Division: Difference between revisions
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| Trump | | Trump | ||
| Attack Reflection | | Attack Reflection | ||
|- | |||
! Phalanx | |||
! Unused | |||
! Tinker | |||
! AI | |||
|- | |||
| Aces High | |||
| Unused | |||
| Master | |||
| Sensory Deadening | |||
|- | |||
| Ammonite | |||
| Unused | |||
| Tinker | |||
| Electricity | |||
|- | |||
| Black Dove | |||
| Unused | |||
| Thinker | |||
| Sensory Tweaking | |||
|- | |||
| Bluescreen | |||
| Unused | |||
| Mover | |||
| Teleporter | |||
|- | |||
| Canvas | |||
| Unused | |||
| Trump | |||
| | |||
|- | |||
| Charcutie | |||
| Unused | |||
| Trump | |||
| | |||
|- | |||
| Night Howler | |||
| Unused | |||
| Changer | |||
| Ambush Monster | |||
|- | |||
| Retcon | |||
| Unused | |||
| Striker | |||
| Rewind | |||
|- | |||
| Unity | |||
| Unused | |||
| Striker | |||
| Wound Manipulation | |||
|- | |||
| Zipdash | |||
| Unused | |||
| Tinker | |||
| Aerodynamics | |||
|- | |||
| Acoustica | |||
| Unused | |||
| Tinker | |||
| Wavelengths | |||
|- | |||
| Black Diamond | |||
| Unused | |||
| Tinker | |||
| Pollution | |||
|- | |||
| Liquidator | |||
| Unused | |||
| Blaster | |||
| Matter Liquification | |||
|- | |||
| Nyoom | |||
| Unused | |||
| Mover | |||
| Kitty Pride | |||
|- | |||
| Refraction | |||
| Unused | |||
| Master | |||
| Self-Duplicator | |||
|- | |||
| Starstruck | |||
| Unused | |||
| Blaster | |||
| Kinetic Blasts | |||
|- | |||
| Asbestos-Chan | |||
| Unused | |||
| Blaster | |||
| Suffocation | |||
|- | |||
| Zeitgeist | |||
| Unused | |||
| Mover | |||
| Rewind | |||
|} | |} | ||
Revision as of 19:47, 3 May 2022
Character Sheet
Appearance
Aurora is 5’3 and weighs 160 pounds; since moving to America she has started to dye her hair pink and has a scar over her left eye from where a piece of shrapnel nearly left her blind. Completely immersing herself in Americana to quicker adjust to the new environment.
Costume Theme; Tacticool: Half Gas Mask (Painted black with orange accents), black jacket, tactical vest, black leggings (with spats), knee pads, black miniskirt with orange trim, black combat boots.
Equipment and Resources
Wealth Level: 6
- AK-47 (With ammunition)
- Motorcycle (Harley Davidson)
- Tactical vest
- Cable Ties
- First Aid Kit
- Splints
- Esmarch Tourniquets
- Various Bandages
- Cell Phone
- Multi-Tool
- Tamagotchi, still on it’s first life
Tinkertech
Skills and Specializations
- Firearm safety, usage, and maintenance
- Emergency medical attention, triage
- Speaks Georgian, Arabian, and English
- Discount SERE
- Krav Maga
- Smuggling
- Motorcycle operation and maintenance
Mentality
Division suffers from mental instability, she is a figurative house of cards; enough problems stacked on one another that if she tried to build it herself it would fall. After her first and only attempt at leadership in the Arabian Strife went horribly wrong. (tl;dr has issues taking a leadership position due to PTSD, manifesting as nerves, anxiety, and lack of self confidence.)
Looks up to the Heroes that she has met in the past and their willingness to uphold justice and keep fighting the good fight, wants to be a hero too. Is still cautious when dealing with situations, delicate or not, while learning her limits.
Power
Trigger type: Single Natural Trump
Enters a near invulnerable breaker state upon activating her power. When in this state there is no visual representation of physical damage being done to Division, without any augmentations to her durability a standard punch from an unpowered individual will still do damage and cause pain. The properties of her form are esoteric, if cut from her in some way they will begin to destruct, essentially cannibalising itself. Her breaker state is visible as a white sheen that covers her body and clothes, it extends barely 2/5ths of an inch from her body.
This is due to a large portion of her body being replaced by an inscrutable substance (SHARD stuff) when she triggered to keep her alive. The substance gives Division almost free control over her body when her power is active, allowing her to replace the more human components to gain esoteric abilities. When taking damage instead of physically being injured the powered/charged substance is damaged and weakened, needing to be replace the charged/powered substance with basic non-charged/powered substance while the powered substance can be repaired or replaced to be used again.
Division will pass out no matter the circumstances if she is forced from the breaker state; she is forced from her breaker state when taking enough damage to remove all of her powers or if she is power nullified.
She has found that her power provides abilities that can, mostly, be split into four categories: Offence, Defence, Utility, and Unique.
When she enters her Breaker state she can freely select a number of abilities to use during the time she is in the state. The more abilities that she selects the easier it is to disable her and her powers, as she doesn’t take damage but her powers do in her place.
She gains vague scans of powers, referred to in character as “bubbles” when she uses a Unique ability on a parahuman. These scans can only be gained once ever from a single parahuman, and if used in any way are expended. They may be used individually to gain a single power that would fall into a category: Offence, Defence, or Utility. She does not have any control over the way her power interprets the bubble that is used, only noticing that the power is usually similar to the original. The bubbles may also be consumed in groups of three in order to create what she refers to as a “suites” which creates a more powerful ability that has an active and passive component but takes up far more of the substance that makes up her breaker state.
Bubbles and Suites need to be approved via equipment posts, as Division counts as a Tinker for purposes of limitations. Specifically Tinker suites require for two tinker bubbles to be spent on the suite and provides a single focal item as well as three other projects that must fall into the suite's "micro-specialty." Bubbles gained from scanning Trumps cannot be used to create individual powers, but may be used within suites to augment them.
In order to keep track of Division’s available powers in her breaker state, mechanically, there will be a point system in place with different abilities costing more or less in their categories. With suites costing 15 points. The only powers that do not have a point cost are the Unique powers, as they are considered always active.
40 starting points
Offence:
Name | Cost | Effect |
---|---|---|
Memento | 2 | When taken; Division becomes skilled with a held item. May be taken once. |
Splash Zone | 2 | Stacking modifier turns attacks into shaker fields. Starts as a surrounding area 5 feet from the target. Increases by a 5 foot radius per time taken. |
Bio-Strike | 4 | On touch, Division modifies living biological tissue. Causes scarring to form where contact was made, inflicts shooting and lingering pain on par with a migraine, extended contact can cause scarring to become permanent. |
Backstab | 6 | Teleports to close the distance between Division and her target allowing her to attack them with the element of surprise, this can only be done once per use of breaker state. |
Precision | 8 | When taken causes attacks to deal reduced damage in exchange for a phasing effect that ignores non-living matter. |
Defence:
Name | Cost | Effect |
---|---|---|
Ultra Instinct | 2 | Heightened senses. Increases the acuity of a single sense per time taken. May be taken once per sense. |
Bio-Heal | 2 | You may heal 5 points worth of damage done to your powers, this can only be done once per use of breaker state. Cannot be used to heal non-SHARD stuff. |
Coat the Flesh | 4 | Increase super durability by one level per time taken. May be taken up to twice. |
Farewell | 5 | Shift from the visible, infrared, thermal, and electromagnetic spectrums until your next non-passive action. Remaining undetectable by standard means, but leaving a slight shimmer whenever moving as the cloaking is imperfect. Still detectable by esoteric means. |
Bulwark | 5 | At the start of your turn heal 1 point of damage that has been dealt. |
Utility:
Name | Cost | Effect |
---|---|---|
Slide Step | 3 | Increase super speed by one level per time taken. May be taken up to twice. |
Alchemy | 4 | You can convert materials to another form at a ratio of 3:2 Cannot be used on living creatures. |
Multiform | 5 | Division lives up to her cape name by being able to divide herself into multiple copies. This divides the number of points as evenly as possible between however many copies are created with a maximum of 5 copies. Each copy must have at least one point from this power spent to exist. The copies are all Division but maintain their own personalities to some degree as their shared experiences are stored within the SHARD stuff that makes up their bodies. Named - Aurelia, Aria, Aura, Andi, Auburn. |
Unique:
Name | Effect |
---|---|
Scan | Gain a scan of a cape when you use a touch ability on them. |
Quality | Outside of combat you can freely switch up which powers you're currently using with only a few seconds. |
Conquest | Every odd round gain 1 point. Every even round gain 2 points. May spend gained points to gain powers mid-fight. Ramp only applies during combat. |
Suites:
Primary Theme | Secondary Theme | Bubbles | Bubble Type | Suite |
---|---|---|---|---|
Strength | Trade-Off | ??? ??? ??? |
??? ??? ??? |
??? |
Strength | Raw Strength | Commander In Chief Alexandrite Solomon Cain |
Changer Brute Striker |
Herculean Might Suite With the strength of a great typhoon The Herculean Might Suite is a suite focused around physical improvements to your form as well as creating nigh impossible actions through shear strength. You gain the following while it is active: Two levels of super strength Two levels of super speed One level of super durability |
Strength | Social | ??? ??? ??? |
??? ??? ??? |
??? |
Lovers | Choices | ??? ??? ??? |
??? ??? ??? |
??? |
Lovers | Self-Buff | Chiron Skaperen Samskara |
Thinker Tinker Trump |
Evolution Suite Life uhh, finds a way? The Evolution suite is a changer based suite that allows you at every start of turn to choose one of a series of buffs to gain for the rest of the fight: Increase level of super strength, up to four times Increase level of super speed, up to three times Increase level of super durability, up to two times Increase level of super smarts, up to three times You may heal 5 points worth of damage done to your powers, this can only be done once per use of breaker state. Cannot be used to heal non-SHARD stuff. You also gain the following passive benefit: Start with 5 additional points for powers |
Lovers | Linking | ??? ??? ??? |
??? ??? ??? |
??? |
Devil | The Shadows | Wink Outlaw ??? |
Stranger Thinker ??? |
??? |
Devil | Limit Break | Paragon Lens Greenhorn |
Tinker Tinker Tinker |
Doomsday Suite You see it. You know what to do to finally put them down for good. Micro-Specialty: Man-Portable Ranged Weaponry. The doomsday suite is a suite of mental and tinker abilities that have allowed you to craft the doomsday firearm, a weapon so complex that while this suite is inactive you struggle to even comprehend how it can be used. While this suite is active you gain the following: Gain two levels of super smarts from increased visual acuity and problem solving ability. You may maintain three tinkertech projects, The Doomsday, a two handed rifle that fires a tinkertech metamaterial round. This metamaterial deals damage in layers upon repeated exposures. Starting similar to a 9mm round which doubles each time. Resetting on a miss. May charge the Doomsday for one of two modes on a two round cooldown. Shot becomes an area of effect on impact, covering a 25ft by 25ft area. Shot phases through matter for 40ft while still interacting with matter |
Devil | Curse | Lasciate ??? ??? |
Shaker ??? ??? |
??? |
Death | Horse | ??? ??? ??? |
??? ??? ??? |
??? |
Death | Changer State | ??? ??? ??? |
??? ??? ??? |
??? |
Death | Resistance | Yggdrasil Scylla ??? |
Breaker Thinker ??? |
??? |
Star | Sound | ??? ??? ??? |
??? ??? ??? |
??? |
Star | Communication | ??? ??? ??? |
??? ??? ??? |
??? |
Star | Feedback | ??? ??? ??? |
??? ??? ??? |
??? |
Used Bubbles:
Cape | Result | Class | What they do |
---|---|---|---|
Lasciate | Reserved (Curse suite) | Shaker | Stacking damage fire area |
Yggdrasil | Reserved (Resistance Suite) | Breaker | Massive defence form |
Scylla | Reserved (Resistance Suite) | Thinker | Thinker Power Copier |
Wink | Reserved (The Shadows Suite) | Stranger | Imp-Lite |
Outlaw | Reserved (The Shadows Suite) | Thinker | Auto Pass Thinker |
Paragon | Used (Suite) (Devil) - (Limit Break) | Tinker | Silver Bullet |
Lens | Used (Suite) (Devil) - (Limit Break) | Tinker | Vision |
Greenhorn | Used (Suite) (Devil) - (Limit Break) | Tinker | War |
Chiron | Used (Suite) (Lovers) - (Self Buff) | Tinker | Ability granter |
Skaperen | Used (Suite) (Lovers) - (Self Buff) | Tinker | Vat grown |
Samskara | Used (Suite) (Lovers) - (Self Buff) | Trump | Daily powers |
Solomon Cain | Used (Suite) (Strength) - (Raw Strength) | Striker | Teleport striker |
Alexandrite | Used (Suite) (Strength) - (Raw Strength) | Brute | Cycling Alexandria package |
Commander in Chief | Used (Suite) (Strength) - (Raw Strength) | Changer | Superstat Generator |
Unused Bubbles:
Cape | Result | Class | What they do |
---|---|---|---|
Matea | Unused | Changer | Adaptive Tail |
Monte | Unsused | Thinker | Prediction Thinker |
Grey Zone | Unsused | Tinker | Fusion |
Hellkite | Unsused | Tinker | Engine and Speed |
Prima | Unsused | Tinker | Implants |
Cross | Unsused | Trump | Attack Reflection |
Phalanx | Unused | Tinker | AI |
Aces High | Unused | Master | Sensory Deadening |
Ammonite | Unused | Tinker | Electricity |
Black Dove | Unused | Thinker | Sensory Tweaking |
Bluescreen | Unused | Mover | Teleporter |
Canvas | Unused | Trump | |
Charcutie | Unused | Trump | |
Night Howler | Unused | Changer | Ambush Monster |
Retcon | Unused | Striker | Rewind |
Unity | Unused | Striker | Wound Manipulation |
Zipdash | Unused | Tinker | Aerodynamics |
Acoustica | Unused | Tinker | Wavelengths |
Black Diamond | Unused | Tinker | Pollution |
Liquidator | Unused | Blaster | Matter Liquification |
Nyoom | Unused | Mover | Kitty Pride |
Refraction | Unused | Master | Self-Duplicator |
Starstruck | Unused | Blaster | Kinetic Blasts |
Asbestos-Chan | Unused | Blaster | Suffocation |
Zeitgeist | Unused | Mover | Rewind |
Strength levels:
Level | Strength |
---|---|
Base | 150lb Deadlift - 150psi striking - Average human ability to push and pull |
Plus one | 300lb Deadlift - 300psi striking - Two human ability to push and pull |
Plus two | 600lb Deadlift - 600psi striking - Four human ability to push and pull |
Plus three | 1200lb Deadlift - 1200psi striking - Eight human ability to push and pull |
Plus four | 2400lb Deadlift - 2400psi striking - Sixteen human ability to push and pull |
Plus five | 4800lb Deadlift - 4800psi striking - Thirty two human ability to push and pull |
Plus six | 9600lb Deadlift - 9600psi striking - Sixty four human ability to push and pull |
Plus seven | N/A |
Speed levels:
Level | Speed |
---|---|
Base | 6.5 miles per hour or 10.5 kilometres per hour running speed |
Plus one | 13 miles per hour or 21 kilometres per hour running speed |
Plus two | 26 miles per hour or 42 kilometres per hour running speed |
Plus three | 52 miles per hour or 84 kilometres per hour running speed |
Plus four | 104 miles per hour or 168 kilometres per hour running speed |
Plus five | 208 miles per hour or 336 kilometres per hour running speed |
Plus six | 416 miles per hour or 672 kilometres per hour running speed |
Plus seven | 832 miles per hour or 1344 kilometres per hour running speed |
Smarts levels:
Level | Smarts |
---|---|
Base | 1 second per second speed-of-thought and perception-of-time |
Plus one | 2 second per second speed-of-thought and perception-of-time |
Plus two | 4 second per second speed-of-thought and perception-of-time |
Plus three | 8 second per second speed-of-thought and perception-of-time |
Plus four | 16 second per second speed-of-thought and perception-of-time |
Plus five | 32 second per second speed-of-thought and perception-of-time |
Plus six | N/A |
Plus seven | N/A |
Durability levels:
Level | Durability |
---|---|
Base | Human |
Plus one | Plastic |
Plus two | Hardwood |
Plus three | Concrete |
Plus four | Steel |
Plus five | Titanium |
Plus six | N/A |
Plus seven | N/A |
Backstory
Born in Tbilisi, Georgia Aurora grew up knowing the risks of Russian action. When it finally boiled over and her family fled from the possibility of genocide. Spending most of her formative years in the constant war torn lands known as the Arabian Strife, her family; her, her twin sister, brother, mother, and father. They were constantly moving to avoid the majority of the violence as it shifted from region to region. But once Aurora and her siblings were old enough to look after themselves for the majority they settled down in Kuwait City under the watchful eyes of the UN forces and the American Protectorate stationed in the city.
Power Example
Aurelia, Aria, Aura, Andi, and Auburn. Division could split her attention five times, perfectly, thanks to one of their powers.
Aurelia was currently going toe to toe with Matea, a pair of batons in hand, shifting their composition and forms through the fight; stopping only momentarily to create fresh ones from the terrain by adding material to the originals.
Aria and Aura were trading places, keeping the Multi-Pauls at bay and trying to find the original to disable the self duplicator.
Andi had rushed off to get the Protectorate members that were deployed a few miles from where the group/cape had run into this mix-up. It wouldn’t be long before they returned, super speed had its benefits.
Auburn was their rock, soaking hits from Outlaw as the Thinker poked holes in her defences. Slowly being chipped away, but keeping their healing power in reserve.
—
Aya breathed out slowly as she levelled the rifle she'd constructed, after putting together her newest suite, at the approaching grey mass that was Father Roosevelt. Each squeeze of the trigger pushed it back into her shoulder with the slightest force. While the first handful of shots barely seemed to phase the Breaker they started to build up, eventually blowing whole parts of his body off with each shot until the substance that made up his breaker state was back to the size of a normal human and he changed back, surrendering while the assembled Protectorate members in the area took him into custody.
Trigger Event
She saw them, capes fighting barely a hundred metres away from the oil derrick, how were they supposed to stop that?
The fight drew closer and closer as she directed everyone, doing her best to keep the panic hidden from her voice as she wiped the sweat off her palms. It seemed to pass in the blink of an eye, that explosion was deafening, was the only thought that crossed Aya’s mind as the truck that had brought her and the others out to the oil derrick seemed to detonate from the inside out, leaving a pile of burning scrap metal in its place.
The capes arrived, nobody she recognized from the city, and all the more destructive for it. None were there for the location, and that meant collateral damage meant nothing to them. It was like walking through a tornado of destruction, seeing the derrick torn apart around her, the handful of people who were just there to get paid for protecting the oil derrick for the week dying one by one, the place that she’d been responsible for, the people she’d been responsible for, all of those families that would never see them again, and possibly never know what had happened.
+++Trigger+++
And with that everything seemed to quiet, the fighting, the destruction. Aya looked around, the world tinted red; red she would later learn was her own blood spilling down her face. Red that led her to each of the capes, rising from where they’d seemingly passed out; whoever’s power that was she would thank them if she got the chance. And red that gave each of the capes that had destroyed so much, and killed so many, a bullet to the head from the AK47 she’d purchased in town barely a month before.