Devilfish:Acoustica: Difference between revisions

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{{Equipment
{{Equipment
|name      = Soundboard Mk. 1.4
|name      = Soundboard Mk. 2.0
|image      =
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&utm_medium=web2x&context=3
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.
|appearance =  A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bowtie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. On the back, built to go around the powerpack, is a set of sound plating as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.
|creator    = [[Acoustica]]
|creator    = [[Acoustica]]
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.
|abilities  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.
|duration  = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.
 
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.
The sound plating now attached to the back, legs, and arms all act as a flight module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air. When in use it cancels out any sound reception or projection tech attached to her suit.
|duration  = As long as she has power.
|notes      = Has built in hearing protection as well as a home for her onboard VI’s processing.
|state = collapsed
|state = collapsed
}}
}}
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|duration  = Can only work a few times per day before needing to recalibrate and cool down.
|duration  = Can only work a few times per day before needing to recalibrate and cool down.
|notes      =  
|notes      =  
|state = collapsed
}}
{{Equipment
|name      = Lasciare Suonare
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance = A black metal disk, roughly the size of a baseball.
|creator    = [[Acoustica]]
|abilities  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.
|duration  = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.
|notes      = She can carry 4 on her regular toolbelt.
|state = collapsed
}}
{{Equipment
|name      = Fortissimissimo Plate Mk. 1.5
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance = Looks like a black hexagonal plate attached to whatever control system is commanding it.
|creator    = [[Acoustica]]
|abilities  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common freq. That it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.
|duration  = As long as it has power.
|notes      = Is not portable, must be connected to a larger power network like a vehicle or building.
|state = collapsed
|state = collapsed
}}
}}
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}}
}}


{{Equipment
|name      = Basso Continuo
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance = A clamp with a large speaker/receiver in the head. Made with elysium steel.
|creator    = [[Acoustica]] for [[Phalanx]], [[Ammonite]], and [[Zipdash]]
|abilities  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.
Hardened against EMPs with an Elysian Steel casing.
|duration  = 12 hours, or as long as the power of whatever armor it is attached to lasts.
|notes      = x8
|state = collapsed
}}
{{Equipment
|name      = Deciso col Pugno Mk. 1.0
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.
|creator    = [[Acoustica]] for the PHQ
|abilities  =  When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the retrofitted sonic screamer plates at the threat.
Hardened against EMPs with a Elysian steel casing.
Near every camera, inside the head maintenance's office, the Protectorate Captain's Office, and the Director's office is a keypad that allows for a safe shutdown of individual of multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.
|duration  = These will fire until they are destroyed or the threat is neutralized.
|notes      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ
|state = collapsed
}}
{{Equipment
|name      = Largamente Esultazione (Broad Exaltation)
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/
|appearance = A retrofitted van, plain in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed sonic screamer turret pops out of the top. The turret has three camera’s in every direction, and it has twenty black Fortissimissimo plates.
|creator    = [[Acoustica]] for [[PRT]]
|abilities  = This van acts as a mobile turret or HUMVEE. It has room for a driver, a passenger, and there is room for one person in the back. The van has the vast majority of the unnecessary stuff removed in favor of armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone.
The engine of the van and the exposed turret are hardened against EMPs with an Elysian Steel casing.
|duration  = As long as the van has power.
|notes      =
|state = collapsed
}}
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==== ICARUS Biomechanical Flight Interface Mk 3 ====
==== ICARUS Biomechanical Flight Interface Mk 3 ====

Revision as of 07:07, 31 March 2022

Acoustica
File:Maxresdefault.jpg
Reputation
Notoriety Criminal
E /
Author /u/Argerro (capes)
Civilian name Shirley Fleach
Alignment Hero
Affiliation Wards (Devilfish)
PRT Classification Tinker
Born (2007-08-24) August 24, 2007 (age 16)
Devilfish, Minnesota
Status Active
Reddit Sheet
/u/Argerro



If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.

As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn't even met her yet.


Character Sheet

Appearance

Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.

Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.


Equipment and Resources

“Lives” with her mother, though she tends to stay in her shop if she can.

Standard tinker budget

  • PRT radio
  • Zipties
  • Set of handcuffs
  • Travel tool-kit
  • Pepperspray
  • Bulletproof vest-prt
  • Grappling Hook
  • Gladius
  • Baton
  • Tazer

Wealth level

4

Tinkertech

Gifted Tinkertech

Tech Gifted to Others

Skills and Specializations

Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.

She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.

She took a self-defense class during her Ward onboarding process at her parent’s demand.

Mentality

Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.

She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.

Power

Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.

Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.

In practice this means that she can't use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.

Trigger

Single, Natural

Backstory

Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.

Sadly, following a collision between her car and a bus, Shirley's mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.

Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER

Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…

Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.