Charcutie: Difference between revisions

From WormRP
Jump to navigation Jump to search
AGorgon (talk | contribs)
AGorgon (talk | contribs)
Line 118: Line 118:


Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).
-----


== Example ==
== Example ==

Revision as of 13:43, 28 September 2021

Charcutie, the Charcuterie Broad
Author /u/frustratedFreeboota
Civilian name Charley Francesca Kantor
Alignment Hero
Affiliation None (Devilfish)
PRT Classification cape/class
Status Active



Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.


Character Sheet

Physical Appearance

Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.

Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.

Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.

Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.


Mentality

If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.

Resources

Wealth Level: 3
Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.

Equipment

Burner phone, lockpick, roller skates, needle, red thread.

Skills

Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.

Power

Trigger Type: Single Natural Trigger:

Chacutie has two unrelated powers

Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.

A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.

Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.

Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)

There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.

Things she can copy:

  • Blaster powers
  • Shaker powers
  • Striker powers
  • teleports/dashes
  • one of someone’s breaker form’s powers
  • changer powers
  • powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)

Things she can’t copy:

  • any power that is always on
  • any powers that a cape can’t currently access
  • any tinker power
  • any thinker power
  • any trump power
  • flight
  • the power to turn into a breaker form
  • powers from a non-active breaker state
  • powers from the absent half of a case 70
  • purely biological powers from changer states/case 53s
  • powered constructs/minions

Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).

Example

Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.

  1. Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.
  2. Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.
  3. Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.

Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.

Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).

  1. Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.
  2. Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.
  3. Charcutie gets tails again, with a copy of Mewl’s teleport
  4. Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.

Backstory

Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.

Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.



Copied Powers Table

List of powers Charcutie can draw from when rolling for a random power.

Number Copied From Description Event-Copied
1 Die-ode (NPC) Striker power that delivers an electric shock, briefly powering or disabling an electrical device Trigger Event
2 Cactus (NPC) LOS Shaker power that creates spikes on a five foot circle on any nonliving surface Trigger Event
3 Dunce Box (NPC) Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it. Trigger Event
4 Ziltoid (NPC) Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched) Trigger Event
5 Batgirl (NPC) Creates a baseball sized blob of fire that ignites dry and flammable materials Trigger Event