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<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->
<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->
|class = {{cape/class|Trump}}, {{cape/class|Tinker}}
|class = {{cape/class|Trump}}
|rep_notoriety = E
|rep_notoriety = C
|rep_criminal =  
|rep_criminal =  


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== Character Sheet ==
== Character Sheet ==
=== Appearance ===
=== Appearance ===
<!-- image example: [[File:PerseCostume.png|thumb|left|Perse's costume (Except in black, with silver accents, and no sleeves)]] -->


Aurora is 5’3 and weighs 160 pounds; since moving to America she has started to dye her hair pink and has a scar over her left eye from where a piece of shrapnel nearly left her blind. Completely immersing herself in Americana to quicker adjust to the new environment.
Aurora is 5’3 and weighs 160 pounds; since moving to America she has started to dye her hair pink and has a scar over her left eye from where a piece of shrapnel nearly left her blind. Completely immersing herself in Americana to quicker adjust to the new environment.
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* Multi-Tool
* Multi-Tool
* Tamagotchi, still on it’s first life
* Tamagotchi, still on it’s first life
=== Tinkertech ===
<!-- delete this section if unused. Example shown: -->
<!--
==== ICARUS Biomechanical Flight Interface Mk 3 ====
Persephone's signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.
* ''Appearance'': A pair of black metal bird-like wings, implanted into Persephone's back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.
* ''Abilities (Wings)'': The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They're flexible enough to shield herself, and strong enough to take pistol bullets.
* ''Abilities (Engines)'': Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings' flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s<sup>2</sup>, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.
-->


=== Skills and Specializations ===
=== Skills and Specializations ===
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Trigger type: Single Natural Trump
Trigger type: Single Natural Trump


Enters a near invulnerable breaker state upon activating her power. When in this state there is no visual representation of physical damage being done to Division, without any augmentations to her durability a standard punch from an unpowered individual will still do damage and cause pain. The properties of her form are esoteric, if cut from her in some way they will begin to destruct, essentially cannibalising itself. Her breaker state is visible as a white sheen that covers her body and clothes, it extends barely 2/5ths of an inch from her body.
Enters a breaker state upon activating her power. When in this state there is no visual representation of physical damage being done to Division, without any augmentations to her durability a standard punch from an unpowered individual will still do damage and cause pain. The properties of her form are esoteric, if cut from her in some way they will begin to destruct, essentially cannibalising itself. Her breaker state is visible as a white sheen that covers her body and clothes, it extends roughly 2/5ths of an inch from her body.


This is due to a large portion of her body being replaced by an inscrutable substance (SHARD stuff) when she triggered to keep her alive. The substance gives Division almost free control over her body when her power is active, allowing her to replace the more human components to gain esoteric abilities. When taking damage instead of physically being injured the powered/charged substance is damaged and weakened, needing to be replace the charged/powered substance with basic non-charged/powered substance while the powered substance can be repaired or replaced to be used again.
This is due to a large portion of her body being replaced by an inscrutable substance (SHARD stuff) when she triggered to keep her alive. The substance gives Division almost free control over her body when her power is active, allowing her to replace the more human components to gain esoteric abilities. When taking damage instead of physically being injured the powered/charged substance is damaged and weakened, needing to be replace the charged/powered substance with basic non-charged/powered substance while the powered substance can be repaired or replaced to be used again.
Tl;dr "Post-trigger her body is composed of Shard-cells, emulating human flesh, regardless of any nullification or whether she is in or out of her breakerstate. flesh Disintegrates when separated from her body."


Division will pass out no matter the circumstances if she is forced from the breaker state; she is forced from her breaker state when taking enough damage to remove all of her powers or if she is power nullified.
Division will pass out no matter the circumstances if she is forced from the breaker state; she is forced from her breaker state when taking enough damage to remove all of her powers or if she is power nullified.


She has found that her power provides abilities that can, mostly, be split into four categories: Offence, Defence, Utility, and Unique.
In combat Division's power goes through stages, or cycles, depending on one's interpretation. When she begins fighting she selects one of her suites as a baseline, then at each round afterwards she gains a power from the chart below. She can select a single power at each level; Break, Make, or Take and gains that power until reaching the end of the chart at which point she picks an additional suite and the chart resets and she starts back at selecting a level one power on the next round.
 
Essentially she charges up her power over the course of five rounds which culminates in gaining another suite, allowing her to ramp through the chart over and over until she has all of her suites if a fight goes on long enough.
 
She gains vague scans of powers, referred to in character as “bubbles” when she makes physical contact with a parahuman. These scans can only be gained once ever from a single parahuman. Bubbles are popped for powers or in sets of three for suites, bubbles popped may be recycled (unpopped) but cannot be reused in the same slot or for the same power, essentially requiring a new power be generated on each recycling.


When she enters her Breaker state she can freely select a number of abilities to use during the time she is in the state. The more abilities that she selects the easier it is to disable her and her powers, as she doesn’t take damage but her powers do in her place.
Tl:dr Touch copying can proc off of intangible, energetic, gaseous, and otherwise non-solid forms, by passing through them.


She gains vague scans of powers, referred to in character as “bubbles” when she uses a Unique ability on a parahuman. These scans can only be gained once ever from a single parahuman, and if used in any way are expended. They may be used individually to gain a single power that would fall into a category: Offence, Defence, or Utility. She does not have any control over the way her power interprets the bubble that is used, only noticing that the power is usually similar to the original. The bubbles may also be consumed in groups of three in order to create what she refers to as a “suites” which creates a more powerful ability that has an active and passive component but takes up far more of the substance that makes up her breaker state.
Likewise her own costume and garments do not impede this striker aspect. Costumes, Light & Medium armour of an opponent would likewise not impede her power proc, while thick layered things like power armour may not, depending on situation to situation (Duelist yes, Phalanx no) is a good example.


Bubbles and Suites need to be approved via equipment posts, as Division counts as a Tinker for purposes of limitations. Specifically Tinker suites require for two tinker bubbles to be spent on the suite and provides a single focal item as well as three other projects that must fall into the suite's "micro-specialty." Bubbles gained from scanning Trumps cannot be used to create individual powers, but may be used within suites to augment them.
Clones, additional limbs, and the sort function as part of her, meanwhile a telekinetic mage hand, or shaker effect (Shatterbird, Rune), or Master effect (Skitter, Bitch) does not count. When sub-powers (little powers) and suites (big powers) are 'recycled' into their component parts (bubbles) this is done on an individual basis, not needing to do them in batches.


In order to keep track of Division’s available powers in her breaker state, mechanically, there will be a point system in place with different abilities costing more or less in their categories. With suites costing 15 points. The only powers that do not have a point cost are the Unique powers, as they are considered always active.
Outside of combat she may freely change what powers she is using from anything in her current chart or suites.


40 starting points
==== Power Chart: ====
{| class="wikitable"
|-
! Level
! Break
! Make
! Take
|-
| 1
| Division may fire balls of kinetic energy from either of her palms, the balls get stronger the larger they are.<br />This maxes out at about the size of a softball and strikes with the force of a car crash, it takes three turns to reach maximum size.
| Full 3D area awareness within 50 ft of Division or counts as Division (Clone, Summon, Etc).
| Stand still for a turn and wounds gain a glossy shell of crystalline structure (SHARD stuff).<br />Wounds begin to fill in once covered, length of time to heal depending on severity of wound.<br />(Rough equivalent to quartz, very hard but not brittle, doesn't shatter like diamond)
|-
| 2
| Division becomes wreathed in crackling electricity, causing her strikes to shock her opponents and extended contact to act as an extremely powerful taser.
| Gain additional visual spectrum for electricity and heat.
| Division gains a layer of ablative armour crafted from disposable crystal.<br />(Roughly 3A on ballistic chart, Ablative best for unsustained attacks, needs refresh or replace if damaged, can be layered if given time to do so)
|-
| 3
| Hands become wreathed in flames, every strike doubles the heat from the flames.<br />(Strikes she deals to others, roughly 300ish Celsius at base before starting to ramp it up via hits)
| Gain a power that enhances wounds Division causes, these wounds become infected and greatly slow healing time.<br />(Medicine doesn't help, wounds heal slower regardless, not explicitly life threatening, but can be.)
| Gain weak flight, something like a glide at most.<br />But also gain an immensely powerful jump.<br />This power carries momentum very well, and provides Division with incredible durability when landing.
|-
| 4
| Attacks are accompanied by a phantom strike that only deals the damage that Division’s regular punches would.<br />(Hits roughly the same spot, with roughly half second delay)
| Division gains the ability to become intangible, maintaining any momentum she has but unable to gain more as she moves.<br />She cannot shift through substantial amounts of liquid of any kind.<br />When she stops using this power she is ejected from whatever the nearest safe point would be.<br />(Manton Protected, no falling through floor accidentally)
| Gain a personal telekinesis field, this field can lift objects around Division and keep them rotating around her.<br />These objects cannot be held by another person and may only weigh up to ten pounds.<br />(Roughly 10ft range, roughly 20 item max, direction change at will, max speed is one full rotation around Division per second, losing all momentum and stopping them makes them drop.)
|-
| 5
| Attacks warp reality to strike at the “reversed” location they originally targeted.<br />(Front becomes Back, Left becomes Right, etc)<br />(Applies to bare strikes, melee weapons, ranged weapons, powered attacks, any 'attack' that originates from her.)
| Grow a prehensile tail, can reconfigure the end to be different tools/shapes.
| Enhanced natural healing speed.<br />(Heals very quickly, visibly knitting together, think somewhere between Deadpool and Wolverine, headshots don't kill, can lead to wonky results when brain is damaged and healed, potential RP hook.)
|}


'''Offence:'''
==== Suites ====
{| class="wikitable"
|-
! Name
! Bubbles
! Bubbles Classification
! Power
|-
| Multiform
| Division, Division, Division
| Trump, Trump, Trump
| "If two heads are better than one, why don't we try out five?"<br /><br />Division lives up to her cape name by being able to divide herself into multiple copies.<br />The copies are all Division but maintain their own personalities to some degree as their shared experiences are stored within the SHARD stuff that makes up their bodies.<br />Every copy is considered to have this suite upon dividing.<br />If a copy is killed or power nullified they will cease to exist until recreated with this suite, remembering up to the last moment.<br />Only one Division may pick a power each turn when they ramp, but once the chart resets they all gain the suite that is chosen.<br /><br />Name/PRT Chat Name - Aya/Division-Prime, Aurelia/Gilded, Aria/Sing-Song, Aura/Spirit-Leader, Andi/Andi, Auburn/Brown-Leader
|-
| Transmuation
| Alchemy, Bio-Strike, Skaperen
| Striker, Striker, Tinker
| "Nothing is permanent except change."<br /><br />Reduces matter into a “slurry” that can then be reconstituted at a 3:2 loss of matter into a new material.<br />[Meta-materials require previous samples for exposure]
|-
| Fume
| Asbestos-Chan, Black Diamond, Splash Zone
| Blaster, Tinker, Shaker
| "Even the insubstantial can be destructive, can you feel it lapping at your skin?"<br /><br />Division begins to exude a toxic miasma from her person, filling an area up to 10,000 square feet. (Roughly the size of a high school gymnasium)<br />The gas causes issues breathing and irritation to the skin on par with bear mace, and extended time breathing it in can cause an effect similar to a muscle relaxing nerve agent which will leave the victim laying immobile. (All of this is inherently non-lethal)<br />Her toxic miasma is sight impairing similar to an incredibly thick fog for everybody except herself.<br />(Does not cause allergic, asthmatic, or other kinds of bodily shock.)
|-
| Bass Boost
| Acoustica, Monochannel, Quake
| Tinker, Shaker, Striker
| "Lemme show you how to really make a scene."<br /><br />Division can generate variable wavelengths that can be applied in different ways.<br />When she originally crafted this suite it was as an offensive ranged option, but during testing she found it could divert incoming projectiles.<br />(Deflects/Redirects subsonic projectiles, could do the same to super-sonic if giving warning and time to focus. Can be used for utility like breaking locks and bursting eardrums, etc)
|-
| Chop Shop
| Greenhorn, Prima, Whipsnarl
| Tinker, Tinker, Striker
| "I’ve heard it said that we gain wisdom through suffering- and tonight I intend to make you very wise."<br /><br />Division can reshape and change the SHARD stuff that makes up her body, essentially turning herself into a weapon.<br />Ranging from edged, blunt, pointed, and even armoured plates to protect her remaining fully human parts.<br />(Full living blender potentially, about an additional 1/4th of a division in size increase.)
|-
| Back Pedal
| Bluescreen, Monte, Zeitgeist
| Mover, Thinker, Master
| "Now you see me, now you don't."<br /><br />Division gains the ability to teleport and undo that teleport.<br />If she is teleporting within her line of sight she can reach a distance of 150 ft, but if she is trying to teleport somewhere outside of her line of sight she can reach 50 ft.<br />She cannot telefrag with this power and will move the minimum safe distance when blind teleporting; she cannot take any additional persons or equipment with her.<br />Upon completing her teleport she may undo the action and return to her previous position as long as she doesn't take any other action, but this must be done within a couple seconds of completing her teleport.<br />(Blocked Return Teleports move her a minimum safe distance, failing that it fails completely.)
|}


==== Used Bubbles ====
{| class="wikitable"
|-
! Cape
! Classificiation
! Power
! Used in Slot
|-
| Ammonite
| Tinker
| Electricity
| Break 2
|-
| Lasciate
| Shaker
| Stacking damage fire area
| Break 3
|-
| Solomon Kane
| Striker Teleport
| striker
| Break 5
|-
| Starstruck
| Blaster
| Kinetic blasts
| Break 1
|-
| Wink
| Stranger
| Invisibility / Farewell
| Break 4
|-
| Black Dove
| Thinker
| Self sensory tweaking
| Make 2
|-
| Deadpan
| Thinker
| GPS
| Make 1
|-
| Matea
| Changer/Trump
| Adaptive tail
| Make 5
|-
| Nyoom
| Mover
| Kitty pryde
| Make 4
|-
| Unity
| Striker
| Wound manipulation
| Make 3
|-
| Alexandrite
| Brute
| Cycling alexandria package - Strong, Tough, Flight
| Take 3
|-
| Bulwark
| Brute
| Passive self healing
| Take 5
|-
| Coat the Flesh
| Brute
| Super durability
| Take 2
|-
| Necroplast
| Brute
| Adaptive regeneration
| Take 1
|-
| Slingshot
| Mover
| Telekinesis field
| Take 4
|-
| Alchemy
| Striker
| Matter conversion (non-living)
| Suite
|-
| Bio-Strike
| Striker
| Destructive contact
| Suite
|-
| Skaperen
| Tinker
| Vat grown
| Suite
|-
| Acoustica
| Tinker
| Wavelengths
| Suite
|-
| Monochannel
| Shaker
| Sound amplification
| Suite
|-
| Quake
| Striker
| Vibration
| Suite
|-
| Asbestos-Chan
| Blaster
| Suffocation
| Suite
|-
| Black Diamond
| Tinker
| Pollution
| Suite
|-
| Splash Zone
| Shaker
| Attacks gain AoE
| Suite
|-
| Greenhorn
| Tinker
| War
| Suite
|-
| Prima
| Tinker
| Implants
| Suite
|-
| Whipsnarl
| Striker
| Razor tendrils
| Suite
|-
| Bluescreen
| Mover
| Teleport
| Suite
|-
| Monte
| Thinker
| Prediction thinker
| Suite
|-
| Zeitgeist
| Master
| Rewind
| Suite
|-
| Division
| Trump
| Split Self
| Suite
|-
| Division
| Trump
| Split Self
| Suite
|-
| Division
| Trump
| Split Self
| Suite
|}


==== Unused Bubbles ====
{| class="wikitable"
|-
! Cape
! Classification
! Power
|-
| Aces High
| Master
| Self Sensory Deadening
|-
| Ball
| Changer
| Becomes a ball
|-
| Bio-Heal
| Brute
| Active self healing
|-
| Canvas
| Trump
| Power copier - Powers manifest as wings
|-
| Charcutie
| Trump
| Power copier
|-
| Chiron
| Thinker
| Optimization thinker / Precision strike
|-
| Commander In Chief
| Brute
| Superstat generator
|-
| Cross
| Trump
| Attack reflection
|-
| Fabula
| Tinker/Trump
| Builds tinkertech based on powers used against her
|-
| Galaxy Rider
| Master
| Adjustable construct
|-
| Grey Zone
| Tinker
| Fusion energy
|-
| Hellkite
| Tinker
| Engine and speed
|-
| Lens
| Tinker
| Vision
|-
| Liquidator
| Blaster
| Matter liquefaction
|-
| Memento
| Thinker
| Gain skill with a held item
|-
| Night Howler
| Changer
| Ambush Monster
|-
| Outlaw
| Thinker
| Skill Thinker
|-
| Paragon
| Tinker
| Silver Bullet
|-
| Phalanx
| Tinker
| AI
|-
| Reactor
| Tinker
| Bulky, unwieldy, and power hungry tech
|-
| Refraction
| Master
| Self-duplicator
|-
| Retcon
| Striker
| Rewind
|-
| Samskara
| Trump
| Daily powers
|-
| Savvy
| Thinker
| Skill Thinker
|-
| Scoria
| Trump
| Multi-power trump - Flight, stones, whip
|-
| Scylla
| Thinker/Trump
| If a thinker power is used on them, it is used back
|-
| Skillset
| Thinker
| Skills
|-
| Slide Step
| Mover
| Super speed
|-
| Ultra Instinct
| Thinker
| Heightened senses
|-
| Voitarus
| Breaker/Striker
| Sensory transference
|-
| Yggdrasil
| Breaker
| Massive tree shaped breaker state
|-
| Zipdash
| Tinker
| Aerodynamics
|}


=== Backstory ===
=== Backstory ===

Revision as of 05:37, 17 May 2023

Division
Division in costume.
Author /u/ShellMerc
Pronouns She/Her
Civilian name Aya Lakatos
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Trump
Born (1992-04-02) April 2, 1992 (age 32)
Tbilisi, Georgia
Status Active




Character Sheet

Appearance

Aurora is 5’3 and weighs 160 pounds; since moving to America she has started to dye her hair pink and has a scar over her left eye from where a piece of shrapnel nearly left her blind. Completely immersing herself in Americana to quicker adjust to the new environment.

Costume Theme; Tacticool: Half Gas Mask (Painted black with orange accents), black jacket, tactical vest, black leggings (with spats), knee pads, black miniskirt with orange trim, black combat boots.

Equipment and Resources

Wealth Level: 6

  • AK-47 (With ammunition)
  • Motorcycle (Harley Davidson)
  • Tactical vest
  • Cable Ties
  • First Aid Kit
    • Splints
    • Esmarch Tourniquets
    • Various Bandages
  • Cell Phone
  • Multi-Tool
  • Tamagotchi, still on it’s first life

Skills and Specializations

  • Firearm safety, usage, and maintenance
  • Emergency medical attention, triage
  • Speaks Georgian, Arabian, and English
  • Discount SERE
  • Krav Maga
  • Smuggling
  • Motorcycle operation and maintenance

Mentality

Division suffers from mental instability, she is a figurative house of cards; enough problems stacked on one another that if she tried to build it herself it would fall. After her first and only attempt at leadership in the Arabian Strife went horribly wrong. (tl;dr has issues taking a leadership position due to PTSD, manifesting as nerves, anxiety, and lack of self confidence.)

Looks up to the Heroes that she has met in the past and their willingness to uphold justice and keep fighting the good fight, wants to be a hero too. Is still cautious when dealing with situations, delicate or not, while learning her limits.

Power

Trigger type: Single Natural Trump

Enters a breaker state upon activating her power. When in this state there is no visual representation of physical damage being done to Division, without any augmentations to her durability a standard punch from an unpowered individual will still do damage and cause pain. The properties of her form are esoteric, if cut from her in some way they will begin to destruct, essentially cannibalising itself. Her breaker state is visible as a white sheen that covers her body and clothes, it extends roughly 2/5ths of an inch from her body.

This is due to a large portion of her body being replaced by an inscrutable substance (SHARD stuff) when she triggered to keep her alive. The substance gives Division almost free control over her body when her power is active, allowing her to replace the more human components to gain esoteric abilities. When taking damage instead of physically being injured the powered/charged substance is damaged and weakened, needing to be replace the charged/powered substance with basic non-charged/powered substance while the powered substance can be repaired or replaced to be used again.

Tl;dr "Post-trigger her body is composed of Shard-cells, emulating human flesh, regardless of any nullification or whether she is in or out of her breakerstate. flesh Disintegrates when separated from her body."

Division will pass out no matter the circumstances if she is forced from the breaker state; she is forced from her breaker state when taking enough damage to remove all of her powers or if she is power nullified.

In combat Division's power goes through stages, or cycles, depending on one's interpretation. When she begins fighting she selects one of her suites as a baseline, then at each round afterwards she gains a power from the chart below. She can select a single power at each level; Break, Make, or Take and gains that power until reaching the end of the chart at which point she picks an additional suite and the chart resets and she starts back at selecting a level one power on the next round.

Essentially she charges up her power over the course of five rounds which culminates in gaining another suite, allowing her to ramp through the chart over and over until she has all of her suites if a fight goes on long enough.

She gains vague scans of powers, referred to in character as “bubbles” when she makes physical contact with a parahuman. These scans can only be gained once ever from a single parahuman. Bubbles are popped for powers or in sets of three for suites, bubbles popped may be recycled (unpopped) but cannot be reused in the same slot or for the same power, essentially requiring a new power be generated on each recycling.

Tl:dr Touch copying can proc off of intangible, energetic, gaseous, and otherwise non-solid forms, by passing through them.

Likewise her own costume and garments do not impede this striker aspect. Costumes, Light & Medium armour of an opponent would likewise not impede her power proc, while thick layered things like power armour may not, depending on situation to situation (Duelist yes, Phalanx no) is a good example.

Clones, additional limbs, and the sort function as part of her, meanwhile a telekinetic mage hand, or shaker effect (Shatterbird, Rune), or Master effect (Skitter, Bitch) does not count. When sub-powers (little powers) and suites (big powers) are 'recycled' into their component parts (bubbles) this is done on an individual basis, not needing to do them in batches.

Outside of combat she may freely change what powers she is using from anything in her current chart or suites.

Power Chart:

Level Break Make Take
1 Division may fire balls of kinetic energy from either of her palms, the balls get stronger the larger they are.
This maxes out at about the size of a softball and strikes with the force of a car crash, it takes three turns to reach maximum size.
Full 3D area awareness within 50 ft of Division or counts as Division (Clone, Summon, Etc). Stand still for a turn and wounds gain a glossy shell of crystalline structure (SHARD stuff).
Wounds begin to fill in once covered, length of time to heal depending on severity of wound.
(Rough equivalent to quartz, very hard but not brittle, doesn't shatter like diamond)
2 Division becomes wreathed in crackling electricity, causing her strikes to shock her opponents and extended contact to act as an extremely powerful taser. Gain additional visual spectrum for electricity and heat. Division gains a layer of ablative armour crafted from disposable crystal.
(Roughly 3A on ballistic chart, Ablative best for unsustained attacks, needs refresh or replace if damaged, can be layered if given time to do so)
3 Hands become wreathed in flames, every strike doubles the heat from the flames.
(Strikes she deals to others, roughly 300ish Celsius at base before starting to ramp it up via hits)
Gain a power that enhances wounds Division causes, these wounds become infected and greatly slow healing time.
(Medicine doesn't help, wounds heal slower regardless, not explicitly life threatening, but can be.)
Gain weak flight, something like a glide at most.
But also gain an immensely powerful jump.
This power carries momentum very well, and provides Division with incredible durability when landing.
4 Attacks are accompanied by a phantom strike that only deals the damage that Division’s regular punches would.
(Hits roughly the same spot, with roughly half second delay)
Division gains the ability to become intangible, maintaining any momentum she has but unable to gain more as she moves.
She cannot shift through substantial amounts of liquid of any kind.
When she stops using this power she is ejected from whatever the nearest safe point would be.
(Manton Protected, no falling through floor accidentally)
Gain a personal telekinesis field, this field can lift objects around Division and keep them rotating around her.
These objects cannot be held by another person and may only weigh up to ten pounds.
(Roughly 10ft range, roughly 20 item max, direction change at will, max speed is one full rotation around Division per second, losing all momentum and stopping them makes them drop.)
5 Attacks warp reality to strike at the “reversed” location they originally targeted.
(Front becomes Back, Left becomes Right, etc)
(Applies to bare strikes, melee weapons, ranged weapons, powered attacks, any 'attack' that originates from her.)
Grow a prehensile tail, can reconfigure the end to be different tools/shapes. Enhanced natural healing speed.
(Heals very quickly, visibly knitting together, think somewhere between Deadpool and Wolverine, headshots don't kill, can lead to wonky results when brain is damaged and healed, potential RP hook.)

Suites

Name Bubbles Bubbles Classification Power
Multiform Division, Division, Division Trump, Trump, Trump "If two heads are better than one, why don't we try out five?"

Division lives up to her cape name by being able to divide herself into multiple copies.
The copies are all Division but maintain their own personalities to some degree as their shared experiences are stored within the SHARD stuff that makes up their bodies.
Every copy is considered to have this suite upon dividing.
If a copy is killed or power nullified they will cease to exist until recreated with this suite, remembering up to the last moment.
Only one Division may pick a power each turn when they ramp, but once the chart resets they all gain the suite that is chosen.

Name/PRT Chat Name - Aya/Division-Prime, Aurelia/Gilded, Aria/Sing-Song, Aura/Spirit-Leader, Andi/Andi, Auburn/Brown-Leader
Transmuation Alchemy, Bio-Strike, Skaperen Striker, Striker, Tinker "Nothing is permanent except change."

Reduces matter into a “slurry” that can then be reconstituted at a 3:2 loss of matter into a new material.
[Meta-materials require previous samples for exposure]
Fume Asbestos-Chan, Black Diamond, Splash Zone Blaster, Tinker, Shaker "Even the insubstantial can be destructive, can you feel it lapping at your skin?"

Division begins to exude a toxic miasma from her person, filling an area up to 10,000 square feet. (Roughly the size of a high school gymnasium)
The gas causes issues breathing and irritation to the skin on par with bear mace, and extended time breathing it in can cause an effect similar to a muscle relaxing nerve agent which will leave the victim laying immobile. (All of this is inherently non-lethal)
Her toxic miasma is sight impairing similar to an incredibly thick fog for everybody except herself.
(Does not cause allergic, asthmatic, or other kinds of bodily shock.)
Bass Boost Acoustica, Monochannel, Quake Tinker, Shaker, Striker "Lemme show you how to really make a scene."

Division can generate variable wavelengths that can be applied in different ways.
When she originally crafted this suite it was as an offensive ranged option, but during testing she found it could divert incoming projectiles.
(Deflects/Redirects subsonic projectiles, could do the same to super-sonic if giving warning and time to focus. Can be used for utility like breaking locks and bursting eardrums, etc)
Chop Shop Greenhorn, Prima, Whipsnarl Tinker, Tinker, Striker "I’ve heard it said that we gain wisdom through suffering- and tonight I intend to make you very wise."

Division can reshape and change the SHARD stuff that makes up her body, essentially turning herself into a weapon.
Ranging from edged, blunt, pointed, and even armoured plates to protect her remaining fully human parts.
(Full living blender potentially, about an additional 1/4th of a division in size increase.)
Back Pedal Bluescreen, Monte, Zeitgeist Mover, Thinker, Master "Now you see me, now you don't."

Division gains the ability to teleport and undo that teleport.
If she is teleporting within her line of sight she can reach a distance of 150 ft, but if she is trying to teleport somewhere outside of her line of sight she can reach 50 ft.
She cannot telefrag with this power and will move the minimum safe distance when blind teleporting; she cannot take any additional persons or equipment with her.
Upon completing her teleport she may undo the action and return to her previous position as long as she doesn't take any other action, but this must be done within a couple seconds of completing her teleport.
(Blocked Return Teleports move her a minimum safe distance, failing that it fails completely.)

Used Bubbles

Cape Classificiation Power Used in Slot
Ammonite Tinker Electricity Break 2
Lasciate Shaker Stacking damage fire area Break 3
Solomon Kane Striker Teleport striker Break 5
Starstruck Blaster Kinetic blasts Break 1
Wink Stranger Invisibility / Farewell Break 4
Black Dove Thinker Self sensory tweaking Make 2
Deadpan Thinker GPS Make 1
Matea Changer/Trump Adaptive tail Make 5
Nyoom Mover Kitty pryde Make 4
Unity Striker Wound manipulation Make 3
Alexandrite Brute Cycling alexandria package - Strong, Tough, Flight Take 3
Bulwark Brute Passive self healing Take 5
Coat the Flesh Brute Super durability Take 2
Necroplast Brute Adaptive regeneration Take 1
Slingshot Mover Telekinesis field Take 4
Alchemy Striker Matter conversion (non-living) Suite
Bio-Strike Striker Destructive contact Suite
Skaperen Tinker Vat grown Suite
Acoustica Tinker Wavelengths Suite
Monochannel Shaker Sound amplification Suite
Quake Striker Vibration Suite
Asbestos-Chan Blaster Suffocation Suite
Black Diamond Tinker Pollution Suite
Splash Zone Shaker Attacks gain AoE Suite
Greenhorn Tinker War Suite
Prima Tinker Implants Suite
Whipsnarl Striker Razor tendrils Suite
Bluescreen Mover Teleport Suite
Monte Thinker Prediction thinker Suite
Zeitgeist Master Rewind Suite
Division Trump Split Self Suite
Division Trump Split Self Suite
Division Trump Split Self Suite

Unused Bubbles

Cape Classification Power
Aces High Master Self Sensory Deadening
Ball Changer Becomes a ball
Bio-Heal Brute Active self healing
Canvas Trump Power copier - Powers manifest as wings
Charcutie Trump Power copier
Chiron Thinker Optimization thinker / Precision strike
Commander In Chief Brute Superstat generator
Cross Trump Attack reflection
Fabula Tinker/Trump Builds tinkertech based on powers used against her
Galaxy Rider Master Adjustable construct
Grey Zone Tinker Fusion energy
Hellkite Tinker Engine and speed
Lens Tinker Vision
Liquidator Blaster Matter liquefaction
Memento Thinker Gain skill with a held item
Night Howler Changer Ambush Monster
Outlaw Thinker Skill Thinker
Paragon Tinker Silver Bullet
Phalanx Tinker AI
Reactor Tinker Bulky, unwieldy, and power hungry tech
Refraction Master Self-duplicator
Retcon Striker Rewind
Samskara Trump Daily powers
Savvy Thinker Skill Thinker
Scoria Trump Multi-power trump - Flight, stones, whip
Scylla Thinker/Trump If a thinker power is used on them, it is used back
Skillset Thinker Skills
Slide Step Mover Super speed
Ultra Instinct Thinker Heightened senses
Voitarus Breaker/Striker Sensory transference
Yggdrasil Breaker Massive tree shaped breaker state
Zipdash Tinker Aerodynamics

Backstory

Born in Tbilisi, Georgia Aurora grew up knowing the risks of Russian action. When it finally boiled over and her family fled from the possibility of genocide. Spending most of her formative years in the constant war torn lands known as the Arabian Strife, her family; her, her twin sister, brother, mother, and father. They were constantly moving to avoid the majority of the violence as it shifted from region to region. But once Aurora and her siblings were old enough to look after themselves for the majority they settled down in Kuwait City under the watchful eyes of the UN forces and the American Protectorate stationed in the city.

Power Example

Aurelia, Aria, Aura, Andi, and Auburn. Division could split her attention five times, perfectly, thanks to one of their powers.

Aurelia was currently going toe to toe with Matea, a pair of batons in hand, shifting their composition and forms through the fight; stopping only momentarily to create fresh ones from the terrain by adding material to the originals.

Aria and Aura were trading places, keeping the Multi-Pauls at bay and trying to find the original to disable the self duplicator.

Andi had rushed off to get the Protectorate members that were deployed a few miles from where the group/cape had run into this mix-up. It wouldn’t be long before they returned, super speed had its benefits.

Auburn was their rock, soaking hits from Outlaw as the Thinker poked holes in her defences. Slowly being chipped away, but keeping their healing power in reserve.

Aya breathed out slowly as she levelled the rifle she'd constructed, after putting together her newest suite, at the approaching grey mass that was Father Roosevelt. Each squeeze of the trigger pushed it back into her shoulder with the slightest force. While the first handful of shots barely seemed to phase the Breaker they started to build up, eventually blowing whole parts of his body off with each shot until the substance that made up his breaker state was back to the size of a normal human and he changed back, surrendering while the assembled Protectorate members in the area took him into custody.

Trigger Event

She saw them, capes fighting barely a hundred metres away from the oil derrick, how were they supposed to stop that?

The fight drew closer and closer as she directed everyone, doing her best to keep the panic hidden from her voice as she wiped the sweat off her palms. It seemed to pass in the blink of an eye, that explosion was deafening, was the only thought that crossed Aya’s mind as the truck that had brought her and the others out to the oil derrick seemed to detonate from the inside out, leaving a pile of burning scrap metal in its place.

The capes arrived, nobody she recognized from the city, and all the more destructive for it. None were there for the location, and that meant collateral damage meant nothing to them. It was like walking through a tornado of destruction, seeing the derrick torn apart around her, the handful of people who were just there to get paid for protecting the oil derrick for the week dying one by one, the place that she’d been responsible for, the people she’d been responsible for, all of those families that would never see them again, and possibly never know what had happened.

+++Trigger+++

And with that everything seemed to quiet, the fighting, the destruction. Aya looked around, the world tinted red; red she would later learn was her own blood spilling down her face. Red that led her to each of the capes, rising from where they’d seemingly passed out; whoever’s power that was she would thank them if she got the chance. And red that gave each of the capes that had destroyed so much, and killed so many, a bullet to the head from the AK47 she’d purchased in town barely a month before.