Devilfish:Sylph: Difference between revisions

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<!-- TEXT WITHIN THESE ARE COMMENTS. Comments don't display anywhere or do anything. -->
<!-- TEXT WITHIN THESE ARE COMMENTS. Comments don't display anywhere or do anything. -->
{{cape
{{cape
|name        = <!-- Sylph -->
|name        = Sylph
|alias      = <!-- if they go by another name, put it here or leave blank -->
|alias      =  
|civ_name    = Sabah Avci
|civ_name    = Sabah Avci
|author      = <!-- /u/Much_Howl -->
|author      = /u/Much_Howl
|alignment  = <!-- Hero -->
|alignment  = Hero
|affiliation = <!-- Independent -->
|affiliation = none
|status      = Active
|status      = NPC
|location    = Devilfish
<!-- everything above this comment is required. ask if you need help! -->
<!-- everything above this comment is required. ask if you need help! -->


<!-- This section to be filled out at the direction of mods only. -->
<!-- This section to be filled out at the direction of mods only. -->
|class        = <!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) -->
|class        = {{cape/class|Tinker}}<!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) -->
|rep_morality  =  
|rep_morality  = 4
|rep_notoriety =  
|rep_notoriety = F
|rep_criminal  =  
|rep_criminal  =  


<!-- everything below this is optional,  -->
<!-- everything below this is optional,  -->
|redditlink  = <!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&sort=relevance&restrict_sr=on&t=all&include_over_18=on -->
|redditlink  = https://www.reddit.com/r/wormrp/comments/ez6dnn/sabah_avci_aka_sylph_updated/
|image      = <!-- upload a file, and put the name here without the File: prefix -->
|image      = Sylph costume.jpg
|caption    = <!-- description of the pic -->
|caption    = <!-- description of the pic -->
|birth_date  = <!-- 2001-09-17 -->
|birth_date  = <!-- 2001-09-17 -->
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== Character Sheet ==
== Character Sheet ==
=== Appearance ===
=== Appearance ===
<!-- image example: [[File:PerseCostume.png|thumb|left|Perse's costume (Except in black, with silver accents, and no sleeves)]] -->
[[File:Sabah Avci.jpg|thumb|Right|Sabah in her civilian Identity.]]
Attractive, slim, slender, and graceful, Sabah could (coincidentally) be described as 'sylphlike'. She is of average height, has dark hair, and stunning grey eyes.


<!-- Put appearance here, cape and civ if applicable. -->
In her cape identity as Sylph,
Sabah wears a distinctive tinkertech suit.


=== Equipment and Resources ===
=== Equipment and Resources ===
<!-- Equipment and resources. You can do a list like so: -->
Sylph carries a compact first aid kit, a combat knife, and a small repair kit on her person.
<!--
* list item
* list item
  * list subitem
* list item
-->
=== Tinkertech ===
<!-- delete this section if unused. Example shown: -->


<!--
Besides a small apartment situated just a little bit away from AshtonU, she has few resources available to her, not only is she in debt from university, but after acquiring powers she spent all the money she had saved to create her equipment.
==== ICARUS Biomechanical Flight Interface Mk 3 ====


Persephone's signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.
Wealth Level: 3


* ''Appearance'': A pair of black metal bird-like wings, implanted into Persephone's back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.
=== Tinkertech ===
* ''Abilities (Wings)'': The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They're flexible enough to shield herself, and strong enough to take pistol bullets.
{{Equipment
* ''Abilities (Engines)'': Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings' flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s<sup>2</sup>, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.
| name      = Zephyr Armor Mk1
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/ez6dnn/sabah_avci_aka_sylph_updated/
| appearance = Appears to be a distinctive set of sleek armor. (As Main Image)
| creator    = [[Devilfish:Sylph]]
| abilities  =  The tinkertech armour is strong enough to withstand hits at a NIJ 3A level and allows Sylph to fly at 25mph/40kmph by 'carrying' herself telekinetically.
| notes      = Lasts until Destroyed.
|state = collapsed
}}
{{Equipment
| name      = Zenith Mk. 1
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/ez6dnn/sabah_avci_aka_sylph_updated/
| appearance = A high tech polearm, as pictured in main image
| creator    = [[Devilfish:Sylph]]
| abilities  =  Besides acting as normal weapon that's able to be held aloft and moved telekinetically at 25mph/40kmph, it has short range (6ft/2m cone) nonlethal concussive burst of telekinetic energy that can be emitted from the base once every 15 seconds that's powerful enough to launch an average human several feet through the air and knock the wind out of them.


Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.
Max distance it can operate from Sylph caps at 100ft/30m from her. If it somehow moves beyond that, it will automatically attempt to move back into range.
-->
| notes      = Lasts until Destroyed. Tapping the base against the ground causes the blast to fire into the ground, likely staggering an average person within a 3ft/1m radius of it. These blasts don't affect Sylph.
|state = collapsed
}}
{{Equipment
| name      = Outreach mk.1
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/ez6dnn/sabah_avci_aka_sylph_updated/
| appearance =
| creator    = [[Devilfish:Sylph]]
| abilities  =  Allows Sabah/Sylph to functionally extend her reach by up to 15m/50ft. It is roughly as stong as her, and within that range can influence up to a 3ft/1m diameter sphere with perfect dexterity over items in that area.
| notes      = Lasts until Destroyed
|state = collapsed
}}


=== Skills and Specializations ===
=== Skills and Specializations ===
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=== Mentality ===
=== Mentality ===
<!-- self-explanatory -->
Driven, focused, and headstrong. Sabah typically carries herself with confidence and poise. She has OCD tendencies, which strongly bleeds into a perfectionistic streak mired with equal amounts of personal issues dealing with feeling 'in control'. All this makes her a little self-conscious, feeling the need to always be seen at her best. As a perfectionist, these tendencies are often seen in her work too, whether it be schoolwork, or tinkering, or anything else. Often, it hinders her from finishing projects she feels she can't complete to the absolute best of her ability, but other times it aids her in excelling in her tasks.


=== Power ===
=== Power ===
<!-- self-explanatory -->
Tinker specializing in telekinesis. All of Sabah's equipment is capable of being moved telekinetically by her.
 
Trigger type: Hyperspecialist Tinker


=== Backstory ===
=== Backstory ===
<!-- self-explanatory -->
Sabah's parents arrived in America as refugees from an Endbringer attack on Istanbul, Turkey. They were the last surviving members of her family. So, when Sabah was born, she was precious to them, and them right back unto her. It was here, in Ashton, that Sabah was born and raised, and here, in Ashton, that her parents were murdered. There was nothing special about it, nothing spectacular, just two more unfortunate casualties in a random skirmish between Villains and Heroes. It was forgotten as quickly as it happened by most. But not for Sabah...
 
Trigger.
 
Except... she didn't.
 
Even through the pain and sorrow of losing the only family she knew, Sabah never triggered. She had no one to blame, and at the same time she had everyone to blame. The Villains ultimately escaped, and the Heroes certainly didn't take the rap for the casualties at hand. Enraged with the unfairness of the world, she desperately sought out ways to take to the field herself and do things right. But her search brought up only dead ends and ghost stories of secret organizations that were outlandish nonsense at worst, and mere conspiracies at best. She'd even switched her program of study in an attempt to learn more about the enigmatic nature of capes. This is when she was approached by The Coven, who offered her a paradoxical deal: The gift of a power so she would no longer be helpless in the face of injustice, but at the cost of her free will, in a roundabout way. Further caveats of the agreement stipulated that Sabah would take the name Sylph, and that if anyone were to speak her full name, Sabah Avci, then she would be compelled to follow their command. The allusion to fey, and how they would guard their true names in folklore was not lost on Sabah as the deal was christened by the sudden and painful appearance of a Nauthiz rune tattooed over her heart.

Latest revision as of 11:24, 4 July 2023

Sylph
Sylph costume.jpg
Reputation
Notoriety Criminal
F /
Author /u/Much_Howl (capes)
Civilian name Sabah Avci
Alignment Hero
Affiliation None (Devilfish)
PRT Classification Tinker
Status NPC
Reddit Sheet
/u/Much_Howl




Character Sheet

Appearance

Sabah in her civilian Identity.

Attractive, slim, slender, and graceful, Sabah could (coincidentally) be described as 'sylphlike'. She is of average height, has dark hair, and stunning grey eyes.

In her cape identity as Sylph, Sabah wears a distinctive tinkertech suit.

Equipment and Resources

Sylph carries a compact first aid kit, a combat knife, and a small repair kit on her person.

Besides a small apartment situated just a little bit away from AshtonU, she has few resources available to her, not only is she in debt from university, but after acquiring powers she spent all the money she had saved to create her equipment.

Wealth Level: 3

Tinkertech

Skills and Specializations

A quick learner, she also has excellent kinesthetic sense and balance, situational awareness, and intuition. She's partway through a degree in Parahuman Studies.

Mentality

Driven, focused, and headstrong. Sabah typically carries herself with confidence and poise. She has OCD tendencies, which strongly bleeds into a perfectionistic streak mired with equal amounts of personal issues dealing with feeling 'in control'. All this makes her a little self-conscious, feeling the need to always be seen at her best. As a perfectionist, these tendencies are often seen in her work too, whether it be schoolwork, or tinkering, or anything else. Often, it hinders her from finishing projects she feels she can't complete to the absolute best of her ability, but other times it aids her in excelling in her tasks.

Power

Tinker specializing in telekinesis. All of Sabah's equipment is capable of being moved telekinetically by her.

Trigger type: Hyperspecialist Tinker

Backstory

Sabah's parents arrived in America as refugees from an Endbringer attack on Istanbul, Turkey. They were the last surviving members of her family. So, when Sabah was born, she was precious to them, and them right back unto her. It was here, in Ashton, that Sabah was born and raised, and here, in Ashton, that her parents were murdered. There was nothing special about it, nothing spectacular, just two more unfortunate casualties in a random skirmish between Villains and Heroes. It was forgotten as quickly as it happened by most. But not for Sabah...

Trigger.

Except... she didn't.

Even through the pain and sorrow of losing the only family she knew, Sabah never triggered. She had no one to blame, and at the same time she had everyone to blame. The Villains ultimately escaped, and the Heroes certainly didn't take the rap for the casualties at hand. Enraged with the unfairness of the world, she desperately sought out ways to take to the field herself and do things right. But her search brought up only dead ends and ghost stories of secret organizations that were outlandish nonsense at worst, and mere conspiracies at best. She'd even switched her program of study in an attempt to learn more about the enigmatic nature of capes. This is when she was approached by The Coven, who offered her a paradoxical deal: The gift of a power so she would no longer be helpless in the face of injustice, but at the cost of her free will, in a roundabout way. Further caveats of the agreement stipulated that Sabah would take the name Sylph, and that if anyone were to speak her full name, Sabah Avci, then she would be compelled to follow their command. The allusion to fey, and how they would guard their true names in folklore was not lost on Sabah as the deal was christened by the sudden and painful appearance of a Nauthiz rune tattooed over her heart.