Nate with visible extensions of his suit
(2006-10-13) October 13, 2006 (age 16)|
Some guy got hospitalized by an unknown creature, he and Nate’s mom left the house, frightened and she refuses to acknowledge the freak inside as her son.
Days passed and Neighbors noted some strange things going on around the property, plants and animals showing odd behavior, supposed sightings of cryptids or monsters…
Previous to his trigger he was known for being strange, many rumors surrounding the weird misfit.. how he seemingly traumatized the neighbor kids.
His Father worked as a scientist at the local university especially known for his rather controversial views. He turned out to be a wanted murderer once his first victims became known.
Medium length black hair, green eyes, 1,60 m height. He doesn’t really care much about his appearance. Usually, his hair and skin appears to be somewhat greasy and sweaty while his clothes seem to be old and worn off.
There is some black mold growing on his skin, which can cover him entirely if he wants to hide his identity or protect himself.
Equipment and Resources
At the moment Freakshow is pretty blank and does not have much belongings, besides what he needs for his experiments.
Wealth level: 3
A small makeshift lab
A variety of different plants, and invertebrates.
Books about anatomy, medicine, and biology
A bunch of really good horror movies and games
Tinkertech ( He usually keeps 10 Vials of of R1, 20 E1, 20 N1 etc)
A bunch of Chickeneggs or other easily transportable creatures/eggs.
E1(Enhancer version 1)
A viscous clear substance often transported in a vial or syringe.
Mutagenic properties mostly used for tinkering, induces slight chance in genetic make-up, but mainly affects expression of certain traits, additionally it increases acceptance of foreign gene material. Normal dose Effect relatively slow. Overdose induces either an increase in performance or death Works on Plants, fungi, and animals but anything like a dog would be more likely to just die. Induces sickness in humans. It causes nausea and disorientation, sometimes people would throw up if they are especially sensitive or got hit with multiple doses. Its somewhat similar to a very short and intense hangover or flu. The effect lingers for a few seconds up to a few minutes. But people will still feel somewhat unwell for the next hour
Not very effective in combat, because it’s a pretty slow acting drug, but if used against humans (thrown in their faces etc..) it can sufficiently distract, with immediate nausea.
R1 (Rapid Enhancer version 1) (source)
A viscous red substance often transported in a vial or syringe.
Notable increase in performance and growth rate, induces rapid conversion of existing body mass into new structures and organs, high mutation rate, causes extreme aggression and appetite. Affected organism immediately start to starve. Works on Plants, fungi, and animals. Induces sickness in humans, more harmful than E1 with additional muscle spasm. Effect can linger for a few minutes up to an hour.
Low dosage 30 min, high dosage 5 up to 10 min, always resulting in certain death.
Not easy to make and relatively unstable. Often used in combination with organism he brings with him(Chicken eggs, mice, bugs etc..) or anything available in his immediate vicinity, to create unstable abominations. The serum is not able to directly increase size, but affected organism turn more dangerous and able to grow quickly by eating available biomass(doubling their size every 5 min).
A viscous green substance often transported in a vial or syringe.
Neutralizes mutagenic and carcinogenic effects Low dosage slows it down, high dosage can fully purge any harmful effect, high dosage kills anything more mutated. Works on Humans, Plants, fungi, and animals. Induces temporary sickness in humans.
10 min up to a day.
Substance turns unstable once it leaves his field. Can be used to slightly increase life expectancy of unstable creations if the timing and dosage is right.
A volatile pink substance often transported in a vial or vaporizer.
Calming effect on his creations, makes them less aggressive and more suggestible, high dosage works like a sedative. Only works on mutated creatures, though if directly hit with it, people would get a similar feeling of being high, but guess what?.. it still gives them cancer if used too much.
10 min up to a day.
Has a very pleasant smell to it.
Vial with yellow liquid
Allows creatures to breed at the expense of growth and complexity. Works reasonable well with swarmers and mites, increasing their numbers tenfold. Nonetheless the next generation would be steril like usual but also get a massively decreased lifespan of only one hour.
Does not work on bigger organism and anything hit by it would lose the ability to grow.
Freakshow keeps ten vials of those.
A dark fabric made of living mycelium, like a second skin it grows around his body, almost fully enveloping him, additionally he wears a set of swim googles.
A mutated kind of mold, it can grow moderately fast but only once it meets his skin, as it needs a constant and direct exposure to survive. The fabric is very flexible and durable, but far from bullet proof. The suit responds to Freak’s emotional state and can retreat or grow if he wills it.
First Prototyp which will serve as a template for further experiments once he is able to work with a new variety of different organism.
Sphere of Influence
Fungi and plant like organism, first growing in a root/Myzelium-like fashion, until it starts to mature/bloom. It is hard to distinguish from his suit, because its integrated into it. It forms small honeycomb like fruiting bodies.
“Sphere” feeds on his sweat and on small amounts of blood, processing it into a volatile and pheromone like substance, which it constantly starts to secrete, spreading it into the surrounding air. Effectively generating a sphere around him that affects his creations. The field is essential to sustain some of his creations and also allows him to enforce some form of subconscious control. It also works as a weak booster if he feels agitated(similar to his trigger situation), his field becomes stronger, slightly(but not that noticeable) enhancing the abilities of his creations and allowing for more accurate control. It has a Range of 10 m to 50 m. The range and potency increases with time and stress. “Sphere” reacts to Freakshow’s emotional state, able to detect the smallest change in attitude or chemical composition of his sweat and blood. Adjusting its own release of pheromones in respond to this. Though its also very sensitive, immediately starting to shut down any activity if it gets hurt via chemicals, heat, cold etc.. Disrupting his ability to control or sustain his creations. Usually it recovers after a few minutes but can go dormant for much longer if more than 50% of his suit gets damaged. It emits a sweet smell of vanilla but will cause nausea and headaches if people stay in his range for an extended amount of time. they would just feel a bit unwell but besides that it hardly affects humans at all.
Adaptive Bio-Suit 2.0
Like previous version but now with bio-luminescence able to manifest luminous markings. Often around eyes, mouth, or other parts of his face
Like previous. Bio-luminescence for aesthetic purposes and to aid with dark environments.
Enhanced durability (close to spider silk), Limited shock and Heat-protection, Air filter against poisonous or harmful substances.
Able to cover wounds and keep them from bleeding, can support broken limbs by stabilizing their position.
Adhesive and able to stick to rough surfaces and less effectively to smooth ones as well. Suit allows Freakshow to climb vertical walls or to hold onto something without any effort. Does not account for lack in strengt or agility.
Can turn toxic, if fed with God-Vine Leaves, suit would invade open wounds and release paralytic toxins by contact. One Leaf sufficient for one injection (stuns and causes weakness for a few minutes). Effect is much worse if someone or something tries to bite/eat the suit(own creations excluded).
The poison does work on touch but the effect is minor unless the contact persist for more than a minute. Starting with local numbness and then causing loss of strenght.
It is much more effective via open wounds, able quickly spread the toxin into the bloodstream.
The quick injection would sting like fire, cause disorientation and muscle spasm, for like one minute.
The poison is pretty ineffective, used in normal hand to hand combat, but once he manged to draw blood only one touch is needed. Though clinging onto someone long enough(more than 10 min) would also cause them to collapse.
Swallowing parts of the (amped)suit would cause heavy muscle spasm, vomiting, disorientation and seizures, depending on how much got ingested. It is very deadly to most animals and any minion with a somewhat animal-like physiology
Suit-Addon, artificial sensory-muscle tissue
Like previous suit, but somewhat more bulky
Provides sensitive sensilla and ocelli, able to detect vibrations and movements, as well as additional muscle and neural tissue.
Allows him to immediately react towards fast approaching targets. Not fast enough to dodge bullets but very useful in close combat. This allows Freakshow to respond without even realizing the danger, the suit moving on its own.
It is purely involuntary and defensive. He would turn around, duck his head, sidestep, jump, etc.. without knowing why. The suit has some form of muscle memory able to execute familiar movements to dodge certain threats.
Suit can visually react to body language, anticipating certain reactions of the enemy.
Increases strength to punch harder and move faster(Peak human) though this will reduce stamina.
Able to generate electricity similar to an electric eel, this can only be used three times.
Excessive dodging will reduce stamina, rendering the suit unable to react if used too much.
Heavily branched vine-like plant, covering walls, the ground or climbing up trees. Green and hand-shaped leaves with a purple underside. Red stalks and stem. Blue flowers and red berries.
Fast growing plant, able to cover an entire house in a matter of weeks (still needs light, soil, and water). Contains strong hallucinogens, performance enhancing substances and toxins. Different parts have different applications.
Red Berries: Painkiller, performance enhancing, mild paranoia and rage, psychoactive(similar to MDMA, opiates and other drugs), can cause addiction, withdrawal and dependence. Side effects can be treated via root-extract. Can be refined into a highly addictive drug, used to make others more compliant, suggestible, fearless and unable to feel pain. Long time use causes sickness, anorexia, bleeding and gradual failure of bodily functions. Symptoms would fade with more drugs and return much worse after.
Leaves: Mild Neurotoxic, paralytic, narcotic. Strong spicy and bitter taste.
Roots: Hemostatic, pain killer, antibiotic, anti-inflammatory. Generally, enhances and accelerates natural healing.
Needs some support from Freakshow to germinate but can grow a few days without any help if the environment is suitable. Still needs some maintenance or it will die after much longer.
Usually he keeps 3 of each(Leaves, Roots, berries) as well as some amount of his drug(only for non combat... selling etc..).
Black or grey Mite-like creatures’ variable size 1 – 50 mm majority being 10 mm
Able to eat through most organic materials and fabric, as well as to find the smallest weak spot and openings to invade. Relatively fast and hard to catch unless they’re occupied with biting. If fed with God-Vine leaves, they turn toxic and venomous, in this case killing one might do more harm than good. The blood would be very painful on contact. It acts like an acid that eats through fabric, leather and thin plastic in a matter of minutes and leaving only a tiny hole, barely big enough for more mites to invade. The blood only eats through one layer of clothing or plastic, mostly leaving anything below untouched, on direct contact it would eat trough skin but won’t go any deeper. Their bite, considerably painful, capable of causing local paralysis and numbness (10 cm around the bite mark, multiple bites are needed to paralyze an entire limb). Paralysis is only temporary (a few minutes). One leaf would be sufficient to turn all of them toxic for a duration of 30 min Mites need to stay in close range to the suit or will die after less than 30 min, but he can send them into dormation, keeping them alive for serval weeks and in a state of pheromone release. Enabling Freakshow to mark and be aware of opponents. Mites can be used to collect DNA samples via a nonvenomous bite.
He usually keeps a few hundreds of them in his suit. Mostly used in short, ranged combat(touch) but he could also try to throw them or to spread them all over the place.
Scorpion-like creatures. black or grayish, 5 cm up to 1 m in length (usually pocket sized but can grow very fast).
Fast and able to climb any surface, they can eat almost any organic material and double in size in matter of minutes. Most notably is their ability to spray glue via their tail. A sticky and resistant substance impeding movements. It isn't that strong( could be teared away with great difficulty) and easy to cut, but it keeps its adhesive properties and would immediately stick to something else. Glue is a strong irritant if it comes into contact with skin, but doesn't do much harm besides that. Does not stick to Freakshow's suit or the swarmers them self and degrades after one hour.
Small amounts of glue would immediately expand into a manifold of their original volume as they react with air. With one small swarmer able to produce a liter of that stuff. Even without their glue, big ones are still able to overpower a human with their strength alone.
He usually keeps four dozen eggs, which would immediately hatch.
Tiny maggots at first and later something halfway between a wasp and a shrimp. Ten legs, the fist four with pincers, big complex eyes and mandibles. They have wasp-like wings and a stinger. Size and final stage depends on the host.
Larvae are extremely tiny and able to penetrate skin. From there on they can stay dormant for an extended amount of time or immediately start to grow. Originated from parasitic wasps, they need a host for their development. Though a corpse or just flesh would still be sufficient for their growth. Those parasites can grow in a matter of minutes, physically puppeteer the host via their own limbs growing beneath flesh or just ripping through the body and dragging it along. They usually only develop wings and fully emerge once the whole corpse got absorbed. If not interrupted they will reach the same size of the host. Adult forms are considerably stronger than any mammal, able to rip through steel if hatched from a human and practically immune to gunfire.
They may gain physical similarities to their host, like hands instead of claws, a human-like face, etc..
They are very aggressive, able to see in the dark and smell blood from a wide distance, but will perish after a few hours.
Larvae can be transmitted via Freakshow or any of his creatures, but he is limited to only 20 of them.
If hatched from a parahuman they may gain manton protections of their host(fire immunity if hatched from a pyrokinetic etc..) or physical similarities to a changer form.
He would usually use them on some creatures he has available(mice etc..) resulting in smaller 'wasps' but if Freakshow has access to a corpse or if backed into a corner, humans are not out of the question.
If he got very desperate, he may use them on himself, suppressing the full development of the parasite and instead causing him to grow insect-limbs. The process is very painful and potentially life threatening if he doesn’t get any medical help in the next few hours.
A black and slimy, tadpole like creature, with a long slippery tail ending in two forceps like appendages, ten spider-like legs on his underside, each one with sharp pincers. Two pairs of complex eyes and a mouth with a dozen sharp teeth with two mandibles on the tip of his tong. His back equipped with venomous spines. 80 cm Body length with a span of 30 cm.
Amphibious and surprisingly fast, able to climb walls and slip through the smallest space. Nasty bite, the venom of his spines is relatively weak, but very painful. Gary has a good sense of smell and relatively good eyesight even at night. He can regenerate his tail as well as his head.
Gary seems much more aggressive than he actually is, he is very curious towards new people, immediately trying to bite them, not with full strength only gently as a greeting, you actually won’t feel any pain. Though anything with similar or smaller size to himself is fair game and counts as prey. He is very protective of his master, becoming agitated once Nate gets stressed, if shit hits the fan he goes for the face, able to rapidly attack and retreat, if possible, trying to burrow into flesh.
Freakshow’s first creation, he himself isn’t even sure how he created him or what his base is, but he certainly jumped out of the aquarium to attack Mom’s boyfriend.
A backpack-sized tick and bug-like creature, it has three pairs of wings with the first pair being elytra, covering the larger actual wings beneath. Those wings are disproportionally large for its size and very similar to those of a dragonfly (but foldable like the ones of an earwig). By default, the wings are tightly folded to fit under the smaller elytra but can rapidly expand when needed. Additionally, it has two large complex eyes and eight legs, with the first pair being longer and somehow similar to a praying mantis. The remaining ones are in contrast relatively short.
Angel is mainly used for mobility. Able to tightly grab onto a person and easily lift it. He can lift up to 150 kg and will have issues carrying anything heavier. With only Freakshow in his grasp, he can reach a velocity of 40 km/h and keep this speed for quite a while. Quite agile, able to hover and rapidly change directions. He can crawl moderately fast and use his front legs to grab or impale things but is relatively weak at combat or more precisely too cowardly to try in most situations. The Exoskeleton is durable enough to withstand gunfire for a short while though.
If he lifts too much or is being kept in sustained flight for more than an hour, he rapidly starts to lose stamina, needing some time to rest and eat, to recover the lost energy.
Once he clings onto his master, there is a connection like his suit, but angel is much more autonomous, which is inevitable with his reaction time surpassing those of his master or any normal human, needed to allow fast and agile movements midflight.
Mentality: Quite intelligent for a bug, but also easily frightened, often immediately on his way to retreat once any threat is spotted. Angel tends to respond reluctantly to Freakshow’s commands but would immediately cooperate once he spots his master in danger.
Angel regularly molts, allowing him to regenerate damaged or lost wings/legs and heal damage to his carapax.
Has a tendency to run off, preferentially to find something edible (usually something sweet), seemingly being aware of his superior independence, most of Freakshow’s creations seem to lack. He still has to come and get his daily shot, preventing him from wandering too far. If he is starving his attitude can rapidly change and turn more aggressive/predatory.
If Freakshow did not bring him along, he can attract Angel either with a uv-flare gun or pheromones. His minion would usually show up after two or three turns.
A derivative lifeform based on his suit, it looks somewhat similar fungi/plant-like but much more complex and sometimes even flesh-like. With luminous markings embedded in the dark of its own being, pulsating and changing, holes and honeycomb-like structures opening or vanishing. It covers existing walls and ground or just grows those themselves.
Once connected to a nutrient source, it grows rather fast ( up to 1 m per 20 min) trying to cover everything, but preferentially growing towards more nutrients. Naturally it acts as a life support for other creations able to sustain or heal them, enveloping them like a cocoon. For those creations who depend on Freakshow’s suit, or which are incomplete, mortally damaged, or just supposed to be dormant, it will nurture and take care of them. In return it has some sway over those creations. Creating a union between it and beings like the mites. They will forage, collect food and protect it while Hive provides shelter. Bioluminescence is sufficient to act as room illumination. Hive is able to keep people in a comatose state and to heal them over an extended amount of time, either that or to slowly digest them using the nutrients for itself, depends what takes priority..
Unable to grow outside as its susceptible to UV-light. Needs maintenance or it starts to degrade after a few weeks.
A collective of tiny translucent worm-like beings, symbiotic fungi and growing tissue. They can join together to form something larger, able to take on different forms. Gestalt is able to grow skin and appear almost completely human.
Once it gains sapience, it would prefer to wear clothing, gloves, sunglasses and as much cover as possible.
Gestalt has two distinct life stages:
Juvenile parasitic phase:
It needs a host(human or nonhuman), to protect and nourish them. Inside they will start to multiply but not outright take over or damage the host. It's actually quite the opposite, as Gestalt will do everything to reinforce tissue and keep its host healthy. Host would gain slightly enhanced strength and metabolism, resistance to many poisons as well as slightly enhanced regeneration. Its not that obvious, but they become harder to kill. Gestalt has some influence over host behavior, able to completely suppress pain, or increase dopamine/adrenaline. In this stage the number of Parasites is relatively low and they're much smaller. They can stay in this phase forever if needed.
If the host sustains considerable damage, stress or dies, Gestalt will enter a phase of rapid growth and multiplication. Replacing lost tissue with themselves, even form new limps to assist the host or just completely consume the dead body. If the Host is still alive Gestalt can voluntarily leave to be independent or stay and try to heal the damage(It could replace a lost arm but they would need weeks for the tissue to actually grow back. Once it leaves, host condition tends to get worse than previously.
It can't survive inside the host without regular medication, as the host would otherwise reject them. Causing the organism to just die off.
Adult Gestalt can survive an hour after its emergence but would die without the right drugs. After this it needs daily maintenance to keep that delicate balance, allowing it to properly function.
Freakshow can only sustain one adult exemplar (Gestalt prime), but is able to oversee multiple host's with juvenile ones. He can have multiple secondary ones for a short period(one hour) if they emerge from a host, be it by the host dying or them leaving once they've grown enough.
Secondary's are too young to gain any sentience, they would join together to form something vaguely humanoid, mimicking the movements of their previous host and follow simple orders. Able to quickly grow and absorb other lifeforms until they fall apart and die.
Gestalt Prime can absorb fractions of the secondaries to gain experience and further its own development.
Gestalt is susceptible to high temperatures, low humidity,aggressive chemicals and sunlight. With more experienced version able to shield themselves via skin, clothing or armor. While younger and 'naked' ones would start to slowly degrade from the surface.
Almost immune to cutting damage as it only loses a few parts of its own, while a strong punch may crush a portion of it.
Physical strength below average and movement clumsy at first, Gestalt prime can be quite fast and strong opposed to the inexperienced secondaries.
Despite it being a collective of tiny organism, Gestalt is quite complex and adaptable. Them acting as one singular being, able to adapt, learn and further develop. Gestalt adapts to the host, using the host's consciousness as a model for its own development. From the juvenile stage on it learns through the host until it becomes Independent and starts to learn and interact on its own.
It is naturally curious, developing from an instinct driven animal and simple minion, towards something capable of abstract thought and personality on its own. Clumsy and awkward at first, it will learn to communicate even mimic human speech and explore the world.
A mega-project Freakshow worked on since the first week after his trigger, wasn't viable until a certain breakthrough, may become his successor if anything happens to him. Adult ones and something like Gestalt 'Prime' would only pop up later, as he first would need to recruit host's( homeless and sick people, addicts, etc..)
Filamentous Biomanipulator, or just String
A tiny bundle of white filaments almost like a bunch of strings, clustered into one, could appear like a messy ball or organize itself to form appendages. Usually it is small enough to fit into the palm of a hand.
String is more or less designed as a medic, able to weave tissue together, it can manipulate flesh on an almost cellular scale, reach deep into open wounds and repair internal damage, remove foreign particles(Splinters/ a bullet etc..) and dead cells. Seal any wound and repair brocken bones. It needs time to do this and is on its self pretty defenseless. It is able to penetrate skin and attack nervous tissue, causing the victim great pain without actually doing any harm. It can successfully transplant organs and even connect tissue from different animals.
Similar to Gestalt, String is susceptible to the outside world and prefers to live in a shell, either be it something already existing, or its own creation, weaved together from available materials.
String has the potential to aquire sapience just like Gestalt but is much less developed, although it is naturally curious and seemed to become increasingly creative concerning the choice of its vessels.
There is only one, granting it can be regrown if destroyed.
Seemingly empty and uninhabited property at the edge of the city, though in the last few weeks multiple people were seen hanging around the place, the estate now covered in dense vegetation.
Vegetation grows considerably faster than anything natural, providing the raw biomass needed for the inhabitants, including edible and actually quite tasteful fruits.
The inside of the building is covered in a fleshy and bio-luminescent material(Hive), providing light as well as protection for everything inside. Outer rooms are intended as living quarters and shelter, less occupied by Freakshow's creations. Deeper within are enclosures, cages and his tinker-lab.
The whole property is inhabited by more or less mutated creatures, hiding underground, and inside the building/dense vegetation. They won't immediately attack, but are likely to respond once someone unknown invades the place.
The whole ground is interspersed with tunnels and sinkholes, many of which Freakshow isn't even aware of. Deeper tunnels will actually extend further into the city, their inside covered in hive, trying to extends its own influence and with this the range of his mutants.
There are some rumors of monsters inhabiting the land, a tinker who heals people for favors as well as drugs and other goods derived from this place.
The estate is inhabited by roughly 10 to 30 people, which are free to leave and come as they please, though most are somewhat dependent on Freakshow for various reasons.
Skills and Specializations
Nate is skilled at rationalizing death or work in situations others would be easily overwhelmed or too grossed out to be useful. Able to precisely patch up injuries almost like a skilled Chirurg. He can utilize a variety of medical and biological knowledge even without any support of his tinker power. His father figuratively and literally beating the knowledge into his head, working on animals dead or alive, sometimes even other victims as well.
Experienced at handling a variety of creatures, venomous, poisonous or dangerous in other ways and proficient in utilizing different drugs, many of which he was forced to experience the effect on himself.
He is well versed in science fiction and a bunch of other media(comics etc..), able to utilize that knowledge as inspiration for his creations.
Cooking is one of the few things he enjoyed learning from mom and he got pretty good at it. Skilled at preparing various dishes many people would mistake for something, straight out of an restaurant. Though the majority would probably still decline once they realize what kind of ingredients he uses, as nowadays he would often cook utilizing his own creations.
He is somewhat exceptionally good at karaoke, but more embarrassed than proud about it. Claiming those evenings were the most traumatic experience he had to endure.
He tries to be friendly but is actually very apathetic concerning the well being of strangers, though he can show compassion towards anybody he views as a friend and deep inside he does seek companionship with others. There is a hidden vulnerable, more emphatic and heroic side of him, which he mostly keeps buried to cope with the trauma.
Nevertheless he would never describe his past as traumatic, nor acknowledge how it actually affected him and instead rationalise the Events or repress important Details, to view them in a much more positive or neutral way than they are.
Freakshow does not shy away from talking about his past and seems pretty open about it but would do it in a cold and distanced demeanor almost like it happened to someone else, with a tendency hide certain details, which could make him seem more vulnerable.
He has a habit to purposefully scare others away, trying mask his own insecurity and awkwardness by being monstrous, as well as to test if someone is just like everyone else or worth his interest…
Overall Nate is very curious and often oblivious to any consequences of his actions, with a tendency to do things just because he can. He often appears to be shy and reserved, even scared of others but simultaneously can be surprisingly fearless in other situations, sometimes almost thrill seeking and self-destructive.
Because he spend most of his life shutting everything off and diving into movies and his own imagination, he his very oblivious to most things, viewing others more as NPCs until he get to know them better.
His fucked up childhood and less than good role models, did a toll on how he views the world. His perspective somewhat skewed because of it, the power not really helping with that. Growing a facehugger-like creature inside of a dog to scare the owner would be something he calls a prank. Death does not really faze him, though his own death would be something he rather avoids.
Naturally he has no qualms experimenting with animals, but he can be very protective towards some of his creations he invested more of his time in, treating those like precious pets or loved ones rather than tools.
He has a tendency to show off and seek appreciation, combined with his warped morality resulting in him having no qualms working with heroes or villains as long as he can tinker and display his creations.
Freakshow is a Bio-Tinker specialized in mutations, genetic engineering and splicing of (basal)life.
He usually utilizes his own blood and sweat as well as different genetic material he is able to collect, as a basis for his tinkering
This allows him to create different drugs and to enhance certain traits of a species or to mix different genetic materials to create something entirely new, able to change the entire biological make up of a species and to combine what shouldn’t be possible. By mixing and enhancing certain traits he is able to vaguely predict the outcome, but in the end his creations are unpredictable, and he does not actually know what fuck he just created.
He can only work with traits and abilities a species already has and not just turn them into something entirely different. Yet his power does account for issues which normally would occur if he for example creates a giant bug, mostly by giving him ideas how to reinforce their anatomy. Nevertheless the more shard-support a creation needs, the more of his attention and work would need to go towards it, leaving less for everything else.
Creations seem to respond to his subconscious if they are inside of his field, otherwise they act on their instincts, but he has some influence on how they are supposed to behave. He can also change their behavior with certain versions of his mutagen.
Experiments need to be maintained by a constant dose of the substance, sometimes a bunch of different vials as well as surgery, depending on how affected they already are. This also limits how many of his creations he could sustain, as most of them depend on shard shenanigans to stay alive.
Slightly changed life (enhanced growth etc..) survives by just staying in his field and would return to normal once he leaves. More mutated organism would need a regular dose of the refined substance and other work or they rapidly start to degrade .
This also depends on the organism. By default, his power would not work on anything too small for him to notice, but some refined versions are able to affect smaller lifeforms, regardless anything microscopic would need constant exposure to be viable and immediately die after seconds once they are unable to feed on the substance
Big organism would need more time and available biomass as well as more of his attention. Though any organism able to enter a state of hibernation with almost no metabolism would need much less maintenance until revived.
Generally, he needs a base organism as a template, to then feed it with different versions of his serum or to inject it into different parts of the creature. At this point he can add new genetic material and influence how it would affect the basis organism. The template does not need to be a complete creature, he can work with tissue or even cells, but this will greatly influence the outcome. Its also more difficult for him to keep small tissue samples or individual cells alive.
Sometimes creations may turn out to be uncontrollable or more monstrous than usual, especially if he holds himself back from tinkering or using his power in creative ways (his shard’s way of expressing how pissed it is).
Even if his power does not really work on humans, he can technically work with human DNA if it gets mixed up with enough nonhuman material, but still this will make his work much more difficult and unreliable.
His power may work on Master minions/power creations, Changer/Breakers or Case 53’s if it’s something biological and different(nonhuman) enough but results can’t be predicted. This is only relevant for future tech once he starts to study other parahumans.
He isn’t able to directly work on himself or other people, but could make parasites to do the job, still his creations are unable to permanently change or enhance anything besides creating internal damage.
Usually parasitic organism will rapidly or almost immediately degrade inside of an human host, but are potentially able to survive if he floods the host’s system with some variants of his drugs. Also only relevant for future tech.
Classification: Tinker (Master/shaker)
Trigger type: Single natural Trigger, can second trigger
The situation appears to be dangerous… what should he do?
Anxious he pulls out a vial…. A red one…. He never tested it…. Should he do it or better…
“Fuck it.” He throws it against the dog that keeps chasing him.
At first confused, the animal cries out in pain as it starts to grow additional legs and eyes until it dies shortly after.
The owner catches up, ready to shoot Nate but suddenly what once was a tapeworm changed into a snake like abomination, slithering out of the carcass it immediately tries to burrow into the leg of the thug.
Nate grew up confused, his family far from normal.. mom tried to, but actually just wanted him to behave, to be a good kid others would find cute… to control him.
While he would watch horror and science fiction movies with dad every time she was away.
If he couldn’t sleep because of the movies mom would notice, causing his parents to argue, with dad treating him like a traitor after.
Still he tended to go more along with dad, as mom just dragged him from one unbearable activity to the next.
On his tenth birthday dad showed him his collection, and how to handle the animals, most of them being invertebrates but also some reptiles, plants and other stuff.. he brought from work. There was a silent agreement to never talk about the collection at home and he understood why as there was already enough fighting as it is, mostly because of him.
From there on Dad often took him along showing and teaching him his work. Most of the time to have him help with something.
At school people usually avoided him, at least once he started to be himself instead of pretending, still there were kids he viewed as friends until he fucked up not even sure why they stopped interacting with him, sometimes seemingly their whole family kept them from meeting each other.
The situation at home grew worse after he almost died because he made a mistake handling something of dads collection.
His parents fought more often and more violent, practically waging war against each other.
Mom disposed part of dad’s collection, while he at one point just killed the cat and made furniture out of it, coercing Nate to help with the taxidermy.
After that they fought one last time until neighbors called the police and dad just left.
Things were about to change but they didn’t, or they did but not in a good way. The evenings still shaped by arguments and violence. Dad’s gone but there is another guy filling the same niche.
Nate tried to spend his days ignoring it, diving into the things he loved or learnt to love. He knows what dad did and how he sometimes helped, but one day everyone seemed to know it. Things became public and the few relationships he cherished unbearable. The bullying got to a point where he almost couldn’t leave the house, but he dealt with that fear and weaponized it.
Which only made everything worse.
Nate glares at it, the door is locked, he did it to be safe but the knocking gets louder, they already found what he kept in the basement and what he recently did at school…. Only the collection, his projects… his stuff in here are left. The gaze of fearful eyes wanders through the room, to the enclosures and to leftovers from dads old collection, jars, bottles and parts… evidence!
He tries to think to have ideas a way out of it until he triggered.
Feeling like his head would burst at any moment while images of new worlds and beings start to invade his mind, dividing themselves and blending into each other, death over and over… reborn and discarded. Organism warped in every possible way... monsters, staring at each other… at him. Species destined for doom and worlds falling into chaos….. weapons with the will to survive…..
Few days passed until his first Creations started to emerge.