Cylynx: Difference between revisions

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=== Equipment and Resources ===
=== Equipment and Resources ===
<!-- Equipment and resources. You can do a list like so: -->
<!-- Equipment and resources. You can do a list like so: -->
* Wards Baseline Salary   
* Protectorate Baseline Salary   
* Tinker Lab
* Tinker Lab
* Lodgings on base
* Lodgings on base
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}}
}}


{{Equipment
<!--{{Equipment
| name      = Improved Senses ((Hearing) Incomplete)
| name      = Improved Senses ((Hearing) Incomplete)
| image      =
| image      =
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| notes      = There are small incision scars behind each of Cylynx's ears where the ear was folded forwards so the implant could be inserted and fully maturated.
| notes      = There are small incision scars behind each of Cylynx's ears where the ear was folded forwards so the implant could be inserted and fully maturated.
|state = collapsed
|state = collapsed
}}
}} -->
{{Equipment
| name      = Auditivus Improved Senses ((Hearing) Complete)
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/
| appearance =
| creator    = [[Cylynx]]
| abilities  = Original Version: Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. (There are small incision scars behind each of Cylynx's ears where the ear was folded forwards so the implant could be inserted and fully maturated.)


With completion of this implant Cylynx is immune to dizziness or motion sickness, it also allows her to consciously filter out and enhance certain sounds. The Auditivus completely replaces her original ears internally while remaining externally indistinguishable from a normal human ear.
| notes      = The original implants will need to be removed, allowed to heal, and then replaced with the completed versions. This will render Cylynx deaf for at least one week while the healing takes place, and for another week while her augments heal and natural adaptation takes place.
|state = collapsed
}}
{{Equipment
{{Equipment
| name      = Musculature Enhancement
| name      = Musculature Enhancement
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| notes      = This will require several surgeries over the course of four to six months.
| notes      = This will require several surgeries over the course of four to six months.
|state = collapsed
|state = collapsed
}}
{{Equipment
| name      = Auditivus
| image      =
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/
| appearance =
| creator    = [[Cylynx]]
| abilities  = Original Version: Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. (There are small incision scars behind each of Cylynx's ears where the ear was folded forwards so the implant could be inserted and fully maturated.)
With completion of this implant Cylynx is immune to dizziness or motion sickness, it also allows her to consciously filter out and enhance certain sounds. The Auditivus completely replaces her original ears internally while remaining externally indistinguishable from a normal human ear.
| notes      = The original implants will need to be removed, allowed to heal, and then replaced with the completed versions. This will render Cylynx deaf for at least one week while the healing takes place, and for another week while her augments heal and natural adaptation takes place.
|state = collapsed
}}
{{Equipment
{{Equipment
| name      = Draco Ignis
| name      = Draco Ignis
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| abilities  = Consists of two near identical glands, implanted either into the lower lip, alongside the salivary glands, or into the hard palette. The first gland works in a similar way to the poison gland of venomous reptiles but instead synthesizing poison it produces a triethylaluminium like substance that requires the chemical activator from the second gland before it becomes pyrophoric.
| abilities  = Consists of two near identical glands, implanted either into the lower lip, alongside the salivary glands, or into the hard palette. The first gland works in a similar way to the poison gland of venomous reptiles but instead synthesizing poison it produces a triethylaluminium like substance that requires the chemical activator from the second gland before it becomes pyrophoric.
| notes      = The chemical compound can be harvested to be stored for later use in aerosol containers or as a mixable compound to be deployed as epoxy.
| notes      = The chemical compound can be harvested to be stored for later use in aerosol containers or as a mixable compound to be deployed as epoxy.
|state = collapsed
}}
}}
}}
 
{{Equipment
{{Equipment
| name      = Elysium Nectar (Armoplas Alloy)
| name      = Elysium Nectar (Armoplas Alloy)
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| abilities  =  
| abilities  =  
| notes      = Application to non-damaged bones has proven ineffective, tests were performed by Cylynx during solo lab time in which she broke a bone and then injected the compound to test the application finding the results to be excellent due to faster than natural healing. Possible requirements may include the compound needing to be ingested to assist with upkeep of the bones, just as one would ingest extra calcium after a break.
| notes      = Application to non-damaged bones has proven ineffective, tests were performed by Cylynx during solo lab time in which she broke a bone and then injected the compound to test the application finding the results to be excellent due to faster than natural healing. Possible requirements may include the compound needing to be ingested to assist with upkeep of the bones, just as one would ingest extra calcium after a break.
|state = collapsed
}}
}}
{{Equipment
{{Equipment
| name      = Ex Machina Heros (Black Carapace)
| name      = Ex Machina Heros (Black Carapace)
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| abilities  = A most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the torso in sheets. It hardens on the outside and sends invasive neural bundles into the body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface. This would allow Cylynx to interface directly with future external augmentations, or in the majority case, with the Nemean Lion Power Suit. When operating the power suit a spinal interface connecting the power suit and Black Carapace will provide Cylynx an intuitive 'feel' for the systems and controls, essentially making her a part of her suit.
| abilities  = A most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the torso in sheets. It hardens on the outside and sends invasive neural bundles into the body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface. This would allow Cylynx to interface directly with future external augmentations, or in the majority case, with the Nemean Lion Power Suit. When operating the power suit a spinal interface connecting the power suit and Black Carapace will provide Cylynx an intuitive 'feel' for the systems and controls, essentially making her a part of her suit.
| notes      = The implantation in extremely invasive and painful, unfortunately due to the requirements that the neural bundles need to engage and connect to the organic nerve endings in Cylynx's body, she needs to be awake and aware for the whole process. The submission has her signed consent and only requires the signing off by Phalanx and Director Shaw.
| notes      = The implantation in extremely invasive and painful, unfortunately due to the requirements that the neural bundles need to engage and connect to the organic nerve endings in Cylynx's body, she needs to be awake and aware for the whole process. The submission has her signed consent and only requires the signing off by Phalanx and Director Shaw.
|state = collapsed
}}
}}
{{Equipment
{{Equipment
| name      = Nemean Lion Power Suit
| name      = Nemean Lion Power Suit
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}}
}}


=== Tinkertech Examples ===
<!---=== Tinkertech Examples ===
* ''Exo-Skeleton Example'':  
* ''Exo-Skeleton Example'':  
"Pathetic germs." Bastion spat as he prowled the warehouse looking for the intruding heroes, a massive hunk of concrete hanging off his improvised club thudding against machinery as he passed to try and spook the wards into moving. And it worked, when he pounded it against a powered lathe the ward Aqua scrambled out in a panic and he took full advantage of the opportunity and swung for what he was worth (And the brute was worth quite a bit) this left Cylynx in the unfortunate position of human shield as she dove between the two and pulled her exoskeleton covered arms up to soak the impact. The resulting impact left both her ulna broken from the transference of kinetic energy, but the metals making up the exoskeleton were only cracked at the impact site.
"Pathetic germs." Bastion spat as he prowled the warehouse looking for the intruding heroes, a massive hunk of concrete hanging off his improvised club thudding against machinery as he passed to try and spook the wards into moving. And it worked, when he pounded it against a powered lathe the ward Aqua scrambled out in a panic and he took full advantage of the opportunity and swung for what he was worth (And the brute was worth quite a bit) this left Cylynx in the unfortunate position of human shield as she dove between the two and pulled her exoskeleton covered arms up to soak the impact. The resulting impact left both her ulna broken from the transference of kinetic energy, but the metals making up the exoskeleton were only cracked at the impact site.
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* ''Cicatrix Example'':
* ''Cicatrix Example'':


* ''Visium Example'':
* ''Visium Example'': -->


=== Skills and Specializations ===
=== Skills and Specializations ===

Revision as of 05:50, 22 June 2021

Cylynx
Cylynx ready to go out on the town.
Author /u/ShellMerc
Civilian name Alia Long
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Tinker
Born (2003-03-05) March 5, 2003 (age 21)
Wetaskiwin, Alberta
Status Active



Cylynx is a relatively new member of the Devilfish Wards, having been transferred down to Devilfish after an incident during a cape conflict in Edmonton, resulting in the loss of life. As a full time Hero and open ward of the state Cylynx is proud to share her stories, for the most part, during her albeit short time in the Wards up north.


Character Sheet

Appearance

  • Cape: Cylynx's costume is a black exoskeleton over a tan digital camo bodysuit, giving the appearance of a Lynx's coloration and spots. She wears a half helm with small cat ears built into it to complete the design and theming of her costume.
  • Civilian: Alia has long, straight, blonde hair even sticks out the bottom of the hood. She has hazel eyes with dark bags under them, this girl doesn't rest much. She stands at 5'3" tall and 120lbs soaking wet.

Equipment and Resources

  • Protectorate Baseline Salary
  • Tinker Lab
  • Lodgings on base

Tinkertech



Skills and Specializations

Adept with a scalpel, self surgery skills don't come cheap. Minorly good story teller, mostly tales about various Heroes she's either worked with or cape gossip.

Mentality

In costume Cylynx is a firm believer is a Hero's sworn duty, to protect those who cannot protect themselves even if it means being in harms way, going as far as to disobey orders to stay out of fights that she cannot win.

Out of costume Alia is slower, not anti-social but seems to be constantly tired. Likely from being so high energy as Cylynx, not that she'd ever admit that she acts too differently between the personas.

Power

  • Trigger type: Natural, first generation. (Magi x Magi) Walking Armory Bio-tinker

Backstory

Born and raised in Wetaskiwin Alberta, had a relatively normal childhood though a minor cape geek. Alia was kidnapped while leaving a Seven-Eleven where she'd stopped to grab a snack on the way home from school.

Trigger Event

A blonde teenage girl sits on her bed, shrunk back in the corner to make herself as small as possible. The room is lit by a single, flickering florescent bulb hanging from the ceiling. The sounds of yelling and an occasional gunshot echo into the room; each one drawing her eyes to the door for a moment before she sniffs and looks back to the mattress.

The silence stretches on longer after the last gunshots. She begins to worry, not about the people outside, but about what will happen to her if she's not found. The anxiety is the most potent emotion she's experienced in what feels like years to her.

Eventually the door opens with a click and a man joins her in the room, sitting on the edge of the bed and tapping his foot with impatience. "Today, girl. It's been stressful." She's weak, hungry, and broken but still responds exactly as she's been trained.

Her body is a weapon, used against her and conditioned to respond to their wishes... The Protectorate isn't coming. The PRT isn't coming. The Police aren't coming. Alia Long has been here for years, and the harsh reality finally sinks in as she goes through the motions.

She triggers and the man doesn't even notice. When she regains focus her mind is full of ways to become stronger, to never let herself become that again.

-

Further notes: Cylynx was still held by the criminal elements for another several months until she accumulated enough resources and supplies to preform her first self surgery, allowing her two claws with which she executed one of her captors and injured another (resulting in his death) before escaping and fleeing, being lucky enough to encounter a police patrol car (Sadly in a more direct way, the car was undamaged and Cylynx only had three cracked ribs.)