|Civilian name||Jason Weller|
|Affiliation||Protectorate Captain (Green Bay)|
March 20, 1987|
|A E? | BD A | C F | H E | IM C$ | J D+ | Q E+ | TC C | W F | WS D | Z E?|
Leader of the Green Bay Protectorate team.
A physically-intimidating man, Jason stands at 6'6 and is very solidly built. He has a square face and broad nose, with short-cropped black hair. In costume, Archon stands fully 7'6, in a suit of shining plate armor that covers him from head to toe. Despite being a tinker, this armor is largely not powered aside from a HUD in the helmet and some tech in the gloves. He has a set of ridges on his back that expand into a pair of large glowing white wings, and usually carries a sword that blazes with white fire.
Equipment and Resources
Wealth Level: 7
- Protectorate Captain, has a whole team of capes at his disposal
- Is on track to bigger and better things. Lots of favors to pull
- Has the trust of his old team as well, and they're willing to report things to him as needed.
- Nice House
- Great car
- Top of the line cell phone, laptop, etc.
Skills and Specializations
- Strong leadership skills
- Analytical Mind
- Good with his hands
A very serious, no-nonsense individual who cracks down hard on those perceived as a threat. However, he's also very caring and empathetic, often giving minor villains a chance to turn themselves in and make it easier on them. He cares deeply for his team and will do whatever needs to be done to protect them.
Riddle Tinker (Free x Free), makes things centered around a theme of 'Angelic' with a rule that anything he makes must have an offensive capability.
Trigger type: Single Coven Trigger
Jason Weller was a Protectorate squadie who got severely injured fighting against a villain. While he lay in bed, mourning his inability to do anything, he was approached by a mysterious woman who offered to give him the ability to get back into the action, and better than ever with powers.
All it would cost was his soul. He would be an agent for this 'Coven' inside the Protectorate, and was expected to try and work his way up as much as possible. And over the course of his life, he would be asked to do three tasks, yet to be determined. The woman let him know that he would not see her again -- as long as he did things right. If he messed up, however, she would arrive and take everything from him once more.
Seeing no other choice, he took the offer and gained a potent Tinker ability.