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| {{Equipment | | {{Equipment |
| | name = T̸͓̮̥̒̈̎̄͐̔̎̇̐̈́͒̑̀̌̀̑̅̉̊̓͝͠ͅh̶̞̗̻̠̠͉̥̠̭͓͂̎́͋̔̎̅̽̾̓̃̒̀̈́̎̈́̂̒̅̅̄͋́̀͠ȩ̴̢̨̛̠̱̬̜͕͖̫͔̲̙̦̭̹͉͙̘̦̖̦̳̝̖̟͉͗̍̽͗͗̉̽͛̍̐̏̈̿͑̿͐̎̀̇̍̿̍͒̅̿͗͊̂͆͘̕̚͘̚͜͝ͅͅ ̶̧̨̨̢̨̡̨̤͓̝̣̫̹͍̤̙̠͔̪͍͙̬̭̣̳͕͙̺̘̱͔̫͛͂͘͜͜ͅĔ̷̼̞̲̘̜̟̣̤̅̀̄̏̀̍̇̾̀̅́͒̄̌̋̑͗͌̒̿̈̃͆͛̉̄̆͘͘͘͝͠͠͝n̴̪͎̹̣̤͑̉̈̂͆͆͋̔̌͐́ͅg̸̡̡̤̞̱̺̩̞͖͉̦͓̟̹̭̗͎͇̳̳̜̊̇̐̓̾̆̇̌̊͒͊̽͆̉̎͒̃̏̈́̒̈́͐͗̚̕i̴̡̡̧̢̡̡͍̘̹̠̤͙̞̹̜̹̻̱͎͉̹̖̞̲͆͌̇̄͛̔̌͊̆͋̚̕n̷̨̛̫̩̮̖̜̣̼̭̙̯̮͕̘̺̤̭͔̮̟̖̺̭̟̈́́̾̽̈́̀͂͛̿͒̏̀̋͒͂̈̂͗͒̎́̕̚̕͜͜͠͝͝e̵̛̯̠̟̗̗̗̣͂̎͑̊̊͐͑̿̓̏̓́́̿ | | | name = Ṭ̵͈̈́̃h̸̙̯̭̆e̵̯͆ ̵̻̄͌Ȩ̷̧̥̑̌̂n̵͔͔̆̍̄g̸̙̞͈̐i̴̛̭̻n̶̬͂̓e̶̥̦̐̈́̕ |
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| | image = | | | image = |
| | url = https://www.reddit.com/r/wormrp/comments/pd16hx/theoretical_proposal_for_a_frequency_engine_of/ | | | url = https://www.reddit.com/r/wormrp/comments/pd16hx/theoretical_proposal_for_a_frequency_engine_of/ |
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| Notes: The beginnings to a keystone piece of tech, just wanted to show progress towards it. | | Notes: The beginnings to a keystone piece of tech, just wanted to show progress towards it. |
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| }} | | }} |
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| Duration: As it's fairly simple it is fairly low maintenance. It'll last as long as Sentinel maintains it for Wulfric and can go a couple months without maintenance and function fine. | | Duration: As it's fairly simple it is fairly low maintenance. It'll last as long as Sentinel maintains it for Wulfric and can go a couple months without maintenance and function fine. |
| | |state = collapsed |
| }} | | }} |
| {{Equipment | | {{Equipment |
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| Duration: While empty they can last for a while without maintenance, similar to the hand-cannon, however as these initial batteries are fairly flawed they require recharging every day to remain capped up and regular maintenance weekly if they're kept fully charged. | | Duration: While empty they can last for a while without maintenance, similar to the hand-cannon, however as these initial batteries are fairly flawed they require recharging every day to remain capped up and regular maintenance weekly if they're kept fully charged. |
| | |state = collapsed |
| }} | | }} |
| == Example == | | == Example == |
Sentinel |
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Author |
/u/fire209 |
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Civilian name |
Jacob Colt |
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Alignment |
Hero |
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Affiliation |
Found Family (Devilfish) |
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PRT Classification |
Tinker, Breaker, Trump,, , |
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Born |
(2005-05-09) May 9, 2005 (age 19) Philadelphia, Pennsylvania |
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Status |
Active |
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Public Information
One of the Found Family, Jacob is one of the newer members to join their hero line up, though he's actually been with the found family most his life. In interviews he's revealed his hobbies include tinkering and video games. He's not the most friendly member of the Family. Public Identity.
Physical Appearance
A scrawny 16 year old, at 5'6". He's fairly gangly, and has red hair and green eyes. Fairly sharp, and freckled face.
He has a decent costume, but it isn't seen much as in combat he enters one of his multiple breaker states.
Mentality
A little shit. He wants to prove he's a worthy member of the team, which is somewhat admirable, but he goes about this by trying to outshine everyone else. This comes across as him coming across as him being a bit of an asshole.
Resources and Equipment
Wealth Level: 4
A standard-issue taser for defense.
Brute-rated cuffs purchased from online.
(Tinkertech Below)
Lives in the Found Family house, has a cell phone and a decent budget allotted to him for tinkering.
Skills
Good at video games, enjoys playing them.
Decent athlete, as per training to be a hero.
good knowledge of the local cape scene, has done a lot of research online.
Power
Infinite Worlds Tinker/Thinker/Breaker/Trump
He has a breaker state that very rapidly flickers between nigh infinite breaker states, each staying for but a fraction of a second before it flickers to the next. Due to the highly rapid and random flickering, his breaker state can't usually do anything of use. However, he has a tinker sub-power. A tinker with a trump bend, able to create tech that works to interface with powers. Notably, his main tech involves creating objects to help stabilize his breaker state into useful forms, but it also extends into creating tech to help him in these forms, or to help other parahumans control or otherwise limit or interact with their abilities. Damage doesn't transfer from his breaker states to his normal state, but 'killing' or knocking him unconscious in the breaker state knocks him back to his normal state, unconscious.
In addition, has a minor thinker ability that lets him get understanding of powered effects with time to research them. This lets him work with tech attuned to that specific powered effect or parahuman.
Trigger type: Second Generation Tinker/Thinker/Breaker/Trump
General Tech
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Creator | Sentinel |
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Appearance | A metallic looking disk, with a glowing blue circle on both faces. Around the size of a hockey puck. |
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Abilities | When placed on powered constructs or breaker/changer states of parahumans, adheres fairly strongly (Can be removed with some force). Has no other effect when used by others. Each disk is attuned to a specific form for Jacob. They're fairly fragile, and a fairly obvious glowing blue weak point. Has a speaker that allows for him to speak in any of the breaker states.
When he enters his breaker state with one of these on him, after a few seconds, it stabilizes to the coded-in form. He is then locked into that form for the next 5 minutes, as removing the puck in that time will result in backlash that knocks him unconscious, same for breaking the puck. After 5 minutes it can be safely disengaged. Can be slotted into his armor. |
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Duration: 10 minutes of use, only after 5 minutes will it lose enough power to be safely disengaged. Requires an hour of charging to reach full.
Notes: His mainstay piece of tech, has many flaws right now that will improve over time. Notably it's a big glowing weak point, and leaves him locked into the form he selects for essentially the entire fight. |
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Creator | Sentinel | |
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Abilities | A normal armor, with IIA level protection. Holds Ion State Discs in place and stores and reforms itself and other objects he holds into an extradimensional space while he accesses his breaker state, feeding off of the extradimensional properties of his breaker state to cause it. |
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Duration: Until destroyed or replaced, charged off his breaker state activation.
Notes: The initial armor he wears, mostly a protection mechanism but also provides some level of storage for itself when he enters his breaker state, feeding and enhancing it's Manton protections of such things. |
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Creator | Sentinel |
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Appearance | A series of blueprints depicting some sort of machine, they're hard to directly perceive. |
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Abilities | Nothing right now, causes headaches when perceived by any parahuman other than Sentinel and just look like a confusing mish-mash of a blueprint to non parahumans. |
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Duration: As long as pieces of paper with stuff written on them in well preserved conditions usually last for.
Notes: The beginnings to a keystone piece of tech, just wanted to show progress towards it. |
Breaker Forms
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Creator | Sentinel |
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Appearance | A hunched over form, covered in thick, whitish grey fur, very straight, almost spine like, tipped in a light blue. Has no eyes. A large, alligator-like jaw topped with large nostrils. Hulking figure, walking on all 4s, nearly 7 feet at the shoulder. It’s front limbs are tipped with brilliant frosty-blue claws. |
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Abilities | Blind, but with a great sense of smell and hearing, almost an echolocation, having a sort of 3d sense of it’s surrounding through a combination of the two. Fairly strong, capable of lifting up to 800 pounds total. It’s attacks with it’s claws or bite tend to leave frost in their wake, leaving a potent, but limited in scope freezing effect. Immune to the cold, and made entirely of this ice-like substance that makes up the fur, no internal organs or the like.
Fairly good defenses, capable of blocking small caliber bullets, but easily juked by certain powered effects and any silent projectiles. Weak to blunt force strikes that break and shatter its hard fur. |
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Creator | Sentinel |
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Appearance | A vaguely humanoid figure in his shape formed from some kind of dark material, hard to make out fully. Covered in small holes constantly pouring out a black sand-like material, that flies around in a loose sandstorm around him. |
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Abilities | Lacks the ability to see normally, instead feeling out shapes with the sand. The sand disappears after about a minute, but with more constantly pouring out there is a steady stream maintained. While not made of metal, electricity arcs easily through this cloud, often reaching back to the user and hurting them, and potentially damaging the Ion Disc.
Can form clouds that are difficult to see through and can sandblast people, but doesn’t do a lot of damage. Decent range, sand can exist up to 100 meters away before disappearing. |
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Tech for Others
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Creator | Sentinel |
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Appearance | A rather clunky handgun all done in a silvery chrome look, rather unfinished. Has a few dials and readouts, and a flared opening at the end. Currently only 1 made for Caretaker's use |
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Abilities | When plugged in with a Blast Cell Capacitor and fired, it projects a usually weakened version of the parahuman's blast. Fitted for a standardized power cell canister around the size of a soda can made by Sentinel. Has an accurate range of around 60 feet and notably lacks the kickback and noise of a normal gun. |
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Basically a fancy hunk of metal, it's main special bit is modulating the blast itself but most of the actual work is done in the power cell, and a tinker with a specialty in any form of ray guns or energy projection would probably be able to recreate it.
Duration: As it's fairly simple it is fairly low maintenance. It'll last as long as Sentinel maintains it for Wulfric and can go a couple months without maintenance and function fine. |
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Creator | Sentinel |
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Appearance | A silvery-chrome battery with an energy readout on the side, as well as a taped-on name of which parahuman it belongs to, around the size of a soda can. Meant to be slotted into the Himmel-spjut Handcannon. There are a few packs of them made for Wulfric |
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Abilities | Mark 1 variants of the cell, enough capacity for 2 blasts per cell before they need to be swapped out and recharged. Current Blasts:
Crepuscular - Luna Blast: Fires an icy projectile mainly made of cooled gasses with a small, hardened ice projectile in the center. Upon impact shatters, freezing struck area to an extent and experiencing frosty weather, around -10 degrees Celsius
Crepuscular - Sol Blast: Fires a hot projectile made from a fragile hot rock, upon shattering setting things alight and heating them to temperatures of around 200 Celsius, though only mostly along the surface
Vulkan - Radiative Fire Blast: Fires a tight stream of blue fire in a roughly 10 foot line for a few seconds. Somewhat radioactive, tends to mess with unshielded technology when struck, otherwise like normal fire, fairly hot. |
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Capacitors meant to fit into the hand-cannon, and also an initial step for Sentinel in manipulating and storing other parahuman energies with his technology, though this initial version is fairly flawed. They need to be either inefficiently recharged by Sentinel himself or recharged by the cape who the blast came from much more efficiently.
Duration: While empty they can last for a while without maintenance, similar to the hand-cannon, however as these initial batteries are fairly flawed they require recharging every day to remain capped up and regular maintenance weekly if they're kept fully charged. |
Example
Jacob padded up in his armor, seeing the jewelry story being robbed by a couple robbers. Fucking finally, a chance to prove himself by himself. Clamping down on his chest, Jacop depresses the small light, and it flickers to life. Then he activates his breaker state, and suddenly shifts into a blurry fractal mass constantly flickering for a few seconds before it is jerkily halted in the form he had attuned that disc to, his favorite form, The Frost Beast.
Gaping, massive jaws with frigid blue teeth opened and let out an echoing howl, and the robbers inside the store startle. He couldn't see them in this state, but the beast's senses expanded outwards, a type of echolocation combined with a good sense of smell and some kind of heat sense let him pinpoint their locations.
Lurching forward, the beast enters the store, gunfire from the robbers fracturing and chipping some of it's icicle-like fur, but not doing enough damage. Before long they are all nonlethally subdued. Although the beast's instincts drove to kill, Jacob at least had a hold over that or he wouldn't be allowed to use it in the field.
After the requisite time, the puck seemingly attached to the beast's chest slightly darkened, and Jacob flickered once more in infinite fractal patterns before returning to his base self, triumphant.
Backstory
His mother and father were villains, part of a cluster trigger with each other that fell more on the kiss part of the spectrum than kill.
His father was Black Star, a Breaker/Trump who would automatically enter a breaker state to counter the nearest parahuman, with a minor sub-power to get faint flashes of what a given cape's power was. He is currently incarcerated at a normal prison for 34 years.
His mother was White Star, A Thinker/Trump who's able to get detailed information on what a parahuman's abilities are on sight alone, along with a minor breaker sub-power that reactively attunes her body to counter incoming attacks. She is also incarcerated at the same prison, but for 48 years.
They were both captured by the PRT when Jacob was very young, only 2 years old. After 4 years bouncing around in the foster system, he was adopted by Wulfric and brought into the found family, where he would remain.
Unfortuntely, unlike the others, Jacob didn't trigger early on. In fact, he seemed almost a dud, not triggering to any new powers despite his closeness to other capes and his parentage. Over years, with the victories and other children unlocking their powers, Jacob grew resentful, jealous that he didn't have a power.
It all culminated recently with some win or the other, he was invited to the party of course, but hearing of the things they did and the victories they had, the resentfulness grew to a peak. In that very room, he Triggered, gaining his abilities just 2 years ago.