Orb: Difference between revisions
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|author = /u/Tiamat-of-the-sea | |author = /u/Tiamat-of-the-sea | ||
|alignment = Hero | |alignment = Hero | ||
|affiliation = | |affiliation = Noncanon | ||
|status = | |status = Noncanon | ||
|location = Devilfish | |location = Devilfish | ||
|class = {{cape/class|Breaker}}/{{cape/class|Changer}} | |class = {{cape/class|Breaker}}/{{cape/class|Changer}} |
Latest revision as of 22:27, 22 July 2024
Orb | |
---|---|
Author | /u/Tiamat-of-the-sea |
Alignment | Hero |
Affiliation | Noncanon (Devilfish) |
PRT Classification | Breaker/Changer |
Status | Noncanon |
Orb is a white mass of liquid. It attaches to a host and moves into them to assist them with whatever they are doing as well as constructing additional masses.
Character Sheet
Appearance
A white mass of liquid form, form is fully under their control.
Equipment and Resources
Skills and Specializations
N/A
Mentality
They have a youthful outlook on life, they have foolish unformed desires based around half ideas that they hold dear to their heart, with their first thoughts. One of the things they find relaxing is cooking, despite the lack of memories the repetitive motions help to ease their minds. When stressed out and not in a fight or flight situation, they enter a state of what could be called hyper ventilating before shutting down and taking a nap. In combat they are sort of emotionally dead so they could focus. When they woke up they had a panic attack about not being able to see or hear or taste. They had none of their senses except for touch and no body to display it through. When approached there rather outgoing, however upon repeated approaches they seem to grow more self conscious, worrying more about the opinions of others.
They have a youthful outlook on life, they have foolish unformed desires based around half ideas that they hold dear to their heart, with their first thoughts. One of the things they find relaxing is cooking, despite the lack of memories the repetitive motions help to ease their minds. When stressed out and not in a fight or flight situation, they enter a state of what could be called hyper ventilating before shutting down and taking a nap. In combat they are sort of emotionally dead so they could focus. When they woke up they had a panic attack about not being able to see or hear or taste. They had none of their senses except for touch and no body to display it through. When approached there rather outgoing, however upon repeated approaches they seem to grow more self conscious, worrying more about the opinions of others.
Power
Base ability- Connecting with an organic organism, gathering mass through them, then using that mass to create structures, these structures are temporary additions to the host’s base structure made of the symbiotes biomass. They are removed when the symbiote is removed. These structures are not limited by complexity or design, only limited by the stipulation it must be biologically possible for it to be produced., but rather by knowledge of their mechanics and how they are put together, the learning process of these designs and their mechanisms is assisted by a thinker power to analyze what they eat, not however what they are hosted by. The basic abilities given to any creature is near peak human flexibility, strength, and speed, as well as enhanced senses similar to that of a foxes, as well as a durability increase from the addition of the body suit, which takes the appearance of a skin tight pure white layer, that can be designed using stored biological dying agents or other methods. These effects can be strengthened by adding on structures better suited for it rather than the generic enhancements the symbiote provides by existing. This suit acts as the general anchoring point of other forms of structures and the like. These structures, without practice, consist of keratin constructs. Such as shields and blades, these are simple structures that are durable and can be grown sharp. Trigger type: Case Fifty Three
Backstory
N/A