Arbhorrent: Difference between revisions
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Revision as of 18:54, 28 October 2021
Arbhorrent | |
---|---|
Author | /u/unknownmercury |
Civilian name | Brad Owens |
Alignment | Villain |
Affiliation | None (Devilfish) |
PRT Classification | Changer, Brute, Mover, Striker, Thinker, , , , |
Born |
Ashton, Washington | March 15, 2000
Status | Active |
A cape from Ashton who may be involved in some murders in that area. The evidence pointing to him includes arrows made out of pure wood found in bodies, heavy furniture being pushed aside, and deep imprints on the carpets of one crime scene indicating a large figure standing there. Has recently moved to Devilfish for unknown purposes. Often seen with Deadpan hanging off of him.
Character Sheet
Appearance
Brad is 6’4, solidly-built, with shaggy black hair and bright green eyes. He tends to wear sturdy, comfy clothes that can handle the outdoors well.
Abhorrent does not have a costume, as he’s usually covered in thick bark and vines, making him appear as a living tree of some sort. Thus, he has the capability of appearing as either a large humanoid figure, a quadruped, or even something with numerous limbs. If he meets up with someone, he usually looks like a tall tree man with a cape made of vines.
Equipment and Resources
Wealth Level: 6
- Trust fund from wealthy parents
- Works for a gardening and landscaping company
- Nice little cabin in the woods (secret hideout)
- Decent apartment in town (public identity housing)
- Nice car
Skills and Specializations
- Charismatic enough to get away with a lot of things
- Some basic martial arts training
- Fairly athletic, played varsity football in highschool
- Intelligent, had a 3.8 GPA
Mentality
The world took away something important to Brad, and now he believes it owes him. He’ll take what he wants and hurt or kill anyone who stands in the way of that. He’s pushy and aggressive. While he believes himself to be a natural leader, he’s really just a big asshole these days.
Power
Arbhorrent is capable of forming constructs and limbs from their body, made out of plant matter chosen at time of creation including wood, vines, and thorns. These constructs are as durable as hardened petrified wood, handling most physical attacks easily, but are still vulnerable to fire. Material connected to the body (or connected to other plant matter that is connected to the body) can be shaped and moved like a limb. Can create weapons by shaping them and disconnecting them from the main body, or by shaping a connected limb. (Primary)
Can build up speed over 30 feet, getting up to a speed of 30 MPH top. Once he gets going, he is incredibly difficult to stop, shrugging through most forces that would act against his momentum. Momentum from a perpendicular angle is more likely to knock him off course than something parallel to his vector. (Secondary from Deadpan)
Can generate a poison that, on contact with skin, causes acute muscle fatigue, shortness of breath, headache, nausea, and generally the feeling that you got a really bad flu. Symptoms last for up to a week after contact, and repeated exposure makes the symptoms worse. This poison can be applied to Abhorrent's wooden constructs. (Secondary from Lovelorn)
Copies the skills of anyone he's fighting, including physical and tactical skills. For instance, when fighting PRT troops, he can copy their aiming ability and their knowledge of cover and strategic maneuvering. Once the fight ends, he loses these skills. Cannot copy Tinker's tech skills, but can copy Thinker's skills such as enhanced aim or enhanced strategic sense. (Secondary from Celestial Wind)
Can make anything he touches as durable as steel for a short time, including organic matter such as wood or skin. While the material becomes as durable as steel, it still retains its flexibility, allowing people to move normally and wood to be shaped. Once applied to something other than his wood constructs, it lasts for a minute (ten rounds). Cannot be used to make something weaker than normal. (Secondary from Lizzy’s character)
Backstory
Ashton's heroes had pulled through, Plague Doctor's plot to eradicate the city had been thwarted, just in time to restore the people's faith in the local parahuman population. And like so many other people, one group of friends had chosen to celebrate.
Isabelle was the rock that held the group together, sure there were other friendships among the group, but Everyone had Isabelle in-common, and she was the right kind of person to deal with the various personalities when they clashed on occasion.
It also happened that Isabelle had relatively-wealthy relatives, the kind of relatives that had a holiday cabins in the mountains, despite only using it once every decade. And lucky for them Isabelle had somehow convinced her Aunt to let them spend a week there for 'We aren't dead' celebrations. A small road trip into the mountains later, and they were set to have a good time.
Food, Drinks, Boardgames, some old game consoles, and good company meant that thing were looking good. Although there were a number of cabins in this stretch of wilderness, Isabelle's Aunt had said the Properties were abandoned, which was fine, it meant they could be as loud as they wanted without complaints from the neighbors.
Things had gone well at first but all good things must come to an end. In the aftermath everyone could pinpoint when things had changed from a fun vacation to something entirely different. It had all started when the Weather had taken a turn for the worse.
Nightmares had plagued everyone's sleep. Things started subtly. The atmosphere had grown odd, filled with anxiety, and distrust. Old grievances that had been long buried and forgiven had come to the forefront of everyone's memory, feeling fresh and raw.
Personal belongings were misplaced and moved, and no one would take credit for snooping in each others’ belongings, only adding to the distrust. People would swear that they had heard the others whispering about them from the other room, but this would be denied. The wind and rain were a constant presence outside the large cabin.
Isabelle was suffering from near-constant nosebleeds, and others were getting headaches, this had initially been chalked up to the higher atmosphere up in the mountains.
One morning the presence of a skinned and flayed deer lying in a puddle of blood in the living room had changed things dramatically. The changes were more overt now. The weather was like a hurricane outside, and yet the cabin was intact, the power was functional, although the TV and radio were static, and the cell service was flopping between zero and one bar of service.
The hallucinations were more blatant, voices, howling, feelings of dread. Someone or something was tormenting them. Why? Had one of them done something, and simply dragged the whole group into this fate?
They couldn't escape, the likely hood of calling for help was slim with their cell service this spotty. Isabella had taken thing the worse. her eyes were frenzied, she said they deserved this. She was manic, this had the effect of actually calming the group, as they prioritized watching out for their mutual friend.
They took shifts to sleep, and the nightmares were worse than ever. Whatever limited sleep they had was shattered when They heard the front door open, the howling wind entering inside, as Isabelle stepped out into the malestrom, only for her flesh to be flayed from her body by the unnatural wind and rain.
TRIGGER
The form of the cape was now visible, The group trigger had stunned the killer, his power requiring concentration, and time to ramp up. The presence of five very traumatized, very angry new parahumans wanted retribution for the death of their friend, and the torment he'd caused them.. His fate was sealed.