Colony: Difference between revisions

From WormRP
Jump to navigation Jump to search
Fire209 (talk | contribs)
mNo edit summary
Huntress (talk | contribs)
m →‎top: move capes to noncanon
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{cape
{{cape
<!-- this section is required -->| name = Colony
<!-- this section is required -->| name = Colony
|flair tag  = Clny
| author = /u/fire209
| author = /u/fire209
| civ_name = Benjamin Cruz
| civ_name = Benjamin Cruz
| noncape = <!-- if character is not a cape, put YES here -->
| noncape = <!-- if character is not a cape, put YES here -->
| caption =  
| caption =  
| status = Active
| status = Noncanon
| alignment = Hero
| alignment = Hero
| affiliation = Wards
|affiliation = Noncanon
| location = Devilfish
| location = Devilfish
| redditlink = https://www.reddit.com/r/wormrp/comments/k4uwb3/colony_benjamin_cruz/<!-- not required, use if you have a faceclaim -->
| redditlink = https://www.reddit.com/r/wormrp/comments/k4uwb3/colony_benjamin_cruz/<!-- not required, use if you have a faceclaim -->
Line 54: Line 55:
== Public Information ==
== Public Information ==


Since he immediately went to the Wards after his trigger there isn’t much public information other than that he is a new member of the team with plant-based gadgets. When interacting with the public he is in general a bit more shy and tends to shy away from argumentative confrontation.
A tinker now working for NUCLEUS, specifically in the development of pharmaceuticals and on occasion the development of tech to counter known villains.
 
''Starting Reputation:'' 3E
 
== Physical Appearance ==
== Physical Appearance ==
[[File:Colony-civilian.jpg|thumb|right| Colony out of costume.]]  
[[File:Colony-civilian.jpg|thumb|right| Colony out of costume.]]  
Line 185: Line 183:
{{Equipment
{{Equipment
| name      = Tangle-Mesh Shifting Vine Colonies V1
| name      = Tangle-Mesh Shifting Vine Colonies V1
| image    = Colony-Vinedog.jpg
| image    = Colony-Vinething.png
| image    = Colony-Vinething.png
| imageleft = Colony-Vinedog.jpg
| url      = https://www.reddit.com/r/wormrp/comments/kum0tb/colonys_new_and_improved_gear_featuring/
| url      = https://www.reddit.com/r/wormrp/comments/kum0tb/colonys_new_and_improved_gear_featuring/
| appearance= 2 vine-covered spheres. They have advanced shifting capabilities, allowing them to shift their form to appear as any 2-6 limbed creature, though they are always green and maintain plant-like features, such as flowers or hair made of vines/plant material. They can attach to the colony suit, in which case they appear as vine tendrils emitting from the suit itself. They have a number of eye spots throughout the vines, maintained as purple pinpricks. The image is a representation of what they would appear as if they took the shapes of dogs, for example.
| appearance= 2 vine-covered spheres. They have advanced shifting capabilities, allowing them to shift their form to appear as any 2-6 limbed creature, though they are always green and maintain plant-like features, such as flowers or hair made of vines/plant material. They can attach to the colony suit, in which case they appear as vine tendrils emitting from the suit itself. They have a number of eye spots throughout the vines, maintained as purple pinpricks. The vine creature image is a representation of them in their base form, while the dog image is what they would appear as if shifting into a dog.
| creator  = Colony
| creator  = Colony
| abilities = These creatures, made with the new advances in neural meshes from Colony, have the capability of shifting to appear as a 2-6 limbed creature. They weigh roughly 110 kilograms, and can appear to be the size of anything between a human child and an English Mastiff, depending on how much they compress themselves.. They respond to verbal commands from Colony, and can interface with the suit on contact, giving their status and allowing for more fine control. They have roughly the intelligence of a dog or child, capable of simple reasoning and affection, though incapable of more advanced thought or things like triggering. They can extend vines up to 10 feet away from themselves, which have the same capabilities and strength of Colony's vine lash. They themselves are roughly half as strong as Colony in his suit. They have roughly the same durability as Colony in his suit.
| abilities = These creatures, made with the new advances in neural meshes from Colony, have the capability of shifting to appear as a 2-6 limbed creature. They weigh roughly 110 kilograms, and can appear to be the size of anything between a human child and an English Mastiff, depending on how much they compress themselves.. They respond to verbal commands from Colony, and can interface with the suit on contact, giving their status and allowing for more fine control. They have roughly the intelligence of a dog or child, capable of simple reasoning and affection, though incapable of more advanced thought or things like triggering. They can extend vines up to 10 feet away from themselves, which have the same capabilities and strength of Colony's vine lash. They themselves are roughly half as strong as Colony in his suit. They have roughly the same durability as Colony in his suit.

Latest revision as of 22:20, 22 July 2024

Colony
Author /u/fire209
Civilian name Benjamin Cruz
Alignment Hero
Affiliation Noncanon (Devilfish)
PRT Classification Tinker, (Brute, Master), ,
Born (2004-06-05) June 5, 2004 (age 20)
Status Noncanon



Public Information

A tinker now working for NUCLEUS, specifically in the development of pharmaceuticals and on occasion the development of tech to counter known villains.

Physical Appearance

Colony out of costume.


Personal: A teenage boy with fairly average looks. More fit recently due to beginning hero outings. Messy brown hair, glasses, Caucasian in appearance. Has an innocent look, more idealistic, but afraid.

Costumed: An Armored costume, had bits have a bit more of a colored wood appearance. Has small pieces of equipment strapped around body. Costume is made from modified wood and plant fibers such as cotton.

Mentality

More timid and scared of confrontation outside of costume, afraid of failing at tasks given to him. In-Costume is a bit the same way, though more focused. Also absentminded while not in costume, a bit of a tendency to drive himself into projects and work on them for long stretches of time.

Resources

Wealth Level: 4

Ward salary + tinker budget

A nice laptop with a minor mobile chemistry set that connects to it.

A small, relatively inexpensive but alright Moped for transport.

“The Colony”: Essentially his megaproject, it is essentially a self-sustained ecosystem maintained by plants. His tinkering is most effective there. It is centered around a central organism, a hybrid plant/fungus that is useful to help integrate and create limited plant furniture/equipment. It can be removed and replanted in a different location, or even recreated if destroyed, but it more or less resets most of his production and leaves his tinkering weaker for a while.

Equipment

(Tinkertech items in comments)

Taser

a couple Zip-Tie cuffs

low-powered UV Laser

Skills

Ward Training:

Passable hand-to-hand combat involving use of tools in CQC and escaping grabs.

Passable athleticism (Running and other such stunts)

Other: Passable knowledge of biology, especially in regards to plant or fungal biology

Good Memory: is more easily able to remember specifics and recall facts

Power

He is a wet tinker with a focus on plants and fungi, as well as technology that interfaces with plants and fungi. He incorporates minor aspects of the Terraform Tinker in that his best work is created in a self-sustained ecosystem, essentially a small megaproject he sustains where most of his gear is created. He also has a bit of a focus on controller aspects, specifically what one would think of as a farm tinker. He can create drones of multiple varieties but usually only small, short-lived ones are used for fear of spreading or loss of control from the PRT.

Almost all of his work is done within “The Colony”. He can work outside it, but it is almost always restricted to modification of some aspects of existing gear or creation of minor gadgets unless he has access to some serious equipment. If the colony is destroyed or has to be relocated, His tinkering ability and the production of some of his gadgets is slower and weaker for a while. More so if it is destroyed rather than simply relocated.

Trigger type: Single, natural. Can second-trigger. Tinker/Master

Tinkertech

Example

Colony was out on patrol in the night when he spotted suspicious activity. Multiple figures entering a jewelry store, wearing nondescript masks to conceal their identities. He decided to carefully approach the store, and saw inside that the figures were holding the attendants at gunpoint. He removed a Puffball Crawler about the size of an apple from his hip and carefully opened the door, tossing it in. The critter crawled over to where he was indicating with a UV laser before it released its payload, exploding into a cloud of spores that incapacitated the entire group as well as the attendants. He rushes inside, taking a pill and giving it to the attendants, causing them to awaken quickly. He calls in the police and the robbers are apprehended.

Backstory

Benjamin Cruz was born in Devilfish and has lived there all his life. He lived a fairly average life, until more recently his father died of cancer. After that point he began declining, ignoring his schoolwork and locking himself off.

In the beginning there wasn’t much pressure on him due to his father’s passing but as time went on and his grades began to decline, more and more pressure was put on him, by his grieving mother, by well-put counsellors. Eventually it got to the point where he began trying again but due to how far behind he was it perpetuated a cycle where he continued getting bad grades and he continued to decline due to him having bad grades, causing him to fall even more behind and spiral deeper. Eventually all the pressure got to him and he Triggered. Suddenly thoughts filled his brain. What he was currently studying- Biology, made more sense. He understood plants and fungi and how to use them, use them for good.

Unfortunately however, not all was good. After his father died, Benjamin's mother became increasingly irrational. She had fallen to grief and was lured in by the explanations of answers online, even though they were false. She became convinced that Parahumans had caused his father's cancer, and now that Benjamin was one of them... well, she did not take it well. She kicked him out of the house, and then he went to the PRT.

He went to the PRT and told them of his newfound abilities and was brought into the Ward program just recently. They discovered his abilities required a base of operations where he would create a self-sustaining plant ecosystem. They were able to create a small greenhouse on the roof of the PRT building where he could set up his small ecosystem to allow him to use his abilities effectively.