User:Nashoid

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Elysian Steel (Stable)

Its physical properties are akin to high-grade steel, with any small differences being negligible. With Its most notable and unique property being that it is entirely 100% non-conductive, and does not rust. Making it all but immune to electrical attacks. Produced by Phalanx in large batches that can be stored in one of two ways, Ingots that can be melted down by himself or allies for later use in special molds, or in large containers of metallic powder for use in a metal 3d printer. Phalanx has taken the liberty of forging a supply of melee weaponry. swords, knives, pole-arms, and shields of varying sizes. As well as a couple of Gladiatorial nets woven from the material. Set aside in the Armory.

  • Duration = N/A
  • Notes = Shelf-stable, requires no maintenance, with a small supply of Ingots and powder set aside for his use, and his allies (with permission) in a locked storage locker in the tinker-lab

Chthonic Steel (Stable)

Its physical properties are akin to high-grade steel, with any small differences being negligible. With Its most notable and unique property being that it acts as a perfect Faraday cage and radiation shield

With Phalanx encasing his most valuable systems with this material to protect them from EMPs, and dangerous radiation. Blocks all but the most esoteric of wavelengths. Produced by Phalanx in very small batches usually for a specific project, usually computer systems as well as the brains and processors in his androids and robots

  • Duration = N/A
  • Notes = Shelf-stable, requires no maintenance.

Bubo MK2 (Complex)

  • Source = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
  • Creator = Phalanx
  • Appearance = Bubo is a gigantic mechanical owl, he stands at a little over 4 feet tall, with a 9 foot wingspan, weighing several hundred pounds easily.
  • Abilities = Upgraded from a mere robot, into a full-fledged Android. Increasing their mental faculties by a huge margin, though Bubo was based upon the brain of a Crow/Raven rather than a human. Capable of speech, though usually only single words in a basic Text-to-speech voice.
  • MK2.5 Positronic Brain = Human level Intelligence. Alien thought patterns forced through a Corvid filter, has quirks. Full Corvid emotional capacity. Coated in Chthonic & Elysium steel to protect from Electricity, EMP, and Radiation.
  • MK3 Thunderbolt Generator = High powered Bullshitium tinker reactor. Can power Bubo Indefinitely. Has built in power banks, with secondary batteries distributed across the body. Coated in Elysium steel for Electrical protection.
  • Construction = Reinforced Steel/Titanium Skeleton. Super-dense Synthetic Muscles. Secondary Hydraulic system (with Tinker Tech Antifreeze). Has the strength of a Human. And the bite/claw strength of a bladed hydraulic press.
  • Armor Plating = Reinforced steel armor, with an exterior layer of Elysium steel. (IV on chart). Waterproofed & Air-tight. With leak sensors.
  • Flight Systems = Using a combination of wings, thrusters, and anti-grav cores, Bubo can reach a maximum of 100mph, acceleration is 20mph per round of continued flight. With a Parachute activated at-will, or automatically via a clockwork timer if he loses power for a set period of time. (IE hit with EMP mid flight)
  • Carry Capacity = Can carry up to 600 pounds while flying.
  • Sensors = He has 16x zoom, Infrared, ultraviolet, thermal , and human spectrum's of vision (stack-able), Olfactory Sensors, Ultrasonic Microphones, A barometer, and a radar array like you’d see in a Fighter jet.
  • Weapons = Tasers in the beak and talons, razor edged feathers (Can be tucked under non bladed feathers when unneeded)
  • Communication System = Radio and Wi-fi, has an ‘Airlock’ with a small VI, if it detects intrusion of any kind (IE anything not on approved list) it pops a fuse, that mechanically disconnects Communications system from the rest of Bubo.
  • Duration = His power source will last indefinitely, limited only by its need for maintenance.
  • Notes = He is a good boy.

Dasher MK2 (Moderate)

  • Source = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
  • Creator = Phalanx
  • Appearance = A large pony-sized mechanical Hound.
  • Abilities = Transplanted from his previous body. Dasher has been given a more traditional, albeit larger Canine form.
  • Positronic Processor MK2 = Not as powerful as a proper Positronic Brain, but powerful by non-tinker tech standards. Intelligence and Emotional capacity of a very gifted Canine. Coated in Chthonic & Elysium steel to protect from EMP, Radiation and Electricity.
  • MK3 Thunderbolt Generator = High powered Bullshitium tinker reactor. Can power Dasher Indefinitely. Has built in power banks, with secondary batteries distributed across the body. Coated in Elysium steel for Electrical protection.
  • Construction = Reinforced Steel/Titanium Skeleton. Super-dense Synthetic Muscles. Secondary Hydraulic system (with Tinker Tech Antifreeze). About as strong as a horse, with the bite/claw strength of a bladed hydraulic press.
  • Armor Plating = Reinforced steel armor, with an exterior layer of Elysium steel. (IV on chart). Waterproofed & Air-tight. With leak sensors.
  • Carry Capacity = Can carry about as much as a horse can.
  • Sensors = He has 16x zoom, Infrared, ultraviolet, thermal , and human spectrum's of vision (stack-able), Extremely powerful Hound-like Olfactory Sensors, and Ultrasonic Microphones
  • Weapons = Tasers in the Jaws and claws.
  • Communication System = Radio and Wi-fi, has an ‘Airlock’ with a small VI, if it detects intrusion of any kind (IE anything not on approved list) it pops a fuse, that mechanically disconnects Communications system from the rest of Dasher.
  • Duration = Power source will last indefinitely, limited by its need for maintenance.
  • Notes = He is a good Doggo now.

Praetorian Armor MK3 (Moderate)

  • Source = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
  • Creator = Phalanx
  • Appearance = A suit of stylized Power Armor based on the appearance of a futuristic Greco-Roman Armor. has a small holo-projector in the faceplate that can project digitized faces, emoticons, and small bits of text.
  • Abilities =
  • Positronic Processor MK2 = Not as powerful as a proper Positronic Brain, but powerful by non-tinker tech standards. Intelligence is limited to diagnostics, number crunching, and a number of utility features, like note-taking, sending messages, searching databanks/internet, translation software, ETC. Basically a Powerful Computer/Smartphone. Coated in Chthonic and Elysium Steel to protect from EMP, Radiation, and Electrical Discharge.
  • MK3 Thunderbolt Generator = High powered Bullshitium tinker reactor. Can power the Suit Indefinitely. Has built in power banks, with secondary batteries distributed across the body. Coated in Elysium steel for Electrical protection.
  • Construction = Heavy Steel/Titanium Armor, with an Elysium Steel plate coating. (IV on chart) and immunity to electrical attacks. Hydraulics (with tinker tech Antifreeze) with a secondary Synth-Muscle system allow them to lift roughly 1000lbs and strike hard enough to shatter masonry and bend commercial steel.
  • Secondary Systems = Helmet has a Gas mask and 2hrs bottled oxygen (located on the small of the back, IV on chart). Can manually open panels on the faceplate to allow unimpeded access to the mouth and/or eyes. The suit has a high powered (and nearly silent) cooling system, for keeping systems cool, and for comfort.
  • Sensors = 16x zoom, Thermal, Infrared, Ultraviolet, and Human spectrum vision, Ultrasonic microphones, Geiger Counter.
  • Communication Systems = Radio and Wi-fi, has an ‘Airlock’ with a small VI, if it detects intrusion of any kind (IE anything not on approved list) it pops a fuse, that mechanically disconnects Communications system from the rest of the Suit. Extra Fuses are stored in a spare compartment, easy enough for Phalanx to replace.
  • Weapons = Deploy-able blades built into each arm with 6 inches of usable length. Tasers in the knuckles and fingers.
  • Movement = The suit can cancel out its own weight, allowing Phalanx to spring/leap as well as he could without the armor on. Built in Flotation Device in shoulder blades, and parachute in the spine. Possesses a Grappling hook in each arm. [See grappling hook tech post]
  • Jump Jets = Uses weak anti-grav cores and micro thrusters, all hidden beneath retractable panels. Allows jumping up to 3 stories, or jolting forward in a burst of speed. Can reach 5 stories if used in conjunction with Grappling hooks. Has a ‘Feather-fall’ setting that allows them to safely reach the ground when falling from any height.
  • Duration = Power Source lasts indefinitely, limited by its need for Maintenance.
  • Notes = Has a Plug-and-Play Virtual Intelligence, with all the modules.

(6) Grappling Hook (Simple)

The grip is full of powerful electromagnets, designed to 'lock' into the grip of a metal gauntlet or glove. This allows it to not be yanked out of their hand when the cable retracts.

Could theoretically be used as a weapon, firing it towards an opponent, hitting about as hard as a beanbag from a shotgun when its prongs are retracted, or like a harpoon gun if the prongs are deployed. Is able to retract to fire again in only a handful of seconds.

  • Duration = N/A
  • Notes = Given to Acoustica, Retcon, Zeitgeist, Bluescreen, Two Extras.

Wrist Blaster MK2 (Simple)

  • Source = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
  • Creator = Phalanx
  • Appearance = A chunky metal gauntlet, rather sci-fi in appearance.
  • Abilities = Can be fitted on a bare arm and use its battery, or slotted over the Praetorian armor (or Argus’s arm) and hooked to their power systems with a cord.
  • Thunderbolt Battery MK1 =A powerful battery that also generates a small amount of power overtime, at least enough to build back its charge when left alone. Sufficient for extended use of the Wrist Blaster
  • Grappling Hook = See the Grappling hook post.
  • Wrist Blade = Deployable blade, 6 inches of usable length.
  • Railgun Blaster = Fires BBs at hyper velocity. Two reservoirs of BB ammo roughly 50 each of Regular BBs, and Rubber coated BBs. Fires rubber coated with about the force of a 9mm rubber bullet. And Fires normal BBs at the force of a 5.56 AP round.
  • Laser Blaster = Fires Red Laser pulses, Infinite clip, 1 shot per round to allow recharge. 80 meter range. Single shot is 2nd degree burns and ignites flammable materials. Consecutive shots are 3rd degree burns and ignite less flammable materials.
  • Taser Knuckles/Fingers = Built in Tasers in the fingertips and knuckles, about on par with police standard
  • Duration = N/A
  • Notes = Phalanx carries this one with him in civilian guise, along with his helmet and a dagger, in a large canvas messenger bag.

Plug-and-Play Virtual Intelligence (Stable)

  • Source = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
  • Creator = Phalanx for himself and other tinkers
  • Appearance = Has no physical form since they are just code, the VI can be given the option of forming its own 'Avatar' overtime as its learning algorithm develops a sense of aesthetics. Or the User can design an avatar themself. Phalanx usually provides it to others initially downloaded on a simple but robust processor/hard-drive.
  • Abilities = Built as a customizable virtual intelligence, with extremely sophisticated learning algorithms, they are excellent number crunchers, and have some built in modules.

In addition the VI can grow and learn along with its user, and can integrate and form new modules overtime, or the user can design and add them manually.

When gifted to another tinker, phalanx provides a guide and debugging tools, along with occasionally giving them a flash drive with any new updates, though these are optional, and often sporadic.

  • Personal Assistance Module = Notes, alarms, reminders, internet and database searches. All the functions of a modern smartphone or a real life secretary.
  • Targeting Assistance Module = Trajectory calculations/predictions, Accuracy increasing with knowledge of the user, their weapons, and their powers.
  • Vital Signs Monitor = Requires pre-requisite sensors to monitor, but can monitor vital signs for fluctuations and discrepencies, can be set to do various things with that data.
  • Communications Module = Manage communication systems, Phone, Radio, Wifi, Email, basically any system that can connect to the hardware its based out of.
  • Duration = N/A
  • Notes = In addition to the one in Phalanx's Armor and each of his computers, Ammonite, and Acoustica each have a copy. He lets folks do backups of their customized VI on his secondary databanks as frequently as they wish.

Argus Mk2 Hoplite (Complex)

Source: https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/

Public Information

Appearance

  • Out-of-Armor: 5’10”, Black Hair, Blue Eyes, Athletic Femboy body. Synth-skin face/neck, Everything else is made of Metal Plating, but coverable by clothes.
  • In-Armor: 6’1” Full body plate armor in a gold/black coloration. Holographic faceplate projects blue eyes. Red Plume. Modeled after the old MK1 Centurion Android Chassis.

Mundane Equipment & Resources

Wealth 4

Between his allowance, and coding/writing on commission in his free-time, He makes about what a Ward does.


  • Elysian-steel Short-sword
  • Elysian-steel Round-shield
  • PRT Comms. Headset
  • Ward's Phone & Civilian Phone
  • Handcuffs & Zipties
  • Duct-tape & Electrical Tape
  • Standard First Aid Kit
  • Magnetic Emergency GPS Tracker (hidden in hair)

Skills

  • Understanding of Government bureaucracy
  • Understanding of criminal and conspiratorial behavior aka basic level criminology.
  • High speed pursuit vehicle training
  • Basic first aid
  • Understanding of basic human intelligence gathering.
  • Basic Forensic Knowledge
  • Understanding of laws and legal procedures
  • Navigating his way around quickly with maps, charts and tables, orienteering, instruments, or dead reckoning.
  • Searching a room, vehicle, or person for weapons and contraband.
  • PRT Self Defense training in unarmed combat
  • PRT Self Defense training with PRT weapons
  • Skilled Use of Antiquated weaponry, and associated tactics.
  • Basic PRT/Police Squad Tactics
  • Customized Squad Tactics (Devised by Phalanx for himself and his AI)
  • The ins and outs of Cyber-warfare and Network security, with security programs, algorithms, techniques, and statistics contributed by Phalanx's friends in NUCLEUS and SWORDFISH.
  • Coding, while not a tinker in his own right, Argus can code with the best of them, easily among the greatest non-tinker/non-thinker coders around.

Mentality

Abilities

  • MK3 Quantum-Positron Brain:Astronomical Intelligence, Processing power/speed, and Multi-tasking ability, Alien thought patterns forced through a human filter, has quirks. Full human emotional capacity. Coated in Chthonic & Elysium steel to protect from Electricity, EMP, and Radiation.
  • MK3 Thunderbolt Generator: High powered Bullshitium tinker reactor. Can power Argus Indefinitely. Has built in power banks, with secondary batteries distributed across the body. Coated in Elysium steel for Electrical protection.
  • Construction: Reinforced Steel/Titanium Skeleton. Super-dense Synthetic Muscles. Secondary Hydraulic system (with Tinker Tech Antifreeze). Able to lift 2000lbs, punch through masonry, and bend commercial steel.
  • Armor Plating: Reinforced steel armor, with an exterior layer of Elysium steel. (IV on chart). Waterproofed & Air-tight. With leak sensors.
  • Standard Movement: 360 degree joints. Olympic Level Sprinting and Jumping. Cannot swim, but has deployable Flotation devices under his shoulder blades. And a deployable Parachute along his spine. Possesses a Grappling hook in each arm. [See grappling hook tech post]
  • Jump Jets: Uses weak anti-grav cores and micro thrusters, all hidden beneath retractable panels. Allows jumping up to 3 stories, or jolting forward in a burst of speed. Can reach 5 stories if used in conjunction with Grappling hooks. Has a ‘Featherfall’ setting that allows them to safely reach the ground when falling from any height.
  • Sensors: Eyes in the head, on the chest, back, and palms of hand. 16x zoom, Infrared, Thermal, and ultraviolet.Ultrasonic microphones in ears, chest, and back. Lidar, Radar, Sonar in torso. Thermometer and Geiger counters in each limb and torso. Tactile sensors across the body.
  • Weapons: Hard-light blaster, Laser blaster, deployable blade, and taser fingers in each arm. Blade has 8 inches of usable length, Taser fingers are on par with Police standard Taser.
  • Hard-light blaster: Fires blue, AA battery sized projectiles, hit as hard as a rubber 9mm bullet. Infinite clip, 1 shot per round to allow recharge. 80 meter range.
  • Laser Blaster: Fires Red Laser pulses, Infinite clip, 1 shot per round to allow recharge. 80 meter range. Single shot is 2nd degree burns and ignites flammable materials. Consecutive shots are 3rd degree burns and ignite less flammable materials.
  • NUCLEUS Trackers: Two in each limb, Four in torso, one glued to back.
  • Communications system: Radio and Wi-fi, has an ‘Airlock’ with a small VI, if it detects intrusion of any kind (IE anything not on approved list) it pops a fuse, that mechanically disconnects Communications system from rest of Argus.

Duration

Power source will last indefinitely, limited by his need for maintenance.

Notes