Devilfish:Unity

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Unity
Unity.jpg
Unity making a quick barrier
Reputation
Notoriety Criminal
D /
Author /u/LizzyB1t (capes)
Pronouns She/Her
Civilian name Elouise Langley
Alignment Hero
Affiliation Protectorate (Devilfish)
PRT Classification Brute (Striker) / Shaker
Born (2001-03-10) March 10, 2001 (age 23)
Ashton, WA
Status Active
[[Reddit link::Unity|Reddit Sheet]]
/u/LizzyB1t



Unity is a brand new Protectorate Hero, freshly recruited, previously an Independent Hero and Parahuman Healer

Character Sheet

Appearance

Elouise stands at 5’2 and weighs 115 lbs. She was an average sized flyer when she was on a squad and currently has a full undercut.

In costume she appears to be an armored knight, Steel plate with kevlar padding.

Equipment and Resources

Wealth Level: 6

  • Civie Cell phone
  • PRT Work Phone
  • Personal Laptop
  • PRT Work Laptop
  • Studio Apartment
  • PRT on-site Lodgings
  • Baton & Taser
  • Cuffs & Zipties
  • PRT tracking devices & Emergency Panic Button
  • A few Steel Ingots
  • Car (Red Fiat)

Skills and Specializations

  • Cheerleading
  • Associate's degree in Culinary arts
  • Painting

Mentality

Elouise used to be a spoiled brat, the stereotypical rich girl who hung out with her rich friends, not caring about anyone or anything. Then, her closest friend and confidant got ripped to pieces in front of her and changed everything.

While she still has an attitude problem from time to time she spends as much time as she can helping others. She just wants to see more people smiling and laughing. More people enjoying life.

Power

Trigger type: Natural Cluster

Primary: (Accelerated Healing) Unity can upon touch, either accelerate a person’s natural healing. If the wound would heal naturally, then it would quickly accelerate to the point of completion. Medical intervention, whether that be surgery, medicine, or another power, can help things along. IE cleaning up a wound, setting a bone, medicating an infection will give the power an easier time When targeting a specific wound it works faster, but can target an entire body instead at a slightly slower heal rate.

Alternatively Unity can reopen previously healed wounds, going back roughly a month prior. This can reopen a specific wound to its ‘worst’ point, or partially re-open multiple wounds. Theoretically useless if an opponent has not been wounded in the past month.

Secondary: (Holographic Disguise) Can generate a holographic disguise to mimic the outward appearance of an individual within line-of-sight. Has three ‘slots’ to store disguises in. Does not mask their voice or mannerisms.

Secondary: (Skill Share) In a 30ft bubble centered on herself, Unity can share and distribute the skills of everyone inside to everyone else inside. Unity can choose to exempt someone from the skill network.

Secondary: (Adaptive Force Field) Can generate panels of force from the palms of her hands. She can place these panels in mid-air and can't adjust their positions with her hands as needed.

Panels have 1ftx1ft minimum size, and a 3ftx3ft maximum size. The panels last for a couple minutes on their own or until broken, timer can be re-upped by touching them. No limit on the number of panels at once.

Panels collectively become more durable (per scene) to damage types that have broken previous panels, capping out at 3 broken panels.

Panel Durability:

  • At Baseline = 2 inches of glass
  • 1 Broken Panel = 2 inches of softwood
  • 2 Broken Panels = 2 inches of hardwood
  • 3 Broken Panels = 2 inches of stone

Secondary: (Matter Shaping) Unity can via touch change the shape of materials. The exact amount of time needed varies heavily, mainly based on size and detail. Handheld objects being the quickest and easiest.

This can be used for a variety of purposes, Unity could carry a steel ingot and depending on the situation use it to form makeshift restraints, a weapon, or a tool as necessitated by the situation. Can be used just as easily to mend armor and clothing, fuse a padlock or door-frame shut, or even to dull the edges of an enemies bladed weapon.

Outside of combat it can easily be used for repair purposes, or like a form of 3d-printing.

Works slower on tinker materials that do not exist naturally, and does not work on directly power generated materials at all. Works on solid materials only, not Gasses, Liquids, or Plasma. And does not work on Living Tissue.

Cluster Mechanic

Once every 7 days the members of this cluster will be shunted into a dream room. While every member will be forced to enter, there is nothing preventing any member from simply leaving after the connection is established. Powers cannot be used in the dream room, and no actual changes to the real world can be made via actions inside the dream room.

The dream-room resembles the vacation cabin that the the cluster triggered in, like a snapshot of their surrounding at the moment of their trigger, straying more than 10 feet from the outer walls of the cabin is impossible, as what resembles a storm acts as a impassable barrier, glimpses of a hazy humanoid silhouette can occasionally be seen deep inside the storm, but this is simply a part of the scenery.


Backstory

Trigger Event

Ashton's heroes had pulled through, Plague Doctor's plot to eradicate the city had been thwarted, just in time to restore the people's faith in the local parahuman population. And like so many other people, one group of friends had chosen to celebrate.

Isabelle was the rock that held the group together, sure there were other friendships among the group, but Everyone had Isabelle in-common, and she was the right kind of person to deal with the various personalities when they clashed on occasion.

It also happened that Isabelle had relatively-wealthy relatives, the kind of relatives that had a holiday cabin in the mountains, despite only using it once every decade. And lucky for them Isabelle had somehow convinced her Aunt to let them spend a week there for 'We aren't dead' celebrations. A small road trip into the mountains later, and they were set to have a good time.

Food, Drinks, Board games, some old game consoles, and good company meant that things were looking good. Although there were a number of cabins in this stretch of wilderness, Isabelle's Aunt had said the Properties were abandoned, which was fine, it meant they could be as loud as they wanted without complaints from the neighbours.

Things had gone well at first but all good things must come to an end. In the aftermath everyone could pinpoint when things had changed from a fun vacation to something entirely different. It had all started when the Weather had taken a turn for the worse.

Nightmares had plagued everyone's sleep. Things started subtly. The atmosphere had grown odd, filled with anxiety, and distrust. Old grievances that had been long buried and forgiven had come to the forefront of everyone's memory, feeling fresh and raw.

Personal belongings were misplaced and moved, and no one would take credit for snooping in each other's belongings, only adding to the distrust. People would swear that they had heard the others whispering about them from the other room, but this would be denied. The wind and rain were a constant presence outside the large cabin.

Isabelle was suffering from near-constant nosebleeds, and others were getting headaches, this had initially been chalked up to the higher atmosphere up in the mountains.

One morning the presence of a skinned and flayed deer lying in a puddle of blood in the living room had changed things dramatically. The changes were more overt now. The weather was like a hurricane outside, and yet the cabin was intact, the power was functional, although the TV and radio were static, and the cell service was flopping between zero and one bar of service.

The hallucinations were more blatant, voices, howling, feelings of dread. Someone or something was tormenting them. Why? Had one of them done something, and simply dragged the whole group into this fate?

They couldn't escape, the likelihood of calling for help was slim with their cell service this spotty. Isabella had taken things the worse. her eyes were frenzied, she said they deserved this. She was manic, this had the effect of actually calming the group, as they prioritized watching out for their mutual friend.

They took shifts to sleep, and the nightmares were worse than ever. Whatever limited sleep they had was shattered when They heard the front door open, the howling wind entering inside, as Isabelle stepped out into the maelstrom, only for her flesh to be flayed from her body by the unnatural wind and rain.

TRIGGER

The form of the cape was now visible, The group trigger had stunned the killer, his power requiring concentration, and time to ramp up. The presence of five very traumatized, very angry new parahumans wanted retribution for the death of their friend, and the torment he'd caused them. His fate was sealed.