Trickshot: Difference between revisions

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{{cape
{{cape
<!-- this section is required -->| name = Trickshot
<!-- this section is required -->| name = Trickshot
|flair tag   = TrckSht
| flair tag = Trksht
| author = /u/fire209
| author = /u/fire209
| civ_name = Zoey Jones
| civ_name = Zoey Jones
| noncape = <!-- if character is not a cape, put YES here -->
| noncape = <!-- if character is not a cape, put YES here -->
| caption =  
| caption =  
| status = Active
| status = Noncanon
| alignment = Villain
| alignment = Hero
| affiliation = None
|affiliation = Noncanon
| location = Devilfish
| location = Devilfish
| redditlink = https://www.reddit.com/r/wormrp/comments/lvg012/trickshot_zoey_jones/<!-- not required, use if you have a faceclaim -->
| redditlink = https://www.reddit.com/r/wormrp/comments/lvg012/trickshot_zoey_jones/<!-- not required, use if you have a faceclaim -->
| image = Trickshot_Costume_Initial.PNG
| image = Trickshot_Costume_Ward.PNG
| image caption = Her current costume. Fairly unrefined.
| image caption = Her new Wards costume. fairly glossy and sleek, styled after a pool ball.


<!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->| class = {{cape/class|Blaster}}, {{cape/class|Shaker}}, {{cape/class|Mover}})
<!-- leave blank unless told otherwise by a mod. don't make up shit here unless you are staff. -->| class = {{cape/class|Blaster}}, {{cape/class|Shaker}}, {{cape/class|Mover}}
|rep_morality = -1
| rep_morality = 3
|rep_notoriety = E
| rep_notoriety = E
|rep_criminal = ?
| rep_criminal =  
| wealth = 2
| wealth = 4


<!-- optional, use as needed -->| birth_date =  
<!-- optional, use as needed -->| birth_date = 2004-3-12
| birth_place = Austin, Texas
| birth_place = Austin, Texas
| death_date =  
| death_date =  
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== Public Information ==
== Public Information ==


Might have heard of the incident involving a car bombing outside a store, involving a new villain who seems to have these floating orbs that can do some strange stuff.
The newest Ward to join the roster, had a brief initial stint as a villain but is now firmly on the Hero's team. Known to be a blaster with a number of interesting types of blasts.


== Physical Appearance ==
== Physical Appearance ==
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Teenaged girl, somewhat skinny, 5'8". Appears to be Asian in descent.
Teenaged girl, somewhat skinny, 5'8". Appears to be Asian in descent.


Current costume appears to be full-cover pink spandex, stretched over the torso where it appears she is wearing some kind of vest underneath. Wearing old, beat-up sneakers.
Current costume appears to be a glossy, stylish thing, modeled after a pool ball.  




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== Resources and Equipment ==
== Resources and Equipment ==


''Wealth Level:'' 2
''Wealth Level:'' 4


* A cobbled-together costume made of spandex, pink in color, and various bits of armor. Is wearing an old military bulletproof vest underneath.
* A good costume, with Type II protection.  


* An aluminum baseball bat
* A standard issue taser.
 
* Pepper Spray
 
* A Cell phone and radio earpiece built into the helm for communication.
 
* a couple brute-rated cuffs.


== Skills ==
== Skills ==
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== Power ==
== Power ==
The user can generate a number of power-construct spheres, varying in color based on the user’s desire. They can have a maximum of 5 spheres manifested at once. In their base state, they float around the user harmlessly, in an orbit above around the user between 2 and 5 feet in radius, depending on the user's desire. The spheres have roughly the durability of a steel ball their size (That being roughly the size of a baseball), and are not affected by the effects of normal gravity or air resistance, though power-generated gravity effects affect it as if it were a steel ball of its size. The user can, at any time, remove or put back the spheres from orbit around the user, or fire them from the orbit at a speed of roughly 40 meters a second or less (Average speed of a major league baseball pitcher). The user can decrease the maximum speed that a given orb can move at, but it’s maximum is 40 meters per second). When in orbit, the orbs can move at faster than 40 meters per second to maintain orbit. The orbs cannot exceed maximum speed- any attempt that forces them to do so fails. The user can only control maximum speed when they are in orbit or in contact with the user. The user can set their maximum speed to nothing, making them stand in place, though this does not make them invulnerable, simply unable to be moved. If an orb sustains damage that would crack or break a steel sphere, it immediately disappears into nothing.
 
Trigger type: Single Natural; Blaster, Mover, Shaker
 
The user can generate a number of power-construct spheres, varying in color based on the user’s desire. They can have a maximum of 5 spheres manifested at once. In their base state, they float around the user harmlessly, in an orbit above around the user between 2 and 5 feet in radius, depending on the user's desire. The spheres have roughly the durability of a steel ball their size (That being roughly the size of a baseball), and are not affected by the effects of normal gravity or air resistance, though power-generated gravity or air resistance effects affect it as if it were a steel ball of its size. The user can, at any time, remove or put back the spheres from orbit around the user, or fire them from the orbit at a speed of roughly 40 meters a second or less (Average speed of a major league baseball pitcher). The user can decrease the maximum speed that a given orb can move at, but it’s maximum is 40 meters per second). When in orbit, the orbs can move at faster than 40 meters per second to maintain orbit. The orbs cannot exceed maximum speed- any attempt that forces them to do so fails. The user can only control maximum speed when they are in orbit or in contact with the user. The user can set their maximum speed to nothing, making them stand in place, though this does not make them invulnerable, simply unable to be moved. If an orb sustains damage that would crack or break a steel sphere, it immediately disappears into nothing.


If an orb is broken, or out of the orbit, the user can regain/recall the orb with a full round's concentration, and it pops back into place in her orbit. Orbs that exceed a 100 meter range from the user teleport back into the user's orbit, and the user can cause an orb to dissipate into nothing if they desire.
If an orb is broken, or out of the orbit, the user can regain/recall the orb with a full round's concentration, and it pops back into place in her orbit. Orbs that exceed a 100 meter range from the user teleport back into the user's orbit, and the user can cause an orb to dissipate into nothing if they desire.


The orbs can be imbued with 2 of the following effects while they are in orbit or the user is touching them. The user and other orbs are immune to harmful effects caused by these effects. The orb is a specific color depending on the properties it has, if there are 2, the orb is the color of the user's choice between the two, or a mixture at the user's will.
The orbs can be imbued with 2 of the following effects while they are in orbit or the user is touching them. The user and other orbs are immune to harmful effects caused by these effects. The orb is a specific color depending on the properties it has, if there are 2, the orb is the color of the user's choice between the two, or a mixture at the user's will.
{{Equipment
{{Equipment
| name     = Orb Effects
| name   = Orb Effects
| image     =
| image   =
| url       =
| url     =
| appearance=
| appearance=  
| creator   =  
| creator =  
| abilities= [Green] The user can teleport to the orb’s current location if it is within 50 meters. The orb is destroyed after this. Cannot be used with the red phasing effect.
| abilities= * '''[Green]''' The user can teleport to the orb’s current location if it is within 50 meters. The orb is destroyed after this. Cannot be used with the red phasing effect. When combined with Pink allows the user to teleport the orb back to the user along with up to 100 pounds of attached objects (50 meter maximum as normal) in addition to being able to teleport to the orb. If teleported to the user this way it does not break.
 
 
* '''[Yellow]''' The user can telekinetically control the orb’s current trajectory, but the speed it is moved at with this is capped at 20 meters a second (Though will be slower if the orb has a slower movement cap). The user has a kinesthetic sense of the orb and materials within 1 meter of it, and the user can only control it this way within 50 meters of the orb. The orb can effectively lift 500 pounds using this.
 
 
* '''[Red]''' The orb phases through all matter, not striking or hitting any matter or construct. If it comes in contact with something that would normally cause a touch effect (The taser, mostly), it applies that effect. If it is moving through a living thing with some kind of contact effect, it applies that effect as if it were hitting the thing's surface/skin. Objects moving through the orb or the orb is moving through, if moving faster than the orb's maximum speed, are slowed down to it's maximum speed (Minimum 1 meter per second if the orb's max speed is slower than that), but the user and other orbs are not affected by this slowdown. The user can selectively decide whether to treat the red orb as solid or nonsolid to themselves, though again they cannot 'Telefrag' themselves doing this. If the orb exceeds maximum range with Red, it is destroyed. Energy effects (Lasers, lightning, but not solid constructs) hit it as normal, doing double the damage they normally would, though physical components do not strike it.
 
 
* '''[Orange]''' The orb releases an electrical shock comparable to a taser on contact.
 
 
* '''[Dark Blue]''' Upon the user's will, the orb explodes, giving everyone within a 5 meter radius a force on them comparable to a strong man’s shove in a direction of the user's choice. Nonliving, unattended (I.E. a person isn’t holding or wearing it) objects crack and break within the radius, causing damage as if it were hit 5 times with a metal baseball bat hard. The effect only acts upon the surfaces of objects. Contact effects are propagated through radius (Slowing effect of red, heat drain/gain of purple, taser effect of orange) with the stipulation that they only affect the surfaces of living things rather than affecting them throughout. For purple, the heat drain or gain is 30 degrees celsius (~60 degrees Fahrenheit) when exploded. The orb is destroyed after this.
 
 
* '''[Pink]''' The orb selectively adheres to what it touches, and the user gains a kinesthetic sense of where the orb is when it is within 100 meters. The adherence is comparable in strength to a combination of an industrial level magnet and Velcro combined. If used with phasing, it has no effects on objects that phase through it. The adherence is roughly 1000 pounds in force.
 
 
* '''[Cyan Blue]''' [Cyan Blue] The orb obtains a new shape, becoming a shape up to 0.5 cubic meters in volume. Constructs formed with this have no ‘moving parts’. The shapes, regardless of size or thickness, retain the durability of a steel baseball, and retain the same 'texture' of a smooth steel ball, however have between 1.5 kilo (3lbs) to 7 kilos (16lbs) for things like determining the force of an impact or resistance to motion. and can reach the sharpness of a kitchen knife
 
 
Examples of shapes that approach cap: A wall in front of the user 2 meters high, 3 meters long, 3 and a quarter inches thick, A humanoid shaped dummy a bit smaller than the average person (Like 5 feet tall), A baseball bat with a batting area 4 meters in length and 0.4 meters in diameter, a cube roughly 0.8 meters in side length, a sphere roughly a meter in diameter.
 
 


[Yellow] The user can telekinetically control the orb’s current trajectory, but the speed it is moved at with this is capped at 20 meters a second (Though will be slower if the orb has a slower movement cap). The user has a kinesthetic sense of the orb and materials within 1 meter of it, and the user can only control it this way within 50 meters of the orb. The orb can effectively lift 500 pounds using this.


[Red] The orb phases through all matter, not striking or hitting any matter or construct. If it comes in contact with something that would normally cause a touch effect (The taser, mostly), it applies that effect. If it is moving through a living thing with some kind of contact effect, it applies that effect as if it were hitting the thing's surface/skin. Objects moving through the orb or the orb is moving through, if moving faster than the orb's maximum speed, are slowed down to it's maximum speed (Minimum 1 meter per second if the orb's max speed is slower than that), but the user and other orbs are not affected by this slowdown. The user can selectively decide whether to treat the red orb as solid or nonsolid to themselves, though again they cannot 'Telefrag' themselves doing this. If the orb exceeds maximum range with Red, it is destroyed.
* '''[White]''' The user can control its maximum speed while it is within 100 meters.


[Orange] The orb releases an electrical shock comparable to a taser on contact.


[Dark Blue] Upon the user's will, the orb explodes, giving everyone within a 5 meter radius a force on them comparable to a strong man’s shove in a direction of the user's choice. Nonliving, unattended (I.E. a person isn’t holding or wearing it) objects crack and break within the radius, causing damage as if it were hit 5 times with a metal baseball bat hard. The effect only acts upon the surfaces of objects. Contact effects are propagated through radius (Slowing effect of red, heat drain/gain of purple, taser effect of orange) with the stipulation that they only affect the surfaces of living things rather than affecting them throughout. For purple, the heat drain or gain is 30 degrees celsius (~60 degrees Fahrenheit) when exploded. The orb is destroyed after this.
* '''[Grey]''' the ball turns invisible to all but the user.


[Pink] The orb selectively adheres to what it touches, and the user gains a kinesthetic sense of where the orb is when it is within 100 meters. The adherence is comparable in strength to a combination of an industrial level magnet and Velcro combined. If used with phasing, it has no effects on objects that phase through it. The adherence is roughly 1000 pounds in force.


[Cyan Blue] The orb obtains a new shape, becoming a shape up to 0.5 cubic meters in volume. Constructs formed with this have no ‘moving parts’. The shapes, regardless of size or thickness, retain the durability of a steel baseball, and retain the same 'texture' of a smooth steel ball, however have the effective mass comparable to their new size for things like determining the force of an impact or resistance to motion. Examples of shapes that approach cap: A wall in front of the user 2 meters high, 3 meters long, 3 and a quarter inches thick, A humanoid shaped dummy a bit smaller than the average person (Like 5 feet tall), A baseball bat with a batting area 4 meters in length and 0.4 meters in diameter, a cube roughly 0.8 meters in side length, a sphere roughly a meter in diameter.
* '''[Black]''' The orb emits a flash of light and sound upon the user's command, equivalent to a flashbang. The user is immune to harmful effects. This has a cooldown of 12 seconds (2 rounds)


[White] The user can control its maximum speed while it is within 100 meters.


[Grey] the ball turns invisible to all but the user.
* '''[Purple]''' The orb can be toggled between draining and emitting heat upon contact, rendering objects touched colder or hotter at a rate of 10 degrees celsius (~ 20 degrees farenheit) per second of contact, or per impact. This also affects the air around the object. This only functions within 1 inch of the contact point, propagating through the rest of the material as normal. It only affects the surface of a user's body, not penetrating deeply. The user can control the rate of heat drain/gain, and has a precise sense of the temperature of the orb and things it is affecting.


[Black] The orb emits a lout flash of light and sound upon the user's command, equivalent to a flashbang. The user is immune to harmful effects.


[Purple] The orb can be toggled between draining and emitting heat upon contact, rendering objects touched colder or hotter at a rate of 10 degrees celsius (~ 20 degrees farenheit) per second of contact, or per impact. This also affects the air around the object. This only functions within 1 inch of the contact point, propagating through the rest of the material as normal. It only affects the surface of a user's body, not penetrating deeply. The user can control the rate of heat drain/gain, and has a precise sense of the temperature of the orb and things it is affecting.
|state = collapsed
|state = collapsed
}}
}}
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Chaos ensued, customers trying to flee the store, and then something happens. It turns out some wannabe Serial Killer had set up a small car bomb across the street, and the noise and police approach had just set it off. The car exploded, not doing too much damage or killing anyone- but it framed Zoey now in a really bad, serious light. The police arrived to the scene, pointing weaponry at her as the protectorate was called about the incident. Trigger.
Chaos ensued, customers trying to flee the store, and then something happens. It turns out some wannabe Serial Killer had set up a small car bomb across the street, and the noise and police approach had just set it off. The car exploded, not doing too much damage or killing anyone- but it framed Zoey now in a really bad, serious light. The police arrived to the scene, pointing weaponry at her as the protectorate was called about the incident. Trigger.


She was able to escape from the scenario with the makeshift use of her abilities, running away before any heroes could arrive, now labelled as the villain 'Trickshot'. Police would later conclude that the car bombing had been incidental, unrelated to the robbery going on nearby.
She was able to escape from the scenario with the makeshift use of her abilities, running away before any heroes could arrive, now labelled as the villain 'Trickshot'. Police would later conclude that the car bombing had been incidental, unrelated to the robbery going on nearby. Later on she would have a change of heart, and joined the local Wards, to become a hero.

Latest revision as of 22:32, 22 July 2024

Trickshot
Author /u/fire209
Civilian name Zoey Jones
Alignment Hero
Affiliation Noncanon (Devilfish)
PRT Classification Blaster, Shaker, Mover, ,
Born (2004-03-12) March 12, 2004 (age 20)
Austin, Texas
Status Noncanon



Public Information

The newest Ward to join the roster, had a brief initial stint as a villain but is now firmly on the Hero's team. Known to be a blaster with a number of interesting types of blasts.

Physical Appearance

Trickshot out of costume

Teenaged girl, somewhat skinny, 5'8". Appears to be Asian in descent.

Current costume appears to be a glossy, stylish thing, modeled after a pool ball.


Mentality

Playful, nice. Is a bit of a prankster. Does not like authority figures mostly. Loyal to a fault for those she really likes. Likes to crack jokes and puns, and tends to take serious situations and treat them non-seriously or without the gravity they might have as a coping mechanism for stress and the repressed strife about her being abandoned by her biological parents.

Resources and Equipment

Wealth Level: 4

  • A good costume, with Type II protection.
  • A standard issue taser.
  • Pepper Spray
  • A Cell phone and radio earpiece built into the helm for communication.
  • a couple brute-rated cuffs.

Skills

  • Fairly acrobatic and athletic, but isn't really strong.
  • Proficient in parkour
  • Fairly smart overall, good at thinking on her feet.
  • Knows how to pick a lock
  • Fairly witty.

Power

Trigger type: Single Natural; Blaster, Mover, Shaker

The user can generate a number of power-construct spheres, varying in color based on the user’s desire. They can have a maximum of 5 spheres manifested at once. In their base state, they float around the user harmlessly, in an orbit above around the user between 2 and 5 feet in radius, depending on the user's desire. The spheres have roughly the durability of a steel ball their size (That being roughly the size of a baseball), and are not affected by the effects of normal gravity or air resistance, though power-generated gravity or air resistance effects affect it as if it were a steel ball of its size. The user can, at any time, remove or put back the spheres from orbit around the user, or fire them from the orbit at a speed of roughly 40 meters a second or less (Average speed of a major league baseball pitcher). The user can decrease the maximum speed that a given orb can move at, but it’s maximum is 40 meters per second). When in orbit, the orbs can move at faster than 40 meters per second to maintain orbit. The orbs cannot exceed maximum speed- any attempt that forces them to do so fails. The user can only control maximum speed when they are in orbit or in contact with the user. The user can set their maximum speed to nothing, making them stand in place, though this does not make them invulnerable, simply unable to be moved. If an orb sustains damage that would crack or break a steel sphere, it immediately disappears into nothing.

If an orb is broken, or out of the orbit, the user can regain/recall the orb with a full round's concentration, and it pops back into place in her orbit. Orbs that exceed a 100 meter range from the user teleport back into the user's orbit, and the user can cause an orb to dissipate into nothing if they desire.

The orbs can be imbued with 2 of the following effects while they are in orbit or the user is touching them. The user and other orbs are immune to harmful effects caused by these effects. The orb is a specific color depending on the properties it has, if there are 2, the orb is the color of the user's choice between the two, or a mixture at the user's will.



Example

Trickshot darts to the side past the man, pelting one of her orbs into his legs to knock him over. He reached for his gun, and pointed it in Trickshot's direction as he was knocked onto his back. Thinking quickly, one of her orbiting orbs forms into a shield-like shape in front of her, turning more transparent as it seemed to, and then slowing down to a crawl. The bullet rang out, and then when it touched the shield it suddenly slowed down greatly, clinking out the other side of the shield with minimal effect. She then pelted out another orb at the man's head, this time imbued with the tazing effect, knocking him out.

Standing over him, she exclaims, "You just got Tazed, BOOM!", and then walks off the scene after drawing her orbs back into orbit.

Backstory

Zoey was a trouble child, going in and out of the various foster homes, never quite sticking to one place. She would often be a bit rebellious, and deeply enjoyed pranking her foster parents, especially if she disliked them. There were a few good apples- and the most recent one, a woman by the name of Monica Jones living in Devilfish, has effectively become her mother, they had grown so close. But still, Zoey was mischievous at heart. She decided to pull a very, very stupid prank. She dressed up in a fake makeshift costume, and walked into a store, pretending to be a supervillain.

Chaos ensued, customers trying to flee the store, and then something happens. It turns out some wannabe Serial Killer had set up a small car bomb across the street, and the noise and police approach had just set it off. The car exploded, not doing too much damage or killing anyone- but it framed Zoey now in a really bad, serious light. The police arrived to the scene, pointing weaponry at her as the protectorate was called about the incident. Trigger.

She was able to escape from the scenario with the makeshift use of her abilities, running away before any heroes could arrive, now labelled as the villain 'Trickshot'. Police would later conclude that the car bombing had been incidental, unrelated to the robbery going on nearby. Later on she would have a change of heart, and joined the local Wards, to become a hero.