Bonnie: Difference between revisions
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|author = /u/frustratedFreeboota | |author = /u/frustratedFreeboota | ||
|alignment = Villain | |alignment = Villain | ||
|affiliation = | |affiliation = Noncanon | ||
|status = | |status = Noncanon | ||
|location = Devilfish | |location = Devilfish | ||
<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help --> | <!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help --> | ||
|class = {{cape/class|Tinker}} ({{cape/class|Changer}}, {{cape/class|Brute}}) --> | |class = {{cape/class|Tinker}} ({{cape/class|Changer}}, {{cape/class|Brute}}) --> | ||
|rep_morality | |rep_morality = 0 | ||
|rep_notoriety = | |rep_notoriety = B | ||
|rep_criminal | |rep_criminal = | ||
<!-- everything below this is optional, --> | <!-- everything below this is optional, --> | ||
|redditlink = https://www.reddit.com/r/wormrp/comments/iapb6q/bonnie_of_bonnie_and_clyde_resubmission/ | |redditlink = https://www.reddit.com/r/wormrp/comments/iapb6q/bonnie_of_bonnie_and_clyde_resubmission/ | ||
|image = | |image = Bonnie Baker.jpg | ||
|caption = Bonnie | |caption = Bonnie in-costume, minus her welding goggles and bandana. | ||
|birth_date = 1995-01-01 | |birth_date = 1995-01-01 | ||
|birth_place = Devilfish, Minnesota | |birth_place = Devilfish, Minnesota | ||
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== Character Sheet == | == Character Sheet == | ||
=== Appearance === | === Appearance === | ||
[[File:Bonnie | [[File:Big Bonnie.jpg|thumb|Right|Bonnie's changer form]] | ||
Out of costume, Bonnie is a sturdy denim clad trans woman about 5’7” in height, with shaved auburn hair. She has a black beanie hat that she wears quite frequently. | Out of costume, Bonnie is a sturdy denim clad trans woman about 5’7” in height, with shaved auburn hair. She has a black beanie hat that she wears quite frequently. | ||
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| abilities = When on, the device projects a cone of doubled gravity. The cone’s tip is at the end of the blaster’s barrel, the cone is two metres across 5 metres from the blaster’s barrel, and 8 metres across at 20 metres from the barrel. (This is the end of the field, and the blaster’s effects stop after this. Within this field of doubled gravity, the effects of gravity are doubled. Things fall faster, things weigh more to the people carrying them. Weak structures such as scaffolding may well collapse. A side effect of the gun's construction means that inverting the polarity of the gun's graviton flow creates a spherical field two metres in radius around the gun that reduces gravity by half, allowing anything that fits wholly within that two metre radius field to fall half as fast. (Bonnie can use this in human form, not monster) The device is only ever on, off, or anti-on. There is no firing, just turning the field on while pointing it in the right direction. | | abilities = When on, the device projects a cone of doubled gravity. The cone’s tip is at the end of the blaster’s barrel, the cone is two metres across 5 metres from the blaster’s barrel, and 8 metres across at 20 metres from the barrel. (This is the end of the field, and the blaster’s effects stop after this. Within this field of doubled gravity, the effects of gravity are doubled. Things fall faster, things weigh more to the people carrying them. Weak structures such as scaffolding may well collapse. A side effect of the gun's construction means that inverting the polarity of the gun's graviton flow creates a spherical field two metres in radius around the gun that reduces gravity by half, allowing anything that fits wholly within that two metre radius field to fall half as fast. (Bonnie can use this in human form, not monster) The device is only ever on, off, or anti-on. There is no firing, just turning the field on while pointing it in the right direction. | ||
| notes = The graviton field is invisible, but stuff like clouds of flour or falling rain will seem to have visual distortion since the particles will be behaving differently inside the field to outside. | | notes = The graviton field is invisible, but stuff like clouds of flour or falling rain will seem to have visual distortion since the particles will be behaving differently inside the field to outside. | ||
}} | |||
{{Equipment | |||
| name = BONK Gauntlet | |||
| url = https://www.reddit.com/r/wormrp/comments/kaehfw/bonnie_and_clyde_equipment_post_1/ | |||
| appearance = A studded chunk of metal meant to be strapped onto the arm of a person or the palm of a big monster. Painted in yellow and black hazard stripes, with a series of small hollow silver tubes jutting out of the black stripes. A large red button with "On/Off" written on it is in the middle. | |||
| creator = [[Bonnie]] | |||
| abilities = | |||
Pushing the button toggles the BONK gauntlet on or off. While on, the BONK gauntlet projects an invisible field that will zap anything that impacts it at a speed greater than 5kph, bringing it to an abrupt halt. The upside of this is that it can be used to block projectiles or blows. The downside is that the field is just large enough to cover a one foot sphere centered around the device. While off the BONK Gauntlet is made of metal and electronics, and could probably stop a bullet maybe if you were fine with the BONK Gauntlet being completely unusable afterwards. | |||
Duration: One hour's worth of battery, with three hours worth of replacing electronics after a session of use. | |||
Notes: A tragic failure at minimizing Bonnie's Force Field Projector, the BONK Gauntlet was supposed to be a bit smaller. Instead, Bonnie has created a "hand's free" means of punching people. The BONK Gauntlet can be used to hit things without physically touching them, though it offers no increase to the strength of blows. | |||
Blocks an upper limit of 1 tonne. One hour's worth of battery, with three hours worth of replacing electronics after a session of use. | |||
| notes = A tragic failure at minimizing Bonnie's Force Field Projector, the BONK Gauntlet was supposed to be a bit smaller. Instead, Bonnie has created a "hand's free" means of punching people. The BONK Gauntlet can be used to hit things without physically touching them, though it offers no increase to the strength of blows. | |||
}} | }} |
Latest revision as of 22:19, 22 July 2024
Bonnie and Clyde, a duo of supervillains known for a short-lived but highly successful crime spree, having robbed a Dozen Banks before disappearing from the cape scene entirely.
Bonnie and Clyde are both Changer/Tinkers, although their exact specialties are are unknown. Bonnie possesses a rather massive brutish changer form, while Clyde has a strange semi-transparent gel-like form, that is resistant to damage.
They are known for bantering with those who attempted to stop them, and avoided using excessive force, although property damage was high at several of their heists.They have recently re-surfaced in the city of Devilfish.
Character Sheet
Appearance
Out of costume, Bonnie is a sturdy denim clad trans woman about 5’7” in height, with shaved auburn hair. She has a black beanie hat that she wears quite frequently.
In costume, Bonnie dresses as a variation on the archetypal 1920s gangster, with trousers, dress shirt, and suspenders contrasted with a sturdy set of work boots, bandana, and dieselpunk welding goggles. She wears a white wig.
As a changer, Bonnie is a grey and brown dinosaur sized monster wearing a harness of sturdy yellow, iron, and black tinkertech. Four arms, two small ones and two larger ones that serve as legs when walking around. A long tail for balance.
Resources
Wealth Level: 6 (Technically 7, but its a 2-tinker household, so functionally wealth level 6) Bishop Knight (Clyde) and Bonnie Baker (Bonnie) are Life-partners, and do their finances as a single unit.
Bishop Knight is an endocrinologist, and internal medicine physician, operating out of a local clinic, and taking referrals from many of the local hospitals and family doctors in the Devilfish area. As they are one of the few endocrinologists in the local area, they make good money. Bishop Knight owns a 2016 MINI Cooper, and Bonnie Baker owns a Ford pickup truck. It is not uncommon for them to use the other’s vehicle.
Together they also own a pull-trailor that they can pull with Bonnie's Truck, from their old crime-spree days, that they keep in good repairs, to lug around Bonnie's big old changer form, and her bulky equipment. The Knight-Baker household is a small farmstead outside Devilfish, where Bonnie keeps goats, chickens, and a decently sized vegetable garden to sell at the local farmers market..
Equipment
- Burner phone
- Stab vest
- Notepad
- Pen
- Large and sturdy wrench suitable for two handed swinging into people’s faces.
- Bandages
Mentality
Skills and Specializations
Bonnie is, as a former Hutterite, trained in farm labour and home maintenance. She’s since supplemented these with a job as a mechanic. Confident driver on roads. Competent at roller blading for exercise. Awful at video games, but keeps trying shooters for inspiration for tinkering.
Bonnie is also an amateur at tenpin bowling, and a functional cook for anything that can be cooked by shoving all the ingredients in one pan. (Stir fries and curries whenever it's her turn to cook!)
Power
Trigger type: Single Natural Trigger
Bonnie is a tinker and a changer.
CHANGER: Bonnie is capable of spending a minute to shift in or out of a large armoured changer-form. This form stands at 3 meters in height, and weighs in at 2.5 metric tonnes. This form switches between walking on its arms and legs like a gorilla, or balancing on its hind legs like a Pangolin when interacting with objects. This form possesses a large tail that helps with balancing its unwieldy form. A small secondary set of arms are located on its chest, which possess much finer motor control. Any Injuries inflicted upon this changer-form will carry over in a roughly 1:1 manner when she’s shrunk back into human form (With exceptions to this being the changer-forms secondary arms, and tail, as it has no equivalent biology, and will actually grow back if severed, when changing forms)
The changer form possesses an incredibly resilient, robust, and adaptive nervous system, that allows much greater ease when interfacing with any kind of biological-to-technological interface. This changer-form is strong enough to lift and carry at most 2 metric tonnes in weight. This form can sprint at a speed of roughly 12 kilometers per hour, but generally moves at a more sedate 4 kilometers per hour. This changer form can only jump about a foot upwards.
Despite its inhuman outward appearance, its internal biology is roughly human. This form is no more durable than a large African elephant (while its skin will be somewhat resistant to cutting or stabbing, due to simple thickness) ~ The only major exception is its armored carapace (located on the elbows, knees, back, and forehead of the form, which is about as tough as a half an inch of steel plate.
Bonnie is capable of speech in her changer form, although it comes out a bit gargled, and unusually deep in cadence.
TINKER: Bonnie is able to build and maintain advanced technology, provided doesn’t stray outside a few boundaries. Big, Plugged In, and Repression.
Big: - Bonnie’s tech is all scaled up to be used by her large and terrible changer form. These devices would be comically large in the hands of a normal human and heavy to the point that one would need to be a brute to wield them.
Plugged In: - While another tinker could build a more mundane and simplified interface, most of the designs provided by her power default to using a variety of biological-to-technological interfaces, whether it be firing mechanisms connected to a nerve-spike that jabs into an arm, or her shoulder mounted field projector being controlled by an electrode studded helmet worn atop her monstrous head.
Repression: Bonnie’s tech is themed around the concept of “Repression.” This manifests through energy field projectors that “dampens”or restricts things like sight, sound, friction, gravity, etc.