Patchwork / Mister Multi-tool
Ugh one of those artsy villains, styles themselves as a work of modern art (their own words) Their a changer who makes a stitched together junk-sculpture made of anything they've touched.
Likes robbing odd places like Thrift-shops, pawn-shops, antique stores, and the occasional storage unit lot. Works with another villain named Tarrasque. Both of them operating out of the Wisconsin area.
Character Sheet
Appearance
Alphonse Beckett: Alphonse is a young man with short dirty blond hair, they stand at 5'10" and are most notable for their uneven skin tone, numerous faint scars, and strange 'birth marks.'
They dress in generally nice quality attire, being quite in-tune with modern fashion, without looking like they are trying too hard to look cool for other peoples sake. They often have a smile on their face, and take good care of themselves physically both with regards to skincare, hair-care, healthy diet, and reasonable exercise.
Patchwork
The few times they have been seen outside their changer form, they wore a stylized patchwork outfit, doing there best to look like a pretentious art snob at a particularly weird fashion show.
While their changer form is extremely fluid, and often never looks the same between outings, they have when agreeing to meet under truce, they have chosen to present themselves like a (comparatively) simple recycled junk sculpture one might find at an art-museum.
Equipment and Resources
Wealth level: 4 Lives in an apartment with their twin brother Kyle, they drive a 1992 Nissan Stanza, and work part-time at the local art museum as a receptionist.
Most of Alphonse's spending cash is spent on antiques, sewing supplies, and miscellaneous art supplies. With a rainy-day fund being used for big cape-related expenses.
- Primary burner phone
- First aid kit
- Zipties
- Satchel
- Spare domino masks and surgical masks.
Skills and Specializations
- Sewing/Quilting - What started out as an attempt to make their own costume, grew into an appreciation for the art of fashion design and textile art, which subsequently grew into a bit of a manic obsession. They are good at this that they can design, produce, and tailor their own clothes and costumes.
- Collage/Mosaics - Likewise what was originally an ironic past-time grew into a proper skill, having reached the point that they've won contests when submitting their artwork to local art museums for the community galleries.
- Drawing/Painting/Scultpting - While less gifted with these than the last two skills, they are nonetheless quite skilled, reasoning that they may one-day pursue art for a career should they grow weary of the cape scene.
- Poetry/Writing - While attempting to broaden their repertoire they became exceptionally familiar with the most famous of literary works, both fiction, non-fiction, and Poetic variety. While not going to win any writing competitions, they would certainly excel at understanding references and trivia.
- Lockpicking - having picked up the skill since they always have a lockpicking set at hand (heh) they have gotten exceptionally good at it.
- Hotwiring - Likewise they have learned to hotwire vehicles for quick access to get away vehicles when other methods of escape are less viable.
- First aid - Considered a good time investment, they keep up to date on first-aid practices, and retake the classes from time to time to keep it fresh in their brain. They have gotten quite good at suturing wounds and fishing out bullets. They aren't gonna be opening a back alley clinic anytime soon, but they can get the job done in a pinch.
Mentality
Power
Trigger Type: Single Cluster Trigger
TLDR: Striker power lets them catalog whole or partial objects, and form a stitched together, patchwork changer form out of copies of cataloged pieces. This changer form takes a short while (3min) to fully shift into, but can be accessed quicker (35sec) via a more limited Partial transformation.
The Partial changer form: only allows up to half of Alphonse's body to be replaced with cataloged bits and pieces, switching between these pieces is much quicker in this form, at the cost of leaving parts of his body squishy and vulnerable.
The Full changer form: requires more time and consideration to swap out cataloged pieces, at the benefit of (typically speaking) more durability. This form is highly variable, literally being a mix-and-match of whatever Alphonse can get his hands on.
Basics: His Full changer form is limited to basic silhouette, always requiring the presence of 1 head, 1 torso, 2 legs, and 2 arms. Alphonse can however add additional limbs beyond the minimum requirements.
Senses: Regardless of current composition, Alphonse can see, hear, and speak from his head. The addition of additional sensory organs/devices to his patchwork form, can allow him additional options though.
Weaknesses: Replacing damaged limbs is not an issue, so long as he has a viable replacement in his catalog, catastrophic damage or destruction of the head and/or torso however will eject Alphonse from his changer form entirely.
This causes him to revert to a baseline human state (unharmed, but disoriented or unconscious.) His power needs time to recuperate, requiring at least 5-10 minutes before he can access either his full or partial changer form again.
Between the Cracks: A changer state made of a patchwork of mix-and-matched snapshots is going to have seams and cracks, in Alphonse's case, those cracks are filled with unearthly black 'strings' and 'ribbons' as well as bits of fine particulate (dust, sand, grit, etc)
Repairing damage mid-combat: Replacing damaged/destroyed pieces takes anywhere between 5-20 seconds depending on the size of the section being replaced.
From the outside this looks quite disturbing, as the black strings/ribbons mentioned above come pouring out from the changer forms, seams, washing over the damaged section, and when they are done, they retract back into the cracks revealing one or more new parts.
Stealth potential: While theoretically they could copy an entire person by collecting the requisite snapshots to try and assemble a full person or creature like a completed jigsaw, sadly the seams and cracks between snapshots are readily visible when they move around. maybe enough to pass as a given person at a distance or in a crowd, not enough to hold up under any scrutiny.
Catalog Basics: Cataloging pieces for use in his changer form(s) necessitates touch. His power creating a 1 cubic foot 'snapshot' from the point of contact. Allowing him to generate and utilize a replica of it as a peice for his changer ability.
Cataloged pieces can be organic, inorganic, living, dead, power generated, or mundane, so long as it can be 'touched'.
Alphonse's changer form can only have a single instance of any particular snapshot. Damage to a cataloged snapshot resets upon exiting their changer state, as the snapshot is always re-manifested as it was when it was copied from the original.
Snapshots of complex machinery and electronics function as though fully powered, and can be toggled on-and-off just fine, while something like a flamethrower, a revolver, or a blowtorch only has what ammo or fuel it normally contains. (with the fuel or ammo resetting to full between exiting/entering the changer state.)
Tinker tech is an odd exception, his power able to copy the physical half of Tinker tech, it doesn't actually emulate the extra-dimension fuckery that actually makes the Tinker tech function. Tinker-made materials are able to function fine for the most part.