Ammonite |
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He stands at an even 6 feet, and looks generally human most of the time, when not working on his tech. |
Author |
/u/ALargeHairyDerp |
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Civilian name |
Frank |
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Alignment |
Hero |
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Affiliation |
Protectorate (Devilfish) |
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PRT Classification |
Tinker |
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Born |
(1998-06-02) June 2, 1998 (age 26) ??? |
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Status |
Active |
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Ammonite worked as a member of the San Diego protectorate for a few years, making a decent name for himself and becoming relatively well known, his goofy personality and easy going nature meant that it was far easier for people to look past the fact that he was a C53 in favor of his heroic exploits. A transfer to Ashton, and subsequent difficulty has put a bit of a damper on his previously lighthearted mood, though he's still optimistic, and has been regaining his good cheer since coming to Devilfish.
Character Sheet
Appearance
Being a C53, Ammonite can’t exactly keep a secret identity, and as such doesn’t have one, though he does his best to keep people from linking his actual body to his suits of power armor. Ammonite is almost completely composed of tentacles of varying sizes, weighing a total of about 60lbs, and possessing a number of small “cores" throughout his body which perform various organ functions.
Equipment and Resources
Wealth level: 6
- He is paid the standard protectorate salary, as well as being given a substantial budget for his tinkering. He basically lives in the protectorate base/his lab, and while he has a few personal trinkets and mementos, as well as a few books and other entertainment, his quarters are a bit sparse in terms of decoration.
- Various entertainment and mementos
- His tinkertech lab equipment
- Nautilus Power Armor
Tinkertech
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Creator | | |
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Appearance | Only slightly larger than Ammonite himself |
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Abilities | Life support: has enough stored air, energy, and recycling systems to keep Ammonite alive for about 45 minutes in any environment which would not destroy the orb itself.
Electroplating Alloy: The majority of the orb is composed of densely layered materials, all meshed and arranged to be as strong and generally resistant as possible. It is about as corrosion resistant as gold, can withstand temperatures of up to 500 degrees Fahrenheit before issues arise, and could take a beating from a mid tier brute for a few minutes.
Interface points: the orb is built primarily to interface with larger elements of a suit/armor, and as such has interface points on the inside for Ammonite which lead to the outside (relaying his power), as well as connection points for a greater life support/filtration system.
Sensor suite: Visual sensors are present over the surface, though they may be covered in a similar manner to the interface points. Air pressure, temperature, and compositions sensors are present, mainly used to determine if emerging is safe. |
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The orb has no inherent filtration. Ports are covered when the orb is fully exposed, as to not provide weak points. |
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Creator | | |
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Appearance | The base is the metallic humanoid creation underneath the Skin. |
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Abilities | Core Interfacing: The “ribcage” of the Base opens to accept the core interface and protection orb, allowing Ammonite to interface with its systems.
Sensory package: Temperature, pressure, sound, and light sensors are distributed evenly over the surface of the base, maintaining 360 degree vision, with the acuity of a normal human, and feeling akin to operating an organic body. These may be toggled off in favor of a sort of “electricity sense” akin to sharks or platypuses but on land, This extends in a rough sphere about 40 feet, and provides effective vision of living things and technology through most barriers.
Filtration systems: Ammonites native electricity generation is used to power air uptake and passage through both active and passive filtration systems before it reaches Ammonite himself
Catalytic Energy Generation: The atmosphere drawn through the filtration system is scrubbed of both hydrogen and water. The water is split actively using Ammonite’s native power generation. The hydrogen is used in an improved model of a hydrogen fuel cell design to generate electricity in order to power the suit. The produced water is fed to a degree back into the air to prevent discomfort to Ammonite, and recycled to undergo the process again to a degree.
Thermoelectric Energy Generation: All components of the base which produce excess heat are surrounded by thermoelectric generators, which absorb said heat and use the difference in temperature to generate electricity. The exterior of the suit is lined with these as well.
Crystalline Supercapacitor Bank: High energy density storage cells which are made to handle a high degree of both storage and throughput without failure or degradation. Should they be overloaded, they will fracture explosively.
VI processor core: a complex computations structure housed in the head of the Base, which supports the VI provided by phalanx.
Assistive VI: a VI made by Phalanx and gifted to Ammonite, it helps monitor and regulate suit power levels, assists in targeting, monitors sensors to give threat alerts, collects and analyzes data from training and fights, and can be geared towards more specific additional functions via the use of “Skins”
Contractionary HyperAlloy Motion Induction System: The general structure of the Base is modeled after human anatomy, and as such, strings of high tensile strength memory alloy serve as the “muscles” contracting when electricity is passed through them. They do not tire, and are generally far harder to break than typical muscles. They also respond somewhat faster. This means that the Base is measurably above a peak human in terms of both strength and speed. Careful attention has been paid to joint design and musculature in order to preserve flexibility and smoothness of movement.
Electroplated Alloy Shell: the exterior of the Base is coated in a similar alloy to the core in important areas, namely the torso and head, in order to provide additional durability. The general durability of the base would be akin to it being made of solid steel. Much of the exterior is taken up by ports and interface locations for tools or Skins.
EM shielding: The Base, and all systems/devices within are shielded from electromagnetic pulses, energy surges, or short circuits. This reinforcement makes use of elysian steel provided by Phalanx to reduce the size and complexity. The armor is sealed in such a way as to prevent damage from water.
Repair Drones: Small devices stored in the torso and cores of each limb, about the size of large ants. These drones are directed by the VI when damage to the Base is detected and power usage is not high, as they are very power hungry. They contain small amounts of the materials used to build most components of the suit, and will coordinate to make cursory repairs if not too much material has been removed. This will repair dents and small scrapes, but will not suffice to repair larger damage and is more for the purpose of alleviating annoyance for Ammonite and cutting down repair time in the wake of fights. |
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The Base has comms, as well as toggleable internal and external speakers. Designed to coordinate jaw movements with speech if using external speakers, though this may be turned off.
The torso may be sealed on command, relying on the stored air in the Core orb; when unsealed, this storage will be refilled over the course of 1 hour.
If a limb is severed, it may be re-attached through use of the repair drones, given that not too much material has been completely removed, and the limb can be found and held in place for around 10 minutes.
All major parts of the Base contain tracking devices. |
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Creator | | |
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Appearance | As seen to the left in the image, but without the seams and ports, at least when closed. Designed to look as human as possible. |
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Abilities | A collaboration with Cylynx, this Skin is composed of living tissue, nourished by the electricity generated by Ammonites’s Base, it interfaces with it in such a manner that it makes him nearly indistinguishable from a normal human, unless seen naked or under extremely close inspections. |
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The imitation is not perfect, as micro-expressions, unconscious movements, and general pacing and weight of movements isn’t quite right. Ammonite is practicing to make these discrepancies less noticeable, though currently he falls slightly into the uncanny valley. |
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Creator | | |
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Appearance | As seen in the image |
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Abilities | Slipstream Alloy: The exterior of the Skin is an alloy designed to minimize friction as much as possible, it is not as tough or resistant as Ammonite’s standard protective alloys, though it does still offer enough protection to be effective against most low caliber firearms.
Plasma Jets: The suit has additional catalytic generators, and uses them as well as the additional power from the base and Ammonite himself to power Plasma based thrusters. The thrusters are mainly centralized around a hub on the upper back, with fins to make small adjustments; but there are smaller jets located throughout the Skin to help make more precision adjustments and provide small boosts to movement while not airborne. The jets let Ammonite achieve flight up to 70mph, with high maneuverability.
Collision Avoidance VI package: A program on the VI which helps make small adjustments to course and trajectory in order to keep Ammonite from running into things while navigating crowded environments in flight. |
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Skins are designed not to obscure the sensory package of the base or limit it's abilities. |
Skills and Specializations
- Quick wit / Sense of Humor
- Fighting style which heavily relies on armor, and changes as he makes modifications.
- Power provides an understanding of technology, though it is not always applicable to simpler mechanical systems, as it is focused on electricity and his own tinkertech.
- Moving quickly, especially through tight spaces (outside of his armor) (running away)
- Swimming (out of armor)
Mentality
Ammonite is extremely dedicated to his tinkering, setting aside large amounts of time to do so, and seeking to constantly improve the modifications he makes, as well as the efficiency of his lab. He does, however, understand the value of taking breaks and relaxing, and so has made a concerted effort to keep his tinkering from interfering too much with his interactions and ability to socialize. When outside of his lab, he is fond of harmless, though embarrassing, pranks, quick jokes or puns, and outings with friends, making it a point to keep things lively with humor, especially if the conversation becomes too dark.
Power
Implement tinker (Focal x Focal), power armor / electricity focus
Trigger type: Coven (C53)
Ammonite’s tendrils/tentacles, which make up the majority of his body, act as muscle and as sensory organs. They provide detailed feelings of touch and pressure, have areas packed with photoreceptors which allow for 360 degree vision with high visual acuity (though his vision is far less effective at large distances). Ammonite can interface with, and power, most technology, though this is far more efficient/effective on his own tinkertech. Ammonites primary power is Tinker in nature, with an extreme focus on his set of power armor, and electricity.
Backstory
Ammonite had always been sickly, with almost constant ailments, sickness, or injuries, he managed to deal with it for most of his life, but eventually the strain of taking all the medications he needed to, constantly feeling horrible, and the financial issues that resulted from his condition got to be too much, he had researched as much as he could, and saw powers as the only way he could possibly end his continued torment, though he couldn’t find any way to actually get them in a way which would definitely alleviate his condition, or any healers who would be willing or able to help him, he had nearly given up hope, languishing in his apartment when he heard a knock on the door, figuring he wasn’t doing anything important, and generally apathetic to the whole situation, he shuffled towards the door, and opened it, being greeted by a strange woman who he had never seen before. She told him that she knew of his issues, of his wish for power, and that she could offer him what he desired, for a price, he contemplated this for a minute, and then made up his mind to take her up on her offer, when the option to sacrifice his identity was brought up as payment, he jumped on to it, a fresh start was exactly what he needed. He broke the offered stone, and his world went dark, he would later awake without any personal memories in the back alleys of San Diego, he tried to figure out his situation, and discovered his powers, attempting to get by and put together a rudimentary lab, he was, however, discovered by the local protectorate, who were well versed in the signs of a new tinker going about the business of making what they needed, they tracked him down, and upon discovering his state, offered him a position with them, support, the whole sales pitch. He eagerly accepted, and managed to do very well for himself in the protectorate, adopting a mischievous, humorous personality as he became more accustomed to his situation. This is when he encountered Canvas, though they were never very close, they got along well enough, and their powers played well off of eachother. When he heard about the transfer request to Ashton, and in light of his unique biology, he volunteered to go as well, Accompanying Canvas to Ashton to provide relief and help to the local protectorate branch.