Sentinel: Difference between revisions
Created page with "{{cape <!-- this section is required -->| name = Sentinel |flair tag = Sntnl | author = /u/fire209 | civ_name = Jacob Colt | noncape = <!-- if character is not a cape, put Y..." |
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| noncape = <!-- if character is not a cape, put YES here --> | | noncape = <!-- if character is not a cape, put YES here --> | ||
| caption = | | caption = | ||
| status = | | status = Noncanon | ||
| alignment = Hero | | alignment = Hero | ||
| affiliation = | |affiliation = Noncanon | ||
| location = Devilfish | | location = Devilfish | ||
| redditlink = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/ | | redditlink = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/ | ||
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| image caption = His In-Costume Appearance in a Photoshoot. Public Identity | | image caption = His In-Costume Appearance in a Photoshoot. Public Identity | ||
<!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->| class = {{cape/class| | <!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->| class = {{cape/class|Tinker}}, {{cape/class|Breaker}}, {{cape/class|Trump}}, | ||
|rep_morality = 2 | |rep_morality = 2 | ||
|rep_notoriety = E | |rep_notoriety = E | ||
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{{Equipment | {{Equipment | ||
| name = Ion State Disc | | name = Ion State Disc v2 | ||
| image = | | image = | ||
| url = https://www.reddit.com/r/wormrp/comments/ | | url = https://www.reddit.com/r/wormrp/comments/pucjvr/advancements_in_power_processing/ | ||
| appearance= A metallic looking disk, with a glowing blue circle on both faces. Around the size of a hockey puck | | appearance= A metallic looking disk, with a glowing blue circle on both faces. Around the size of a hockey puck, but a little thicker around the edges | ||
| creator = Sentinel | | creator = Sentinel | ||
| abilities = When placed on powered constructs or breaker/changer states of parahumans, adheres fairly strongly (Can be removed with some force). Has no other effect when used by others. Each disk is attuned to a specific form for Jacob. They're | | abilities = When placed on powered constructs or breaker/changer states of parahumans, adheres fairly strongly (Can be removed with some force). Has no other effect when used by others. Each disk is attuned to a specific form for Jacob. They're now somewhat more durable, you need a solid hit to break them, but that knocks him from his breaker state and instantly unconscious. Has a speaker that allows for him to speak in any of the breaker states. When he enters his breaker state with one of these on him, after a few seconds, it stabilizes to the coded-in form. | ||
These new variants have enough oomph to dig deeper into forms he has. | |||
Has charge to run for roughly 20 minutes of sustained use given recent battery advancements, and while in the first 5 minutes can be somewhat taxing to have to remove, it can be removed during this period to swap to a new form, albeit that being a fairly tiring move that makes him sluggish for a good bit. Past 5 minutes it can be toggled off without this effect. | |||
| notes = Duration: 20 minutes of use, only after 5 minutes will it lose enough power to be more easily disengaged. Requires an hour of charging to reach full. He carries a few of these into each fight. | |||
|state = collapsed | |state = collapsed | ||
}} | }} | ||
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Notes: The initial armor he wears, mostly a protection mechanism but also provides some level of storage for itself when he enters his breaker state, feeding and enhancing it's Manton protections of such things. | Notes: The initial armor he wears, mostly a protection mechanism but also provides some level of storage for itself when he enters his breaker state, feeding and enhancing it's Manton protections of such things. | ||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = Ṭ̵͈̈́̃h̸̙̯̭̆e̵̯͆ ̵̻̄͌Ȩ̷̧̥̑̌̂n̵͔͔̆̍̄g̸̙̞͈̐i̴̛̭̻n̶̬͂̓e̶̥̦̐̈́̕ | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pd16hx/theoretical_proposal_for_a_frequency_engine_of/ | |||
| appearance= A series of blueprints depicting some sort of machine, they're hard to directly perceive. | |||
| creator = Sentinel | |||
| abilities = Nothing right now, causes headaches when perceived by any parahuman other than Sentinel and just look like a confusing mish-mash of a blueprint to non parahumans. | |||
| notes = Duration: As long as pieces of paper with stuff written on them in well preserved conditions usually last for. | |||
Notes: The beginnings to a keystone piece of tech, just wanted to show progress towards it. | |||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = EXPERIMENTAL ENGINE SUIT | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/qinnyy/experimental_power_dynamics_engine_endbringer/ | |||
| appearance= A bulky, bulky suit, much shining chrome with a worrying amount of wires emitting from one end, wrapped around the suit. An in-built core that hums dangerously when parahumans are near. In general looks very unwieldy. | |||
| creator = Sentinel | |||
| abilities = very bulky to carry around in base form, and when equipped, takes upwards of a minute to enter the breaker state. However, once in Breaker State, there is no glowing weak point, the entire structure of the suit stored in that same interdimensional space. In addition, the suit features a highly experimental prototype of the powered engine as well as a modified version of the batteries used for power storage and collection. | |||
This means that the suit can sustain the breaker state for up to 55 minutes on it's own, but it can gather spare energy from parahumans around it, especially when they're in an active state (AKA fighting / using powers), to maintain the breaker state as long as this source exists. In addition, it allows for easy swapping of states in battle, able to do so with concentration over 10 seconds. | |||
| notes = Experimental, Sentinel had not planned this for use yet. Can last up to a week before it starts degrading under use due to the experimental means of it, generally will need to be retrofitted after the event. | |||
Notes: AKA a suit for use in the Endbringer fight, highly impractical for normal use, and was going to be worked into something more feasible. Will be disassembled and researched after the battle (If Sentinel Survives) | |||
|state = collapsed | |state = collapsed | ||
}} | }} | ||
== Breaker Forms == | == Breaker Forms == | ||
{{Equipment | |||
| name = The Frost Beast (Improved) | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pucjvr/advancements_in_power_processing/ | |||
| appearance= A hunched over form, covered in thick, whitish grey fur, very straight, almost spine like, tipped in a light blue. Has no eyes. A large, alligator-like jaw topped with large nostrils. Hulking figure, walking on all 4s, nearly 7 feet at the shoulder. It’s front limbs are tipped with brilliant frosty-blue claws. | |||
It now sports a fairly gnarly set of horns, and a row of longer hair-spines along it's back | |||
| creator = Sentinel (Crepuscular Scan) | |||
| abilities = Blind, but with a great sense of smell and hearing, almost an echolocation, having a sort of 3d sense of it’s surrounding through a combination of the two. Fairly strong, capable of lifting up to 1600 pounds total. It’s attacks with it’s claws or bite tend to leave frost in their wake, leaving a potent, but limited in scope freezing effect. Immune to the cold, and made entirely of this ice-like substance that makes up the fur, no internal organs or the like. | |||
[New]: Nearly doubled in strength from the previous version, it packs a bit more of a punch. It now has the ability to exhale a sort of frost breath in a roughly 10-15 foot range, freezing things at a surface level in a fairly wide cone and emitting many small hail stones to plink off people in the zone for a bit of extra damage. | |||
Fairly good defenses, capable of blocking small caliber bullets, but easily juked by certain powered effects and any silent projectiles. Weak to blunt force strikes that break and shatter its hard fur. | |||
| notes = | |||
|state = collapsed | |||
}} | |||
{{Equipment | {{Equipment | ||
| name = The Frost Beast | | name = Ash Storm (Improved) | ||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pucjvr/advancements_in_power_processing/ | |||
| appearance= A vaguely humanoid figure in his shape formed from some kind of dark material, hard to make out fully. Covered in small holes constantly pouring out a black sand-like material, that flies around in a loose sandstorm around him. Storm now warbles and warps as magnetic and electric fields run through it. | |||
| creator = Sentinel (Rewire Scan) | |||
| abilities = Lacks the ability to see normally, instead feeling out shapes with the sand. The sand disappears after about a minute, but with more constantly pouring out there is a steady stream maintained. While not made of metal, electricity arcs easily through this cloud. | |||
Can form clouds that are difficult to see through and can sandblast people, but doesn’t do a lot of damage by itself. Decent range, sand can exist up to 100 meters away before disappearing. | |||
[New]: Can generate electric charges to run through the storm, giving it's sand a tazer's kick in electricity, and can condense the sand into sort of 'wires' for an even greater kick, if they can connect, at roughly double the electrical potency. No longer has a weakness to electricity, but it still fairly weak to direct blows, if you can find him in the storm.. | |||
| notes = | |||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = Rust Punk | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pucjvr/advancements_in_power_processing/ | |||
| appearance= What seems to be a semi-humanoid figure roughly 8 feet tall made entirely of rusted metal, the top half resembling an armored person but below the waist it devolves into 8 massive spider-like legs set equally apart made from this rusted metal, the ends of each leg flaring out somewhat like a shield, and each containing what seems to be vents. It's hands also contain holes or nozzles at the end of them. | |||
When heated in any way begins to glow blue instead of red like most metals. | |||
| creator = Sentinel (Vulkan/Patchwork Scan) | |||
| abilities = It is somewhat strong, mostly for moving itself around. Doesn't seem to have any organic bits inside. Can move fairly quickly with it's legs, scuttling across the ground. The metal is as durable as most steels, but unnaturally resistant to blunt force and kinetic strikes, as well as heat based attacks while being weaker to electrical discharge, causing the metal to somewhat fall apart, the rust turning to a dusty powder in the area. | |||
The nozzles in it's hands and legs can release one of two effects: A gout of blue flames with minorly radioactive properties in a roughly 10 foot gout, or a rushing line of black threads up to 10 feet that can grapple and latch onto things very strongly before they dissolve. Each requiring a few second cooldown in between uses of roughly 10-15 seconds. | |||
| notes = | |||
|state = collapsed | |||
}} | |||
== Tech for Others == | |||
{{Equipment | |||
| name = Himmel-spjut Handcannon Mk. 1 (For Caretaker) | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pd16hx/theoretical_proposal_for_a_frequency_engine_of/ | |||
| appearance= A rather clunky handgun all done in a silvery chrome look, rather unfinished. Has a few dials and readouts, and a flared opening at the end. Currently only 1 made for Caretaker's use | |||
| creator = Sentinel | |||
| abilities = When plugged in with a Blast Cell Capacitor and fired, it projects a usually weakened version of the parahuman's blast. Fitted for a standardized power cell canister around the size of a soda can made by Sentinel. Has an accurate range of around 60 feet and notably lacks the kickback and noise of a normal gun. | |||
| notes = Basically a fancy hunk of metal, it's main special bit is modulating the blast itself but most of the actual work is done in the power cell, and a tinker with a specialty in any form of ray guns or energy projection would probably be able to recreate it. | |||
Duration: As it's fairly simple it is fairly low maintenance. It'll last as long as Sentinel maintains it for Wulfric and can go a couple months without maintenance and function fine. | |||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = Blast Cell Capacitor Mk.1 (For Caretaker) | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pd16hx/theoretical_proposal_for_a_frequency_engine_of/ | |||
| appearance= A silvery-chrome battery with an energy readout on the side, as well as a taped-on name of which parahuman it belongs to, around the size of a soda can. Meant to be slotted into the Himmel-spjut Handcannon. There are a few packs of them made for Wulfric | |||
| creator = Sentinel | |||
| abilities = Mark 1 variants of the cell, enough capacity for 2 blasts per cell before they need to be swapped out and recharged. Current Blasts: | |||
Crepuscular - Luna Blast: Fires an icy projectile mainly made of cooled gasses with a small, hardened ice projectile in the center. Upon impact shatters, freezing struck area to an extent and experiencing frosty weather, around -10 degrees Celsius | |||
Crepuscular - Sol Blast: Fires a hot projectile made from a fragile hot rock, upon shattering setting things alight and heating them to temperatures of around 200 Celsius, though only mostly along the surface | |||
Vulkan - Radiative Fire Blast: Fires a tight stream of blue fire in a roughly 10 foot line for a few seconds. Somewhat radioactive, tends to mess with unshielded technology when struck, otherwise like normal fire, fairly hot. | |||
| notes = Capacitors meant to fit into the hand-cannon, and also an initial step for Sentinel in manipulating and storing other parahuman energies with his technology, though this initial version is fairly flawed. They need to be either inefficiently recharged by Sentinel himself or recharged by the cape who the blast came from much more efficiently. | |||
Duration: While empty they can last for a while without maintenance, similar to the hand-cannon, however as these initial batteries are fairly flawed they require recharging every day to remain capped up and regular maintenance weekly if they're kept fully charged. | |||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = Vé's Gift (Translation Core) (For Bloom) | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/pucjvr/advancements_in_power_processing/ | |||
| appearance= A small metallic disk, around the size of a hockey puck but fairly slim, and otherwise not very notable. Can be attached to armor or otherwise decorated. | |||
| creator = Sentinel | |||
| abilities = Attuned specifically to bloom, made to adhere into their changer form and retreat within it, and then emitting noise to allow them to speak while in that form. | |||
| notes = Duration: Permanent, for as long as Bloom is in the Protectorate and Sentinel remains in good contact with them. Could probably be maintained by communications or sound tinkers, as the main piece is a fairly intricate, if inert piece of metal that resonates to the power. | |||
|state = collapsed | |||
}} | |||
== Old Tech/Forms == | |||
{{Equipment | |||
| name = Ion State Disc v1 | |||
| image = | |||
| url = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/h56xss2?utm_source=share&utm_medium=web2x&context=3 | |||
| appearance= A metallic looking disk, with a glowing blue circle on both faces. Around the size of a hockey puck. | |||
| creator = Sentinel | |||
| abilities = When placed on powered constructs or breaker/changer states of parahumans, adheres fairly strongly (Can be removed with some force). Has no other effect when used by others. Each disk is attuned to a specific form for Jacob. They're fairly fragile, and a fairly obvious glowing blue weak point. Has a speaker that allows for him to speak in any of the breaker states. | |||
When he enters his breaker state with one of these on him, after a few seconds, it stabilizes to the coded-in form. He is then locked into that form for the next 5 minutes, as removing the puck in that time will result in backlash that knocks him unconscious, same for breaking the puck. After 5 minutes it can be safely disengaged. Can be slotted into his armor. | |||
| notes = Duration: 10 minutes of use, only after 5 minutes will it lose enough power to be safely disengaged. Requires an hour of charging to reach full. | |||
Notes: His mainstay piece of tech, has many flaws right now that will improve over time. Notably it's a big glowing weak point, and leaves him locked into the form he selects for essentially the entire fight. | |||
|state = collapsed | |||
}} | |||
{{Equipment | |||
| name = The Frost Beast (Old) | |||
| image = | | image = | ||
| url = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/h56xuc7?utm_source=share&utm_medium=web2x&context=3 | | url = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/h56xuc7?utm_source=share&utm_medium=web2x&context=3 | ||
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{{Equipment | {{Equipment | ||
| name = Ash Storm | | name = Ash Storm (Old) | ||
| image = | | image = | ||
| url = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/h56xuc7?utm_source=share&utm_medium=web2x&context=3 | | url = https://www.reddit.com/r/wormrp/comments/okcbky/jacob_colt_sentinel/h56xuc7?utm_source=share&utm_medium=web2x&context=3 | ||
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|state = collapsed | |state = collapsed | ||
}} | }} | ||
== Example == | == Example == | ||
Latest revision as of 22:29, 22 July 2024
Public Information
One of the Found Family, Jacob is one of the newer members to join their hero line up, though he's actually been with the found family most his life. In interviews he's revealed his hobbies include tinkering and video games. He's not the most friendly member of the Family. Public Identity.
Physical Appearance
A scrawny 16 year old, at 5'6". He's fairly gangly, and has red hair and green eyes. Fairly sharp, and freckled face.
He has a decent costume, but it isn't seen much as in combat he enters one of his multiple breaker states.
Mentality
A little shit. He wants to prove he's a worthy member of the team, which is somewhat admirable, but he goes about this by trying to outshine everyone else. This comes across as him coming across as him being a bit of an asshole.
Resources and Equipment
Wealth Level: 4 A standard-issue taser for defense.
Brute-rated cuffs purchased from online.
(Tinkertech Below)
Lives in the Found Family house, has a cell phone and a decent budget allotted to him for tinkering.
Skills
Good at video games, enjoys playing them.
Decent athlete, as per training to be a hero.
good knowledge of the local cape scene, has done a lot of research online.
Power
Infinite Worlds Tinker/Thinker/Breaker/Trump
He has a breaker state that very rapidly flickers between nigh infinite breaker states, each staying for but a fraction of a second before it flickers to the next. Due to the highly rapid and random flickering, his breaker state can't usually do anything of use. However, he has a tinker sub-power. A tinker with a trump bend, able to create tech that works to interface with powers. Notably, his main tech involves creating objects to help stabilize his breaker state into useful forms, but it also extends into creating tech to help him in these forms, or to help other parahumans control or otherwise limit or interact with their abilities. Damage doesn't transfer from his breaker states to his normal state, but 'killing' or knocking him unconscious in the breaker state knocks him back to his normal state, unconscious.
In addition, has a minor thinker ability that lets him get understanding of powered effects with time to research them. This lets him work with tech attuned to that specific powered effect or parahuman.
Trigger type: Second Generation Tinker/Thinker/Breaker/Trump
General Tech
Breaker Forms
Tech for Others
Old Tech/Forms
Example
Jacob padded up in his armor, seeing the jewelry story being robbed by a couple robbers. Fucking finally, a chance to prove himself by himself. Clamping down on his chest, Jacop depresses the small light, and it flickers to life. Then he activates his breaker state, and suddenly shifts into a blurry fractal mass constantly flickering for a few seconds before it is jerkily halted in the form he had attuned that disc to, his favorite form, The Frost Beast.
Gaping, massive jaws with frigid blue teeth opened and let out an echoing howl, and the robbers inside the store startle. He couldn't see them in this state, but the beast's senses expanded outwards, a type of echolocation combined with a good sense of smell and some kind of heat sense let him pinpoint their locations.
Lurching forward, the beast enters the store, gunfire from the robbers fracturing and chipping some of it's icicle-like fur, but not doing enough damage. Before long they are all nonlethally subdued. Although the beast's instincts drove to kill, Jacob at least had a hold over that or he wouldn't be allowed to use it in the field.
After the requisite time, the puck seemingly attached to the beast's chest slightly darkened, and Jacob flickered once more in infinite fractal patterns before returning to his base self, triumphant.
Backstory
His mother and father were villains, part of a cluster trigger with each other that fell more on the kiss part of the spectrum than kill.
His father was Black Star, a Breaker/Trump who would automatically enter a breaker state to counter the nearest parahuman, with a minor sub-power to get faint flashes of what a given cape's power was. He is currently incarcerated at a normal prison for 34 years.
His mother was White Star, A Thinker/Trump who's able to get detailed information on what a parahuman's abilities are on sight alone, along with a minor breaker sub-power that reactively attunes her body to counter incoming attacks. She is also incarcerated at the same prison, but for 48 years.
They were both captured by the PRT when Jacob was very young, only 2 years old. After 4 years bouncing around in the foster system, he was adopted by Wulfric and brought into the found family, where he would remain.
Unfortuntely, unlike the others, Jacob didn't trigger early on. In fact, he seemed almost a dud, not triggering to any new powers despite his closeness to other capes and his parentage. Over years, with the victories and other children unlocking their powers, Jacob grew resentful, jealous that he didn't have a power.
It all culminated recently with some win or the other, he was invited to the party of course, but hearing of the things they did and the victories they had, the resentfulness grew to a peak. In that very room, he Triggered, gaining his abilities just 2 years ago.