Devilfish:Captain Comrade: Difference between revisions

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{{cape
{{cape
<!-- this section is required -->
|name        = Captain Comrade
|name        = Captain Comrade
|alias      = <!-- if they go by another name, put it here or leave blank -->
|author      = /u/Magos_Nashoid
|civ_name    = Boris Chernov
|civ_name    = Boris Chernov
|author     = /u/Magos_Nashoid
|noncape    = <!-- if character is not a cape, put YES here -->
|status     = Active
|alignment  = Hero
|alignment  = Hero
|affiliation = None
|affiliation = None
|status      = Active
<!-- everything above this comment is required. ask if you need help! -->


<!-- This section to be filled out at the direction of mods only. -->
<!-- not required, use if you have a faceclaim -->
|class         = <!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) -->
|image         = Comrade Costume.png
|image caption = Comrade in his changer form, wearing his signature 'Red Army' uniform.
 
<!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->
|class        =
|rep_morality  = 4
|rep_morality  = 4
|rep_notoriety = A
|rep_notoriety = A
|rep_criminal  =  
|rep_criminal  =  
|wealth        = 7


<!-- everything below this is optional, -->
<!-- optional, use as needed -->
|redditlink = <!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&sort=relevance&restrict_sr=on&t=all&include_over_18=on -->
|birth_date = 12-3-1958
|image      = Comrade Costume.png
|birth_place = Moscow, Russia (USSR)
|caption    = <!-- description of the pic -->
|death_date  =  
|birth_date  = <!-- 1958-12-03 -->
|death_place =  
|birth_place = <!-- Moscow, Russia (Soviet Union) -->
|death cause =  


<!-- Additional options exist, see Template:Cape for documentation -->
<!-- don't mix up imperial and metric, it wont end well. optional -->
|height_m  =
|height_cm =
|height_ft = 5
|height_in = 6


|}}
<!-- pick one. optional -->
|weight_kg =
|weight_st =
|weight_lb =


Captain Comrade was rather famous in the Soviet Union. He was on the USSR’s first government sponsored Cape teams (not unlike America’s own Protectorate).
<!-- optional -->
|residence  =
|nationality = Russian


It was not unheard of for Captain Comrade to appear on propaganda posters in Russia.
<!-- optional, only use one -->
|spouse          =
|spouses        =
|partner        =
|domesticpartner =
|partners        =


Comrade was much less popular in America and Europe, but his distinct appearance made him stick out to non-Soviets, at least compared to many other Russian Capes.
<!-- optional. use |parents OR the other two -->
|parents  =
|father  =
|mother  =


He was believed to have gone into retirement after the fall of the soviet union.
<!-- optional -->
|children  =
|relatives =
|family    = [[Persephone]]


He has more recently been featured in several popular meme templates by modern pro-communist internet communities.
<!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in -->
|birthname  =
|othername  =
|nickname    =
|alias      =
|callsign    =
|}}


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The section where these words are is the "Public Information" section, along with the "Appearance" section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.
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Basically, it's just a little summary of them, and of what we know publicly. Don't be too worried if there's not a lot here! Once they've been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.


== Character Sheet ==
== Character Sheet ==
=== Appearance ===
=== Appearance ===
[[File:Comrade Civilian.jpg|thumb|left|Boris's and his beautiful Beard)]]
[[File:Comrade Civilian.jpg|thumb|left|Boris in human form]]


Boris is a handsome older man, He has black hair, that has turned white with age. A full beard and mustache (also white). He has a number of scars, along with a few tattoos
Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.


Comrade's Changer form is a Humanoid figure, made of metal, it resembles a stylized robot although it is solid metal. It possesses Glowing red eyes that resemble LED lights.
Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties ''can'' be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him
 
His Costume is a stylized USSR Costume.
 
=== Resources ===
<!-- Equipment and resources. You can do a list like so: -->
WEALTH: 7
*A very high quality tinker-lab with a number of expensive manufacturing equipment (fancy, but somewhat antiquated by modern standards)
*A stockpile of memento’s from the Soviet Union (Awards, Photographs, Autographs)
*A collection of Antique Firearms including a pair of well kept Makarov Pistols,
a battered PPS submachine gun, a KS-23 Shotgun, and a Mosin-Nagant rifle.


=== Mentality ===


=== Equipment ===
self-explanatory.


*Type 2 Kevlar costume
=== Equipment and Resources ===
*Cellular Phone
*Combat knife
*Stun-gun
*Zipties


What do they have at their disposal? Things from liquid assets down to contacts and other resources. Don't need to get too inane here.


=== Tinkertech ===
=== Tinkertech ===
<!-- delete this section if unused. Example shown: -->
==== Comrade's standard Model Laser Pistol ====
[[File:ComradeLaserPistol.jpg|thumb|left|]]
* ''Appearance'': A simple laser pistol, designed to be visually distinct from a regular firearm
* ''Abilities'': These pistols take an hour to recharge off a power main, and have 40 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a tenth of an inch of steel plate. The Pistols come with a laser dot for aiming. They have an effective range of 100 yards (blasts leave holes similar to a 9mm in size)These particular laser pistols have no impact and work solely on heat
* ''Notes'': Comrade has two of these in his possession, and Persephone has two in her possession.


==== Comrade's standard Model Laser Rifle ====
If you're not a tinker, just delete this entire section. Include a heading for each piece of tinkertech!
 
[[File:ComradeLaserRifle.png|thumb|left|]]
 
* ''Appearance'': A simple laser Rifle, designed to be visually distinct from a regular firearm
* ''Abilities'':  These Rifles take an hour to recharge off a power main (or 10 minutes from a Tinker tech power source), and have 30 shots each from a full charge. The beam is a scarlet red, and makes a distinctive "snap hiss" sound when fired. A single shot can melt a hole in a half an inch of steel plate. The Rifles come with a laser dot for aiming. They have an effective range of 150 yards (blasts leave holes similar to a 9mm in size)These particular laser Rifles have no impact and work solely on heat
* ''Notes'': Comrade has one of these in his possession, and Persephone has two in her possession.
 
==== Comrade's Hard-light Sword ====
 
[[File:ComradeHardlightsword.jpg|thumb|left|]]
 
* ''Appearance'': A Sword Handle, the Blade is Blue
* ''Abilities'':  It is an extendable sword made of hard light. The blade is lightweight,. It has two toggle modes. The Blade can be shattered with sufficient force (it is about as strong as a steel sword) but a new blade can be formed by turning it off and on again. The blade is 80 centimeters and is single edged.
*BLUNTED: The blade of the sword is no sharper than a Wooden training sword
*SHARP: The blades sharpness is on par with a similar sword made of extremely high quality steel, sharpened to a razor edge.
* ''Notes'': Comrade has one of these in his possession
 
==== Comrade's Hard-light Scalpel ====
 
[[File:ComradeHardlightscalpel.jpg|thumb|left|]]
 
* ''Appearance'': A small handle, the Blade is Blue, and programable
* ''Abilities'':  It is an extendable scalpel made of hard light. The Blade can be damaged with sufficient force (it is about as strong as a mundane steel tool) but a new blade can be formed by turning it off and on again. The device is very robust and the actual machine bits are extremely difficult to damage. The Hard light blade is self sanitizing, and can maintain a razor edge with ease. The blade's shape is programmable, and can be changed on the fly by someone with technical knowledge (Tinkers and surgeons)(with a number of built in shapes, along with a customizable setting)
* ''Notes'': Persephone has one of these in his possession


=== Skills and Specializations ===
=== Skills and Specializations ===


*Excellent Marksman
Self-explanatory.
*Respectable Swordsmanship
*Good at close quarters combat
*Has a degree in both Mechanical and Electrical Engineering
 
 
=== Mentality ===
Boris is an old man, he has always been a bit gregarious in his youth, but old age has not managed to take that from him.
 
He is an old school soviet Communist, he is biased against the United States of America, although his opinion of the Motherland has dropped somewhat after the fall of the USSR.
 
He had several rivals during his long life, but none have irked him as much as Herr Doktor. The desire to see this man defeated has driven him to come out of retirement.


=== Power ===
=== Power ===
++ Primary Power: Light/Photon Tinker specialty ++
His primary ability manifests as a tinker specialty relating Light. This is very useful for things like Lasers and hard light weaponry (or defenses). His specialty has room for expansion and experimentation into esoteric forms of Light (IE not 100% accurate to real light based physics) but Boris usually prefers to stick to classics like Laser guns, Hardlight swords.
Mostly weapons featuring various kinds of Laser and Hard-light. Maybe armour that is highly resistant or reflective to light-based attacks. he can probably make some kick ass tinker tech light-bulbs/LEDs. he could probably make decent light-based sensors. but the majority of his tech would be various blaster weapons.
++ Secondary Power: Metallurgic Changer form ++
Boris can transform into a Metallic changer form, he superficially resembles a robot with glowing red eyes. This Changer form is not made of any known metal, but has a durability approximately on par with Steel.
Boris’s changer form does not gain any increase to mobility or flexibility (it stays about as swift and flexible as an older man slightly past his prime), although it maintains the same weight that Boris does in his human form.
Boris can ignore many wounds that would be fatal on a regular human, including removal of arms and legs, along with holes in his torso, that go all the way through (serious damage to the head is still lethal).
Damage to Boris’s changer form does not carry over to his human form, His Changer form can regenerate slowly (but only while he is in human form, he also cannot re-enter his changer form until it is fully healed, this process usually takes anywhere from a few hours for superficial damage to a few days for missing limbs.)
=== Backstory ===
Backstory
The story starts with Boris, a former soldier, a promising engineer, a hard working patriot. Boris works for a small Research and Development company in Moscow.
The year 1985 is the beginning of a brand new world, people have begun developing superpowers, the world has mixed responses to the introduction of ‘Parahumans’ to the status quo. Boris is unsure what to think about such an unexpected development. The world was already so goddamn weird, super heroes might as well be a thing.
The Following year a terrible creature dubbed an ‘Endbringer’ destroys Chernobyl, Ukraine. Eventually being slain by a combination of the military and the 1 generation of Parahumans. The destruction of an entire city cements the idea that the world has truly changed.
The scientific community is working in overdrive to unravel and reverse-engineer the works of these ‘Tinkers’ and ‘Thinkers’. The appearance of the first Endbringer has spurred countries to fund research towards more effective weapon and defensive systems.
After a great deal of hard work, Boris manages to arrange for his department to visit an international research conference. Boris had to go above his borderline-abusive supervisor’s head to arrange for the visit. Suffice to say Boris’s supervisor had taken this poorly, The supervisor made it clear that he didn’t think that anything worth attending could be hosted in a place like Germany, and that when this fucked up, it would be on Boris’s head.
Boris’s worst fears came true, as the event was a let down. He could practically feel his supervisor’s glare as he watched the scientist on stage. The poor guy’s presentation had failed, Boris might have felt bad for the strangely accented german scientist,were he not having his own panic attack at what could easily be the end of his own promising career. Trigger
After having gotten the hang of his abilities, Boris would go on to be a founding member for the USSR's first Government Cape team. Thus Captain Comrade was born,


Years later after the fall of the Soviet Union, Boris would hang up his costume and retire… for now.
Put your power info here. Also include if they are a single/1.5/double/second trigger, coven cape, etc. For the most part this will be a copy-paste from your reddit sheet.

Revision as of 21:54, 26 June 2019

Captain Comrade
Comrade Costume.png
Comrade in his changer form, wearing his signature 'Red Army' uniform.
Reputation
Notoriety Criminal
A /
Author /u/Magos_Nashoid (capes)
Civilian name Boris Chernov
Alignment Hero
Affiliation None
Born (1958-03-12) March 12, 1958 (age 66)
Moscow, Russia (USSR)
Status Active
Nationality Russian
Height 5 ft 6 in (168 cm)
Family Persephone
Reddit Sheet
/u/Magos_Nashoid



The section where these words are is the "Public Information" section, along with the "Appearance" section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.

Basically, it's just a little summary of them, and of what we know publicly. Don't be too worried if there's not a lot here! Once they've been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.

Character Sheet

Appearance

Boris in human form

Boris is an old man, plain and simple. He has aged gracefully, although he still carries the tell-tale signs of being past his prime. His face is wrinkled, with a beard as white as a Russian winter. He has dark brown eyes, and a surprisingly full head of white hair.

Boris has not been slacking on his fitness routine in his old age, and is about as fit as a man in his sixties can be. He has never been a tall man, and age has only seen him shrink a few inches, many of his grandchildren now stand taller than him

Mentality

self-explanatory.

Equipment and Resources

What do they have at their disposal? Things from liquid assets down to contacts and other resources. Don't need to get too inane here.

Tinkertech

If you're not a tinker, just delete this entire section. Include a heading for each piece of tinkertech!

Skills and Specializations

Self-explanatory.

Power

Put your power info here. Also include if they are a single/1.5/double/second trigger, coven cape, etc. For the most part this will be a copy-paste from your reddit sheet.