Celestial Wind

From WormRP
Revision as of 21:04, 1 March 2021 by Shellmerc (talk | contribs) (Created page with "<!-- TEXT WITHIN THESE ARE COMMENTS. Comments don't display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --> {{...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Celestial Wind
Celestial Wind's costume is basically street clothes
Author /u/ShellMerc
Civilian name Claire Reed
Alignment Villain
Affiliation Unaffiliated (Devilfish)
Born Ashton, Washington
Status Active




Character Sheet

Appearance

Celestial Wind's Mask


Equipment and Resources

Wealth Level: 3

  • Part time job at a bar in town as a bar back.
  • Costume elements, mostly their street clothes.
  • An apartment in town, run down and cheap.
  • Laptop
  • Pocket knife
  • Collects trading cards
*MtG
*Pokemon
*Digimon
*Weiß Schwarz


Skills and Specializations

  • Drink mixing and food pairings.
  • G.E.D. completion
  • Pretty good at the bass guitar

Mentality

Celestial Wind is a troublemaker, a hooligan, and can be seen as outright mean sometimes. But they're just in it for the fun, not actively harming anybody beyond more than a prank or ruined day.

Power

Trigger type: Natural Cluster

Main power

Main Power (Master/Stranger) The PRT's worst nightmare and the very epitome of why Master/Stranger protocols exist. Celestial Wind can create a limited clone of somebody within a 20' range of her, she can leave the clone to autonomy and it will act as best it can to blend in and make itself indistinguishable from the original. If she chooses to perceive through any of the clone's senses it loses the ability to act of its own will and once she is no longer controlling it then it will be fade from existence. Her replicas are fragile and any impact on the same level of a baseline human punch is enough to destabilize them and again cause them to fade from existence. The clones react to Celestial as their counterparts would, but are inherently sympathetic to her, not pursuing her even if capture is viable. If faced with their original do their best to blend in, so they would react as closely to what their counterparts would. E.g. Throwing accusations of being copied, violence, or ignoring the issue.

Sub powers

Secondary Power (Mover)

She has flight, manifesting a constantly flowing (even if there is no wind) cape in a white and blue swirled design when using this aspect of her power. She's slightly faster than the average in city speed limit (55km/h) putting her at roughly 60km/h or 37mph.

Secondary Power (Thinker)

In exchange for the weakening of her powers, she can shift the focus into another, this essentially sacrifices some of her powers to boost others. All of her powers act on a basic baseline but go up in stages as others are essentially discarded to allow for greater freedoms in the others. However once a power has been discarded is is rendered unusable and everything will take some time to get back to the baseline, this is usually a course of 24 hours once the boosted power is no longer being used.

Secondary Power (Striker)

One of the secondary aspects that she picked up was a minor cognito-hazard that she can pass to others via touch, this renders them in a state of non-awareness of their surroundings. For most this results in something like day-dreaming or being lost in their own thoughts until the hazard runs it's course, however those with higher levels of awareness are less effected by the hazard as it only slightly hampers them. In layman's terms the affected target would have trouble focusing, more akin to a bad day for somebody with ADHD. Parahumans are effected, but to a lesser extent depending on their powers, those with heightened senses may find themselves operating at a minor deficiency instead of being debilitated.

Secondary Power (Brute)

Celestial Wind's durability would be baseline human if it weren't for her final cluster-mate's addition to her power. She has a regeneration that allows for shifting resistance to damage, however like her Thinker power these resistances fade over time, even faster once she is no longer exposed to the source or threat.

Cluster Mechanic

Once every 7 days the members of this cluster will be shunted into a dream room. While every member will be forced to enter, there is nothing preventing any member from simply leaving after the connection is established. Powers cannot be used in the dream room, and no actual changes to the real world can be made via actions inside the dream room.

The dream-room resembles the vacation cabin that the the cluster triggered in, like a snapshot of their surrounding at the moment of their trigger, straying more than 10 feet from the outer walls of the cabin is impossible, as what resembles a storm acts as a impassible barrier, glimpses of a hazy humanoid silhouette can occasionally be seen deep inside the storm, but this is simply a part of the scenery.

Backstory

Claire grew up in Ashton with a tight nit group of friends from Elementary school up to graduation, some came and went but the core would never forget each other. She had a loving family and a good home to go back to, alongside all of her friends homes. Each was a place that they would be welcomed with open arms.