Wisteria: Difference between revisions
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|civ_name = Avert Wright | |civ_name = Avert Wright | ||
|noncape = | |noncape = | ||
|status = | |status = Active | ||
|alignment = villain | |alignment = villain | ||
|affiliation = | |affiliation = | ||
|location = | |location = Devilfish | ||
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|image = AveryWright.jpg | |image = AveryWright.jpg |
Revision as of 18:04, 29 September 2020
Wisteria | |
---|---|
Author | /u/Skelitinor |
Civilian name | Avert Wright |
Alignment | villain |
Affiliation | (Devilfish) |
Status | Active |
The section where these words are is the "Public Information" section, along with the "Appearance" section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.
Basically, it's just a little summary of them, and of what we know publicly. Don't be too worried if there's not a lot here! Once they've been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.
Character Sheet
Appearance
Avery is white with long light brown hair. She has blue eyes, freckles across the bridge of her nose and slightly under her eyes- which have small bags under them. She stands at 5’8 and is slightly under the average weight for her height. She typically wears sweaters and jeans. While in costume, she wears a black bodysuit with combat plating overtop it. Her mask is completely white and depicts a feminine face.
Equipment and Resources
Ward salary, whatever else the PRT provides, a beat up car, and 3k in a hidden bank account
- Type 2 body armor
- Pepperspray
- Zip ties
- Handcuffs
- Extendable baton
- Collection of 5 blunted stilettos, and 3 hidden away sharp ones
- Ball bearings
- Caltrops
Skills and Specializations
Avery knows how to hide very well, and how to contort her body as well. She has pretty good aim with thrown weapons due to practicing in conjunction with her power. Very rudimentary firearms knowledge. Melee is her specialty.
Mentality
Avery is vengeful, rude, sarcastic, and just downright mean spirited. She’s slightly paranoid, doesn’t like being touched, and is a knotted bundle of nerves and barely controlled emotions. She’s loyal to a fault, and will literally kill for anyone she’s attached herself to. Attachment issues could be her middle name. She has a tendency to get attached to people and ask things of them, but doesn’t like the reverse. If you ask, she’ll tell you she’s working on it. She isn’t.
Power
Wisteria has a few cobbled-together abilities that assist towards the end goal. First, she is aware of anyone that is aware of her. She can tell the difference between someone looking at her, and someone that heard her make a noise. If aware of her, she becomes aware of where they are- in order for her to lose them. Secondly, she can shift in and out of the visible spectrum, but only for 6-10 seconds at a time, with a 4-6 second “cooldown” between each use. Third, while within 15 feet of someone, she can swap whatever someone is holding with whatever she’s holding, including empty air. If she doesn’t make an attack within 15 seconds of this swap, whatever she’s holding will swap back to the original owner. She can swap things between her own hands at will, and can imbue objects in her hands with a faint emerald glow. The glow empowers whatever she’s holding to bypass all forms of armor, natural or otherwise, until it hits whatever would be considered bare skin. This includes both her bare fists and projectile weapons other than bullets. IE: thrown, crossbow bolts. If she uses her power to swap with something that someone is holding, she gains the ability to flash step to however close it is to that person to make her next attack be within striking range. She can only do this once, before she has to “swap” someone’s item again. Her power rewards her for taking the lethal option, showing her “highlights” on a body of where to strike for the most damage with whatever she’s holding.