabilia, along with a collection of extremely well-maintained Soviet weaponry: including a pair of well kept Makarov Pistols, a slightly-battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle (It is not unheard of for him to carry his Makarov's with him if he is nervous)

Comrade usually carries a number of Mundane items with him in both his day to day life, and on Patrols:

  • Nokia Cellular Phone
  • Soviet Combat knife
  • Civilian Stun-gun
  • Zipties


Tinkertech

Skills and Specializations

Comrade is an excellent marksman, having spent much of his career firing a variety of firearms, both mundane and of the tinker variety.

While perhaps a step-down in skill from his Marksmanship, Comrade is still respectable at sword fighting, standing his own against more experienced swordsmen, by absorbing hits with his durable changer form, and by utilizing his tinker-tech weapons to their fullest

Boris is also trained in unarmed close quarters combat, as a human he is a halfway decent figher, but while in his Changer form his fists are made of literal metal, and unless you've got a brute rating, he can almost certainly take a punch better than you.

Prior to Triggering Comrade worked in Research and Development for a Soviet weapons and technology firm, thus Boris has a Masters degree in both Mechanical, and Electrical engineering.

Mentality

Boris is an old man, he has always been a bit gregarious in his youth, Old age and Hardship has not managed to take that from him.

He is an old school soviet Communist, he is not as biased against the United States of America as one might think, and is learning to tolerate American culture. His opinion of the Russian Federation is fairly low, generally considering them a piss-poor successor to his glorious Soviet Union

He had several rivals during his long life, but none have irked him as much as Herr Doktor. The desire to see this man defeated has driven him to come out of retirement.

Power

Captain Comrade is a Multi-trigger with Doktor Vernichtung

++ Primary Power: Light/Photon Tinker specialty ++

His primary ability manifests as a tinker specialty relating Light. This is very useful for things like Lasers and hard light weaponry (or defenses). His specialty has room for expansion and experimentation into esoteric forms of Light (IE not 100% accurate to real light based physics) but Boris usually prefers to stick to classics like Laser guns, Hardlight swords.

His specialty is Mostly weapons featuring various kinds of Laser and Hard-light. Maybe armour that is highly resistant or reflective to light-based attacks. he can probably make some kick ass tinker tech light-bulbs/LEDs. he could probably make decent light-based sensors. but the majority of his tech would be various blaster weapons.


++ Secondary Power: Metallurgic Changer form ++

Boris can transform into a Metallic changer form, he superficially resembles a robot with glowing red eyes. This Changer form is not made of any known metal, but has a durability approximately on par with Steel.

Boris’s changer form does not gain any increase to mobility or flexibility (it stays about as swift and flexible as an older man slightly past his prime), although it maintains the same weight that Boris does in his human form.

Boris can ignore many wounds that would be fatal on a regular human, including removal of arms and legs, along with holes in his torso, that go all the way through (serious damage to the head is still lethal).

Damage to Boris’s changer form does not carry over to his human form, His Changer form can regenerate slowly (but only while he is in human form, he also cannot re-enter his changer form until it is fully healed, this process usually takes anywhere from a few hours for superficial damage to a few days for missing limbs.)