Devilfish:Thesea

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Thesea
Reputation
Notoriety Criminal
F /
Author /u/Shimme (capes)
Civilian name Nicky Ahmadi
Alignment Villain
Affiliation None (Devilfish)
Born Minneapolis Underground, MN, USA
Status Active
Reddit Sheet
/u/Shimme




Character Sheet

Appearance

Bronzed skin tone, straight black hair pulled tight into a tight ponytail, very muscular and athletic build. Tall with an intelligent and good natured glint in her eyes.

An intentionally bad ‘cape’ look: Pink plaid miniskirt, white button up shirt, black underwire, pink ski mask. Her nails are polished steel that come to a wicked point. Lots of tattoos of varying quality, a few pieces are in color but lots of them are solid ink or grayscaled and most of them are amateurish.

Honestly looks like someone shoved a guerilla fighter into a porno’s idea of a sexy bank robber. Costume is intentionally a joke.

Civilian appearance is much more reasonable, and sticks to practical clothing. Overalls and boots, warm coats and rain jackets. Outdoorsy stuff is normal.


Equipment and Resources

Rust-bucket van with a small-block V8. Well maintained if inelegantly manufactured and very illegal fully automatic submachine gun (think the kind of things that got made in sheds by backyard inventors and submitted to governments during WW2, like an uzi, not unique but ‘craft-made’ ). A bunch of carpentry tools, some basic metalworking tools, cooking supplies, a couple fishing poles, trauma kit, tents and camping supplies, Go bag. Everything you’d need to survive alone and comfortably in the middle of nowhere.


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Tinkertech

Name: The Chain

Character: Thesea

Appearance: Circuitry/Programming.

Abilities: Omnipresent with their creations, The Chain is less a single discreet piece of tinkertech and more a system of signals and receivers that allow for speed-of-thought communication between different drones, allowing them to feel the same senses and act as a single organism.

Duration: N/A

Notes: NA

Name: Nails

Character: Thesea

Appearance: A swarm of spindly four-legged mechanical beasts roughly the size of a chihuahua, the body is boxy and crude with the front end appearing as a gorey gash in the front from which rock-hard, sharp protrusions of keratin will emerge.

Abilities: The nail’ of them is quite terrifying, able to grow out to a few feet and being as dense as bone. The ‘nail’’ is quite sharp will cut flesh without effort, like a sword or knife. These drones work equally well to block off areas with spikes of keratin to make an impromptu barrier, and as horrific little fuckers that will jump on you and shank you in the ankle.

Can see and hear at a roughly human level.

Duration: N/A

Notes: Her actual nails are replaced by simple surgical-grade steel, growing slowly like real nails would. Needs an angle grinder from time to time.

Name: Jaws

Character: Thesea

Appearance: A set of biomechanical jaws leads the front of a five feet long wormlike construction, with a hinged ‘mouth’ that’s wide enough to swallow a hunched over adult whole.

Abilities: Largely a boring device, handy for the construction of underground rooms and tunnels. Has a strong sense of direction and a minor ‘tremorsense’ similar to how certain burrowing creatures can feel the pressure of footsteps nearby.

Duration: NA.

Notes: Her natural jawbone has been replaced with a metallic replacement bit. A bit tougher to break her jaw than normal, and on careful inspection her jawline sits oddly.


Skills and Specializations

Skilled metal workshopping, first aid, community organizing, amateur carpentry, general handle on small-group logistics, small arms and small unit training, improvised weapons making. Tunnel-making, booby-trap setting, safety practices for working underground. Generally just good at being self-reliant, could be dropped in the woods and would have a log cabin built in a week.


Mentality

Skilled metal workshopping, first aid, community organizing, amateur carpentry, general handle on small-group logistics, small arms and small unit training, improvised weapons making. Tunnel-making, booby-trap setting, safety practices for working underground. Generally just good at being self-reliant, could be dropped in the woods and would have a log cabin built in a week.


Power

Skilled metal workshopping, first aid, community organizing, amateur carpentry, general handle on small-group logistics, small arms and small unit training, improvised weapons making. Tunnel-making, booby-trap setting, safety practices for working underground. Generally just good at being self-reliant, could be dropped in the woods and would have a log cabin built in a week.


Backstory

She had been fighting for years, and was tired. Not physically, but emotionally, spiritually. From a young age she joined the fight, watched those she'd come to love as comrades slowly whittle down in numbers from injury or death, become captured or become mentally a shell of themselves.

Beneath the sun, beneath the graves, beneath the irradiated soil she toiled and fought and threw her entire being for a better Minneapolis against the Fascist. Eventually when all of the people she'd once looked up to when she was new to the fight had been smashed like broken toys in this grinding war, she realized that everyone now looked up to her.

Her prominence in these circles didn’t stop the bloodshed and losses, but now she felt responsible for them, and when another comrade fell to the meat grinder that the Minneapolis Tunnel System had become, it was like a bit of her died with them.

As she felt herself reaching a breaking point she started trying to do whatever it is that she could to make this insanity stop.

Eventually certain people came to bargain with her, and a deal was struck. She'd be exiled from the city she had fought for, three favors would be owed, but she would be granted the power to affect the world around her in return.