Zeitgeist: Difference between revisions

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|author      = /u/Spectralknight94
|author      = /u/Spectralknight94
|alignment  = Hero
|alignment  = Hero
|affiliation = Protectorate
|affiliation = Noncanon
|status      = Active
|status      = Noncanon
|location    = Devilfish
|location    = Devilfish
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[[File:Phalanx-Grappel-Gun.jpg|thumb|right|Grappling Hook]]
[[File:Phalanx-Grappel-Gun.jpg|thumb|right|Grappling Hook]]
*'''Source'''    = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
*'''Source'''    = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/
*'''Creator'''    = [[Devilfish:Phalanx]]
*'''Creator'''    = [[Phalanx]]
*'''Appearance''' = It looks like a grappling hook gun. Large by the standards of a pistol, more like a hand cannon or SMG, but clearly a grappling gun even to a cursory glance.
*'''Appearance''' = It looks like a grappling hook gun. Large by the standards of a pistol, more like a hand cannon or SMG, but clearly a grappling gun even to a cursory glance.
'''Abilities'''  = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)
'''Abilities'''  = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)

Latest revision as of 22:34, 22 July 2024

Zeitgeist
Author /u/Spectralknight94
Civilian name Isaac Dawson
Alignment Hero
Affiliation Noncanon (Devilfish)
PRT Classification Mover/Master
Born (2004-12-12) December 12, 2004 (age 19)
Cincinnati, Ohio
Status Noncanon



Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body's movement and a teleport where he appears to "rewind" himself. Recently returned from a stint with the Boston Wards.

Character Sheet

Physical Appearance

Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11". His build is moderate, neither thin nor stocky, and on the athletic end.

In costume, Zeitgeist's defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.

Equipment and Resources

  • A utility belt.
  • An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. (see here for shape). This replaces his baton.
  • Zip-tie Handcuffs
  • Wards phone + Personal Phone, both password protected.
  • Flashlight
  • A Swiss Army Knife
  • A Switch Blade (Replaced with a set of Karambits, courtesy of Cylynx)
  • Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)
  • A comms ear-piece.
  • A piece of paper, folded twice but with care so that it didn't get too wrinkled.

Costume:

Head:

  • Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.
  • An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.
  • Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn't usually wear it.

Cloak:

  • Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.
  • Has a quick-release at the neck in case it were to get snagged or grabbed.

Bodysuit:

  • Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn't pierce the carbon layer.
  • Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.
  • The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.
  • A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.

Other:

  • A utility belt with several pouches and pockets (See: Gear).
  • Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.
  • Sturdy, soft-soled shoes to assist in moving quietly.

Skills and Specializations

  • Reasonable Athleticism.
  • Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.
  • Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.
  • Talented and relatively experienced liar.
  • Can maintain calm under pressure.
  • Actually a pretty good cook.

Mentality

Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he's masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he's a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what's expected of him.

Power

Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.

Primary Power: Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be "replayed" by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then "loop", returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist's range.

A few other rules also apply:

  • Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.
  • The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image's punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a "grace period" to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.
  • Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).
  • While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.
  • Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.


Secondary Power: Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he "rewinds" himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn't personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.


Tertiary Power: Zeitgeist's shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body is and has been to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.


Grappling Hook (Provided by Phalanx)

Grappling Hook

Abilities = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)

The grip is full of powerful electromagnets, designed to 'lock' into the grip of a metal gauntlet or glove. This allows it to not be yanked out of their hand when the cable retracts.

Could theoretically be used as a weapon, firing it towards an opponent, hitting about as hard as a beanbag from a shotgun when its prongs are retracted, or like a harpoon gun if the prongs are deployed. Is able to retract to fire again in only a handful of seconds.

Backstory

You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.

“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.

“I want to get a good idea of who you are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about you. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”

“No no, it’s alright, I guess I just don’t know where to start.” He pauses "I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.

"…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.

“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers" part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.

"From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.

“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, that was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.

You stop playing back the recording.