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<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->
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|class = {{cape/class|Brute (Striker)}}, {{cape/class|Master}}, {{cape/class|Shaker}}, {{cape/class|Shaker (Thinker)}}, {{cape/class|Striker (Tinker)}}
|class = {{cape/class|Brute}} (Striker), {{cape/class|Master}}, {{cape/class|Shaker}}, {{cape/class|Shaker}} (Thinker), {{cape/class|Striker}} (Tinker)
|rep_morality = 0
|rep_morality = 0
|rep_notoriety = D
|rep_notoriety = D

Revision as of 20:03, 15 October 2021

Unity
Unity.jpg
Unity making a quick barrier
Reputation
Notoriety Criminal
D /
Author /u/LizzyB1t (capes)
Civilian name Elouise Langley
Alignment Rogue
Affiliation None (Devilfish)
PRT Classification Brute (Striker), Master, Shaker, Shaker (Thinker), Striker (Tinker)
Born (2001-03-10) March 10, 2001 (age 23)
Ashton, WA
Status Active
[[Reddit link::Unity|Reddit Sheet]]
/u/LizzyB1t



Unity is an independent contractor happy to play her services to help others out. If you are willing to pay, she will use her powers to help. It's said she has been angling to join the Protectorate, but just as many say she only wants in for the cash.


Character Sheet

Appearance

Elouise stands at 5’2 and weighs 115 lbs. She was an average sized flyer when she was on a squad and currently has a full undercut.

In costume she appears to be an armored knight, though she is just wearing dense plastic plating, still light and passable armor, but not nearly as strong as the real deal.


Equipment and Resources

Wealth Level 6

Equipment:

-Cell phone

-Laptop

-Studio Apartment

-Car (Red Fiat)

Skills and Specializations

-Cheerleading

-Associate's degree in Culinary arts

-Painting

Mentality

Elouise used to be a spoiled brat, the stereotypical rich girl who hung out with her rich friends, not caring about anyone or anything. Then, her closest friend and confidant got ripped to pieces in front of her and changed everything.

While she still has an attitude problem from time to time she spends as much time as she can helping others. She just wants to see more people smiling and laughing. More people enjoying life.

Power

Trigger type: Natural Cluster Cluster Mechanic

Once every 7 days the members of this cluster will be shunted into a dream room. While every member will be forced to enter, there is nothing preventing any member from simply leaving after the connection is established. Powers cannot be used in the dream room, and no actual changes to the real world can be made via actions inside the dream room.

The dream-room resembles the vacation cabin that the the cluster triggered in, like a snapshot of their surrounding at the moment of their trigger, straying more than 10 feet from the outer walls of the cabin is impossible, as what resembles a storm acts as a impassable barrier, glimpses of a hazy humanoid silhouette can occasionally be seen deep inside the storm, but this is simply a part of the scenery.

Example

Unity came in irritated that the cape standing across from her hadn't already fallen over. "It's not like you can touch me, it would be better if you just turned yourself over and we can both go on whatever way we go." She laughed as she said it.

He was infuriated. He charged his fists up again and came rushing in at her. She smiled, laughed, and drew up another small field that he would collide with, but instead of the expected collision that onlookers had, he carried all his momentum and was just shoved in another direction. Away from her.

"Fine, if I can't hit you, I'll just hit someone else till you give up," he screamed as he carried on and punched a kid in the chest. The kid burst into flame.

She touched the ground and made a quick hammer, and then charged in, aiming for joints. He was a better fighter, but not without knees. The cape was surprised by the change in tactics and didn't do well. He lay on the ground suffering.

The kid who had been on fire had been put out by the rest of the bystanders.

"Hey, it's alright, I'm here. Let me see what we have here," placing a hand on them.

"I'll keep with you until the paramedics arrive, we should be able to get those burns down to something far more manageable by then. Sorry I couldn't stop him outright." Main power


Main Power (Brute (Striker))

Can make fields that shunt matter aside, shunted matter continues along the path it had with the momentum it had, but is kicked away from the field

Energy transfer still occurs, electricity can pass through it, etc

Is able to accelerate natural healing by touch.

Can she fix a broken bone?

Certainly it will take her a bit of contact though.

Boosted Immune response.

She is able to use the power on herself, though at a slower rate. Double the normal times.

Times of healing below:

-Broken Bones: 1-2 hours

-Severed Limbs: 2-3 hours

-Gunshot: 30-60 seconds

-Stabwound (Regular): 15-30 seconds

-Stabwound (Messy): 30-180 seconds

-Illness (Regular) or Infection: 1-5 minutes

-Illness (Chronic): 5-10 minutes

-Disease: 15-30 minutes

-Clot Bleeding: 6-12 seconds

-Purging Toxin/Poison/Venom (Mundane): 10-20 minutes

-Brain Damage: 5-8 hours

Sub powers

Secondary Power (Master)

Can make a single clone of herself.

It shares sense with her and she is able to use her striker healing through the clone's touch.

Max of 1 clone.

Fades after five minutes.

Secondary Power (Shaker)

Creates a ten (10) foot shaker field that has two different modes, this must be chosen when the field is created, but can be changed.

Curse: Can duplicate negative effects inflicted upon those already in the field upon others also in the field.

E.g. Somebody in the field is injured (Shot, stabbed, etc), the cape may choose to have others be inflicted with a similar injury.

Bless: Can divide positive effects inflicted upon those already in the field between others also in the field.

E.g. Somebody in the field is healed or rejuvenated; the cape may choose to have the effect be divided between others.

Secondary Power (Shaker/Thinker): Creates a thirty (30) foot shaker field centered on Unity, that provides allies (Decided by Unity) with Skills known by their allies within the field.

In essence allowing the sharing of skills, though generally this provides less proficiency than possessed by the originator.

Example: sharpshooter paired with someone who has never shot a gun passes on some of the knowledge to the someone. In this case they would become proficient with a firearm, but not a sharpshooter. They could handle a firearm well though they wouldn't be a top in class individual.

Knowledge of how to build tinker tech is not transferred, though those in the field may receive a mundane equivalent of their specialty if possible.

Example: Cylynx = surgery, Phalanx = coding, Zipdash = driving or piloting

A person can refuse to join the network.

Those effected operate more effectively as a unit, provided with a understanding of reflexes, movement, body language, and Immediate Intent of allies.

(As though they have been training as a unit for a long time. A well oiled group as opposed to strangers, or an even more unified group if already working together.)

Secondary Power (Striker (Tinker))

The cape may convert a material or object they are touching in order to break it down and create something of their choosing. This material or object must be mundane (non tinker) and non living (no people, animals, nor living constructs)

They need to understand the basics of what they are creating.

(To a degree, their SHARD fills in the blanks. They don't need to know the chemical composition of gunpowder.)

Must supply their power with mostly appropriate materials for conversion.

(Metal will not make a good parachute. Fabric will not make great kevlar.)

Complexity of the object impacts the speed at which it is created.

Limited to 5 cubic meters at a time.

Requires concentration.

E.g. As such something like a club would be exceptionally quick, but a tank would take a great deal of time.

Backstory

Trigger Event

Ashton's heroes had pulled through, Plague Doctor's plot to eradicate the city had been thwarted, just in time to restore the people's faith in the local parahuman population. And like so many other people, one group of friends had chosen to celebrate.

Isabelle was the rock that held the group together, sure there were other friendships among the group, but Everyone had Isabelle in-common, and she was the right kind of person to deal with the various personalities when they clashed on occasion.

It also happened that Isabelle had relatively-wealthy relatives, the kind of relatives that had a holiday cabin in the mountains, despite only using it once every decade. And lucky for them Isabelle had somehow convinced her Aunt to let them spend a week there for 'We aren't dead' celebrations. A small road trip into the mountains later, and they were set to have a good time.

Food, Drinks, Board games, some old game consoles, and good company meant that things were looking good. Although there were a number of cabins in this stretch of wilderness, Isabelle's Aunt had said the Properties were abandoned, which was fine, it meant they could be as loud as they wanted without complaints from the neighbours.

Things had gone well at first but all good things must come to an end. In the aftermath everyone could pinpoint when things had changed from a fun vacation to something entirely different. It had all started when the Weather had taken a turn for the worse.

Nightmares had plagued everyone's sleep. Things started subtly. The atmosphere had grown odd, filled with anxiety, and distrust. Old grievances that had been long buried and forgiven had come to the forefront of everyone's memory, feeling fresh and raw.

Personal belongings were misplaced and moved, and no one would take credit for snooping in each other's belongings, only adding to the distrust. People would swear that they had heard the others whispering about them from the other room, but this would be denied. The wind and rain were a constant presence outside the large cabin.

Isabelle was suffering from near-constant nosebleeds, and others were getting headaches, this had initially been chalked up to the higher atmosphere up in the mountains.

One morning the presence of a skinned and flayed deer lying in a puddle of blood in the living room had changed things dramatically. The changes were more overt now. The weather was like a hurricane outside, and yet the cabin was intact, the power was functional, although the TV and radio were static, and the cell service was flopping between zero and one bar of service.

The hallucinations were more blatant, voices, howling, feelings of dread. Someone or something was tormenting them. Why? Had one of them done something, and simply dragged the whole group into this fate?

They couldn't escape, the likelihood of calling for help was slim with their cell service this spotty. Isabella had taken things the worse. her eyes were frenzied, she said they deserved this. She was manic, this had the effect of actually calming the group, as they prioritized watching out for their mutual friend.

They took shifts to sleep, and the nightmares were worse than ever. Whatever limited sleep they had was shattered when They heard the front door open, the howling wind entering inside, as Isabelle stepped out into the maelstrom, only for her flesh to be flayed from her body by the unnatural wind and rain.

TRIGGER

The form of the cape was now visible, The group trigger had stunned the killer, his power requiring concentration, and time to ramp up. The presence of five very traumatized, very angry new parahumans wanted retribution for the death of their friend, and the torment he'd caused them. His fate was sealed.