Acoustica: Difference between revisions

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|name      =  
|name      =  
|image      =
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/
|url        =  
|appearance =
|appearance =
|creator    = [[Acoustica]]
|creator    = [[Acoustica]]
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{{Equipment
|name      = Sempre Guerriero Mk 1.0
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/
|appearance = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.
|creator    = [[Acoustica]] for [[Ammonite]]
|abilities  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would be next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away. They also connect to the Anima con Appassionato, to allow for an active radar-like ping in a certain direction.
|duration  = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica
|notes      =
|state = collapsed
}}
{{Equipment
|name      = Anima con Appassionato Mk. 1.0
|image      =
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/
|appearance = A set of four small speakers that can be affixed onto an outer suit for Ammonite.
|creator    = [[Acoustica]] for [[Ammonite]]
|abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.
|duration  = Until stolen off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.
|notes      =
|state = collapsed
}}


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Revision as of 03:38, 13 March 2022

Acoustica
File:Maxresdefault.jpg
Author /u/Argerro
Civilian name Shirley Fleach
Alignment Hero
Affiliation Wards (Devilfish)
PRT Classification Tinker
Born (2007-08-24) August 24, 2007 (age 17)
Devilfish, Minnesota
Status Active



If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.

As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn't even met her yet.


Character Sheet

Appearance

Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.

Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.


Equipment and Resources

“Lives” with her mother, though she tends to stay in her shop if she can.

Standard tinker budget

  • PRT radio
  • Zipties
  • Set of handcuffs
  • Travel tool-kit
  • Pepperspray
  • Bulletproof vest-prt
  • Grappling Hook
  • Gladius
  • Baton
  • Tazer

Wealth level

4

Tinkertech

Gifted Tinkertech

Tech Gifted to Others


Skills and Specializations

Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.

She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.

She took a self-defense class during her Ward onboarding process at her parent’s demand.

Mentality

Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.

She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.

Power

Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.

Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.

In practice this means that she can't use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.

Trigger

Single, Natural

Backstory

Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.

Sadly, following a collision between her car and a bus, Shirley's mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.

Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER

Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…

Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.